Arma 3
O&T Expansion Eden
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Opdatering: 29. dec. 2024 kl. 6:52

FIXED:
🛠 Missing Eden Editor previews of Czech Veterans Day cavans
🛠 Missing 'alpha' materials for textures of some graffiti
🛠 Errors in Altis terminal airport translations

UPDATED:
⭮ Altis Airport terminal bench and Livoni sport bench moved to 'furniture' Eden Editor subcategory
⭮ Arma 3 Alpha paramil uniform (OPFOR's MP) now use correct injury materials on body, legs and arms still unsupport

ADDED:
+ Slash Bandolier (Woodland)
+ Slash Bandolier (Tropic)
+ US Plate Carrier Rig (Kerry, Green Hex)
+ US Plate Carrier Rig (Rudwell)
+ Titan AA Missile
+ Titan AA Missile (Cocked)
+ Titan AT Missile
+ Titan AT Missile (Cocked)
+ Titan AP Missile
+ Titan AP Missile (Cocked)
+ REIL (Yellow)
+ REIL (White)
+ REIL (Red)
+ REIL (Yellow, 3)
+ REIL (Red, 3)
+ REIL (White, 3)
+ Taxiway (Lamp, Red)
+ Taxiway (Lamp, Green)
+ Taxiway (Lamp, Yellow)
+ Runway Edgelight (Yellow)
+ Runway Edgelight (Blue)
+ Runway Edgelight (Yellow)
+ PAPI Light 1
+ PAPI Light 2
+ PAPI Light 3
+ PAPI Light 4
+ REIL (Yellow, 3, Short)
+ REIL (Red, 3, Short)
+ REIL (White, 3, Short)

DELETED:
-

Opdatering: 22. dec. 2024 kl. 5:53

FIXED:
🛠 Wrong icon for noPop diving goggles

ADDED:
+ Ghillie Suit (Full) [NATO]
+ Ghillie Suit (Full) [CSAT]
+ Ghillie Suit (Full) [AAF]
+ facewear Military headset
+ headgear Military headset
+ Checkbox in mission 'other' attributes that enabled global(i.e. hearable for other olayers) SFX (Hold Breath, bipod) from units that default disabled by game design
+ map marker Medicine (Hygieia Bowl)
+ Cap (SERO)
+ Cap (SERO, Headset)
+ Heli Pilot Helmet (No Visor) [NATO]
+ Heli Pilot Helmet (No Visor) [CSAT]
+ Heli Pilot Helmet (No Visor) [AAF]
+ vest Hydrator (Khaki)
+ vest Hydrator (Green)
+ vest Hydrator (Black)
+ vest Hydrator (Olive)
+ backpack Hydrator (Khaki)
+ backpack Hydrator (Green)
+ backpack Hydrator (Black)
+ backpack Hydrator (Olive)
+ unit insignia/patch Hygieia Bowl
+ Rebreather
+ Rebreather noPop
+ Wetsuit [CSAT] (Green)
+ story unit Scott Alsworth
+ Parade Uniform [US] (Scott Alsworth)
+ Chest Rig (Khaki, Light)
+ Chest Rig (Green, Light)
+ Chest Rig (Black, Light)
+ Military Cap (Black)

UPDATED:


DELETED:
-

Opdatering: 16. dec. 2024 kl. 4:58

FIXED:
🛠 Underbarrel shotgun of Promet rifle used mistakenly 6.5 shot sounds with 12 cal shot sounds
🛠 Underbarrel shotgun of Promet rifle missed echo sounds for urban area
🛠 Missed translation for disabled buoy
🛠 Incorrect Eden Editor subcategory for underwater bubbles effect-object (particles)

UPDATED:
⭮ This mod added Patrol caps and LDF helmets now present as Eden Editor placeable entities
⭮ Sick faces now has "Head_Sick" identity type
⭮ Function expEden_fnc_markerAttachToObject now can be enabled in Object's attributes, need enter marker variable name.
⭮ For units squad also available Attach Maker attribute, will be marked squad member, after death marker continue follow for next member
⭮ Effect objects (Smoke and Fire) now can be disabled by player via user action (like campfire), action hidden by default, unhide object to show (use: "_effectObject hideObject false;" or check Show Model attribute)
⭮ New syntax of deleteVehicle script command now in use

