Arma 3
O&T Expansion Eden
Viser 51-60 af 106 forekomster
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Opdatering: 24. jan. 2023 kl. 21:18

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod

Opdatering: 25. dec. 2022 kl. 0:37

FIXED:
🛠 Missing editor preview for Broussonetia (Leaf)
🛠 Name of Canary Island Date Palm (Large)

ADDED:
+ Pond (Big)
+ Industrial Fence (Segment)
+ Industrial Fence (Long, Segment)
+ Industrial Fence (Hole, Segment)
+ Industrial Fence (Destroyed, Segment)
+ Industrial Fence (Corner, Segment)

Opdatering: 12. dec. 2022 kl. 3:04

Hotfix #1

FIXED:
🛠 Script error for Banner (Random) [NATO]
🛠 Script error for Photos (Random)
🛠 Wrong editor preview for Broussonetia (Leaf)

Opdatering: 12. dec. 2022 kl. 2:11

ADDED:
Curtain <--- two-side object came to replace the one-side curtain, which is now hidden
AAF Orca <--- Independentment version of OPFOR helicaopter with unused green-pixel camouflage
M-3000 <--- Civilian version of OPFOR helicopter
EH302 <--- Helicopter with unused commercial camo


FIXED:
🛠 Marking (Airport, Center Line...) English texts
🛠 Diorama Unit (IDAP, UAV) script error
🛠 Diorama Unit (IDAP, Doggo) script error
🛠 Garbage (Timber, v1) Polish & Russian names and lost editor preview imagine
🛠 Garbage (Timber, v2) Polish & Russian names and lost editor preview imagine
🛠 Missing sounds and names for Household Transformer (v1) [on]
🛠 Missing sounds and names for Household Transformer (v2) [on]
🛠 Newspaper (v2) lost texture and editor preview imagine
🛠 Wrong .rvmat for Tablecloth

UPDATE:
Function expEden_fnc_3DENObjectBoxMarker now create marker on vegetation objects: Trees and Bushes. Clutters and aquatic assets will unmarked

Opdatering: 27. okt. 2022 kl. 3:38

ADDED:
Weapon: Flare Tripwire Mine
@ Things
# Office
+ Newspaper (v2)
# Food
+ Pumpkin (Part)
+ Orange (Part)
# Tools
+ Hook
+ Rope (v2, Segment)
# Military
+ Parachute (Infantry)
+ Parachute (Cargo)
# Garbage
+ Roof Tiles
+ Garbage (Electronics)
+ Garbage (Timber, v1)
+ Garbage (Timber, v2)
+ Garbage (Brick)
+ Garbage (Brick, Broken)

@ Structures (Livonia)
# Utilities
+ Powerline Pole (Junction, A, Bird Nest) <--- birds sounds from nest (sounds differ depending the day or night)
# Village
+ Chicken Coop (Poultry) <--- chicken sounds from object (from 1 to 5 sound sources)

@ Equipment
# Headgeras
+ Advanced Modular Helmet
+ Advanced Modular Helmet (Olive, Ear Protectors)
+ Advanced Modular Helmet (Olive, Chops)
+ Advanced Modular Helmet (Olive, Headset)
# Backpacks
+ Kitbag (Digital)
+ Kitbag (Black)
+ Carryall Backpack (Black)
+ Military Cap (Tan)
+ Military Cap (Checker)
+ Military Cap (Checker, White)
+ Military Cap (Checker, Tan)
# Uniforms
+ Worker Coveralls (Digital)
+ Worker Coveralls (Gray)
+ Worker Coveralls (Black)
+ Worker Coveralls (Orange)

@ Envornment
# Rocks
+ Cluster of Small Stones (Light Grey, Underwater, Few)
+ Cluster of Small Stones (Light Grey, Underwater, Bunch)