ADDED:
+ prop APR [NATO]
+ prop APR (No Filter) [NATO]
+ prop APR [CSAT] → switchable Mask and Filter textures in object attributes
+ Cap (Lyfe, Headset)
+ Cap (Malden Tours, Headset)
+ Cap (White, Headset) [IDAP]
+ Cap (Orange, Headset) [IDAP]
+ Cap (Black, Headset) [IDAP]
+ Booniehat → low quality clipping headgear item
+ Faces infected with the Atrox malaria super-strain (custom texture materials used so no need damage unit to ulceration will visible) → the same way bodies still in WIP
+ Rebreather [AAF] noPop
+ Rebreather [CSAT] noPop
+ Rebreather [NATO] noPop
+ Attach Maker attribute to Unit and Vehicle
+ Chemlight (Blue, No Light)
+ Chemlight (Green, No Light)
+ Chemlight (Red, No Light)
+ Chemlight (Yellow, No Light)
+ Chemlight (Yellow, No Light)
+ backpack Self-Contained Breathing Apparatus 1 → hose shown by default 1st variant (for raspirator mask)
+ backpack Self-Contained Breathing Apparatus 2 → hose shown by default 2nd variant (for regulator mask)
+ backpack Combination Unit Respirator 1 → (for raspirator mask)
+ backpack Combination Unit Respirator 2 → (for regulator mask)
+ facewear APR (No Filter) [NATO]
+ facewear APR (Black, No Filter) [CSAT]
+ facewear APR (Olive, No Filter) [CSAT]
+ facewear APR (Sand, No Filter) [CSAT]
+ Pipe Fence (4 m) noLC
+ Pipe Fence (8 m) noLC
+ Pipe Fence (Long) noLC
+ Sport Fence noLC
+ Medium Net Fence (4 m) noLC
+ Medium Net Fence (4 m, Destroyed) noLC
+ Medium Net Fence (8 m) noLC

DELETED:
- "Attach to" from marker style attributes
- Temp files



*noPop → assets with disabled animation, script and other same stuff. For rebreathers the mask will shown any time not underwater only. (noPop'd Diving Goggles were already added some time ago)
*noLC → (No Land Contact) assets with this prefix will not apply terrain angle after export to Terrain Builder

Opdatering: 28. nov. 2024 kl. 2:14

hotfix №3

FIXED:
🛠 To loud Air Condition and Electric Box sounds

UPDATED:
⭮ Added small freq randomizer to Rocket Launcher Pods shot sound to prevent glitch when 2 identical samples playing

ADDED:
+

DELETED:
-

Opdatering: 28. nov. 2024 kl. 1:05

hotfix №2

DELETED:
- Disabled 2d ambients on Statis Ships (temp, wip features)


FIXED:
🛠


UPDATED:



ADDED:
+

Opdatering: 24. nov. 2024 kl. 6:19

hotfix №1

DELETED:
- Disabled marker attachment to object function due errors


FIXED:
🛠


UPDATED:



ADDED:
+

Opdatering: 24. nov. 2024 kl. 3:36

FIXED:
🛠 Vanilla script that controls animal behaviour was not work on dedicated servers, implemented workaround via 2nd script execution after animal spawns. See https://feedback.bistudio.com/T175392
🛠 Missing shot sounds of AWC 302 Nyx (AA). See https://feedback.bistudio.com/T185821
🛠 Sounds of insects and winds were cut off on player camera move. See https://feedback.bistudio.com/T184578
🛠 Explosion of static, vehicle and underbarrel grenade launchers now use correct sounds. See https://feedback.bistudio.com/T186451
🛠 Typo in configuration of T-100X Futura destriction explosion effect. See https://feedback.bistudio.com/T186109


UPDATED:
⭮ Radio & news broadcast of FM Radio now will randlomly play radio-noise before start next track
⭮ Changed old sounds curves to new one created by DayZ team for same objects (some environment sounds bugs fixed)
⭮ Tree creaks was unused for greek trees (Altis, Stratis, Malden 2035)
⭮ 155mm artillery vehicles now creates gunpowder exhaust on shot (vanilla function, positioning is a bit wrong, in wip of improvement)
⭮ Adapted for multiplayer vanilla ejection function sound now simulate speed of sound
⭮ Syndikat facewear pool expand with Decade update bandannas
⭮ module Create Simple Object now support CfgAmmo and CfgWeapon name classes as link to the 3d model