@ Signs
# Graffiti
+ Cracks (Aquatic, v1)
+ Cracks (Aquatic, v2)
+ Cracks (Aquatic, v3)
+ Cracks (Aquatic, v4)
+ Landing Gear Skids Track (v1)
+ Landing Gear Skids Track (v1, End)
+ Landing Gear Skids Track (v2)
+ Landing Gear Skids Track (v2, End)
+ Numbers (Airport, 0)
+ Numbers (Airport, 1)
+ Numbers (Airport, 2)
+ Numbers (Airport, 3)
+ Numbers (Airport, 4)
+ Numbers (Airport, 5)
+ Numbers (Airport, 6)
+ Numbers (Airport, 7)
+ Numbers (Airport, 8)
+ Numbers (Airport, 9)
# Airport
+ Runway (v2, 30 m)
+ Runway (v2, 30 m, End)
+ Runway (v2, 40 m)
+ Runway (v2, 40 m, End)
+ Runway Marker (25)
+ Runway Marker (07)
+ Marking (Airport, Arrow)
+ Marking (Airport, Сenterline, 5 m)
+ Marking (Airport, Сenterline, 10 m)
+ Marking (Airport, Сenterline, 20 m)
+ Marking (Airport, Threshold, 20 m)
+ Marking (Airport, 05)
+ Marking (Airport, 11)
+ Marking (Airport, 11-29)
+ Marking (Airport, 13)
+ Marking (Airport, 17)
+ Marking (Airport, 17-35)
+ Marking (Airport, 23)
+ Marking (Airport, 23-05)
+ Marking (Airport, 29)
+ Marking (Airport, 31)
+ Marking (Airport, 31-13)
+ Marking (Airport, 35)
+ Marking (Airport, Taxiway, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 10 m)
+ Marking (Airport, Taxiway, Сenter Line, 20 m)
+ Marking (Airport, Taxiway, Сenter Line, 45 deg)
+ Marking (Airport, Taxiway, Сenter Line, 90 deg)
+ Marking (Airport, Taxiway, Edge Line, 5 m)
+ Marking (Airport, Taxiway, Edge Line, 10 m)
+ Marking (Airport, Taxiway, Edge Line, 20 m)
+ Marking (Airport, Taxiway, Edge Line, 45 deg)
+ Marking (Airport, Taxiway, Edge Line, 90 deg)
+ Marking (Airport, Taxiway, Waiting Line, 10 m)
+ Marking (Airport, Taxiway, Waiting Line, 15 m)
+ Marking (Airport, Taxiway, Waiting Line, 20 m)

@ Vegetation
# Aquatic
+ Coral (Pink, Bunch)
+ Coral (Pink)
+ Elephant Ear Anemone (v1)
+ Elephant Ear Anemone (v2)
+ Elephant Ear Anemone (Bunch, v1)
+ Elephant Ear Anemone (Bunch, v2)
+ Sand Dollar (Bunch)
+ Sand Dollar (Purple)
+ Sand Dollar (Pink)
+ Sand Dollar (Cyan)
+ Sand Dollar (Red)
+ Starfish (v1)
+ Starfish (v2)
+ Sponge Tube (Yellow, v1)
+ Sponge Tube (Yellow, v2)
+ Sponge Tube (Yellow, v3)
+ Sponge Tube (Yellow, v4)
+ Sponge Tube (Green, v1)
+ Sponge Tube (Green, v2)
+ Sponge Tube (Green, v3)
+ Sponge Tube (Green, v4)
+ Seaweed (v1)
+ Seaweed (v2)
+ Sea Urchin (Black)
+ Sea Urchin (Black, Bunch)
+ Sea Urchin (Red)
+ Sea Urchin (Red, Bunch)
+ Sea Urchin (Brown)
+ Sea Urchin (Brown, Bunch)

# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Oak (Leaf)
+ Grass (Flowers, White)
+ Grass (Flowers, Blue)
+ Brain Coral
+ Brain Coral (White)
+ Brain Coral (Flat, v1)
+ Brain Coral (Flat, v2)
+ Brain Coral (Flat, v3)
+ Brain Coral (Flat, Bunch)
+ Cakile
+ Flowers (Yellow)
+ Flowers (Yellow, Low)
+ Flowers (White, v1)
+ Flowers (White, v2)
+ Grass (Dry, Long, v1)
+ Grass (Dry, Long, v2)
+ Grass (Green)
+ Grass (Green, Old)
+ Grass (Green, Young)
+ Grass (2x2m, v1)
+ Grass (2x2m, v2)
+ Grass (2x2m, Few)
+ Grass (3x3m)
+ Grass (4x4m)
+ Grass (Sharp)
+ Grass (Big, Dry)
+ Grass (Big, v1)
+ Grass (Big, v2)
+ Cow Bitter
+ Plant(Green)
+ Plant(Green, Small)
+ Rumex acetosella
+ Chicory
+ Great mullein
+ Thistle (Dry)
+ Thistle (Dry, Tall)