ADDED:
+ One radio chatter sound to Portable Long-range Radio (Military, Radio Chat) [NATO]
+ new weapon AT Mine (Throwable)
+ new units Bombmaker for FIA → carrying three AT Mine (Throwable)
+ Frogs SFX on Livonia river vegetable
+ new function MarkerAttachToObject → ["My_marker_01", My_unitToMark, deleyInSeconds] spawn expEden_fnc_markerAttachToObject
+ new Eden Editor marker attribute "Attach to" (expEden_fnc_markerAttachToObject exec) → enter object variable name, selected marker will follow object every 1/2 sec (by defaiult), can me castomized see below
+ new weapon Vermin SMG 9 mm
+ new weapon accessory(scope) DMS Shashka
+ new weapon accessory HMG .50 Reflex Sight
+ new weapon accessory Sound Suppressor (9 mm) Osprey
+ new weapon accessory Sound Suppressor (.45 ACP) Osprey
+ new weapon accessory Sound Suppressor (5.8 mm, Green Hex)


DELETED:
-

Opdatering: 14. okt. 2024 kl. 4:58

FIXED:
🛠 Sawmill (Illumination Tower) [on] did not sync light state for Join-in-Progress players
🛠 Guard Tower (Small) [on] did not sync light state for Join-in-Progress players
🛠 Bell Towers sound position was incorrect in height
🛠 Start of the new & end of the old sound of the Portable Generator could overlap each other


UPDATED:
⭮ Rewrited and optimazed radio & news broadcast script
⭮ Radio & news broadcast of FM Radio now can be stopped by exec: missionNamespace setVariable ["Globe_broadcastOnAir",false]


ADDED:
+ Checkbox for PC Set (Screen, OS Rebooting) to animate progress change


DELETED:
- Translation fixes due fix in vanilla Arma 3 2.18

Opdatering: 9. okt. 2024 kl. 6:33

FIXED:
🛠 Some errors in file paths of Chinese radio ambient sounds


UPDATED:
⭮ Added a lot of radio chatter sounds from Arma 3 missions to Portable Long-range Radio (Military, Radio Chat)


ADDED:
+ Portable Long-range Radio (Military, Radio Chat) [CSAT, Farsi]
+ map marker Buoy
+ map marker Concrete Barrier
+ map marker Concrete Barrier (Stripes)
+ map marker Camouflage Net
+ map marker Camouflage Vehicle Cover
+ map marker H-barrier (Block)
+ map marker H-barrier (3 Blocks)
+ map marker H-barrier (5 Blocks)
+ map marker Concrete Barrier
+ map marker Concrete Barrier (Stripes)
+ Canvas (Medium, Landscape 'With thanks, together!')
+ Canvas (Medium, Landscape 'Tribute to Czech Valor')
+ Canvas (Medium, Landscape 'Brothers In Arms')
+ Gallery Label ('With thanks, together!')
+ Gallery Label ('Tribute to Czech Valor')
+ Gallery Label ('Brothers In Arms')


DELETED:
- Vanilla M134 minigun config flaws fix reverted for backward compatibility with other mods
- Promet config flaws fix reverted for backward compatibility with other mods
- Katiba, silenced M200, SPAR-16 shot sound duplication fix due fix in vanilla data Arma 3 v2.18
- Fix for Edit Terrain Object module due fix in vanilla data Arma 3 v2.18

Opdatering: 7. okt. 2024 kl. 2:29

FIXED:
🛠 All vanilla launchers now has new standart sound3DProcessingType parameter "Launcher3DProcessingType"
🛠 Gatling used wrong bullet sonic crack sounds
🛠 Flare tripwire mine effects has no delete until mission restart
🛠 Bug in the configuration of the JSRS mod, this fixes the missed sound of the vanilla M134 minigun


UPDATED:
⭮ Rewrited functionality of flare trip wire mine, more engine work to less scripts. Better sounds and visual effects.


ADDED:
+


DELETED:
-