# Bushes
+ Thistle (Grey)
+ Thistle (Brown)
+ Thistle (Flowers)
+ Thistle (Flowers, Yellow)

@ Vegetation (Livonia)
# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Pine branches (v1)
+ Pine branches (v2)
+ Pine branches (v3)

FIXED:
🛠 [expEden_fnc_laptopSimulationTreminatedAnimate] function error massage
🛠 Unfinished Building (Big, No Ladder) preview imagine
🛠 Wrong 3d model of Willow
🛠 Norway Spruce (v11) has been translated into Russian language only
🛠 Airport markings for Japanese, Chinese, Korean, Simplified Chinese was named as Road
🛠 Script errors on some assets on Eden Editor undo https://feedback.bistudio.com/T162775

。。。 check full in GitHub https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_52.txt

Opdatering: 31. aug. 2022 kl. 0:41

=== hotfix #3 ===

FIXED:
🛠 Music classes was not added to Sounds classes so expEden_fnc_radioMusicNews function didn't work
🛠 expEden_fnc_radioMusicNews function
🛠 "Object Marker" checkbox (expEden_fnc_3DENObjectBoxMarker) in attributes was not control if this function was disabled, so markers on objects continued to appear, the same issue was in expEden_fnc_3DENCarAlarmInit

Opdatering: 4. juni 2022 kl. 22:56

=== hotfix #2 ===

The function I wrote for markers is not safe, it created global markers every time on (re)started mission in Eden Editor
This caused camera to freeze in the air.

I rewrote function. Its use has become safer, but mission author will no longer be able to edit markers in the editor himself

Apparently, to fix mission author will have to personally remove all markers affected by old version of 'Map Marker' function

I offer my apologiees

Opdatering: 25. maj 2022 kl. 10:28

=== hotfix #1 ===

functions addon signature fix

Opdatering: 25. maj 2022 kl. 6:24

《Object classes have been changed. The old ones are just hidden. This shouldn't cause errors. But if you get an error "=== Missing Addons ===" or "Vehicle class SOMECLASS no longer exists" etc. please feedback in a comment or to the author DM in Discord Trager#9043》
Legend:
"--->" ---> comment
@ ---> Eden editor category
# ---> Eden editor subcategory
+ ---> New asset
🛠 ---> fixed bug
↻ ---> update
№ ---> non-Eden editor change
⎇ ---> change
FIXED:
🛠 European space was removed in Chinese and Japanese texts
🛠 Wrong path for 4 textures in "Numbers (v5)" graffiti
🛠 Missions texture icons in Object Attributes for "Double Number"
🛠 Error massage "bin/config.bin/CfgWeapons/H_Cap_grn_Syndikat_F."
🛠 Incorrect value format for the key animation of "Office Table (New / Old)"
🛠 Untranslated attribute name of "Office Table (New / Old)"
🛠 NATO crew in an APC of the FIA side
🛠 Missing texture pictures of "Photo (Cities, Altis)" and "Photo (Cities, Stratis)" attributes
🛠 Wrong Eden editor preview for "Firing Drill (Alien)" graffiti
UPDATED:
↻ Display Names for graffiti introduced in Firing Drills has been redesigned to better identify them e.g. "Firing Drill (Alien)" etc.
↻ Display Names for road surface marking
↻ All CfgMusic classes included at CfgSounds
↻ Removed Mobile Radar attribute added by this mod as duplicate of BI attribute
↻ Compass (Black) now have working animations of pointer and arrow
↻ Reworked map markers localization
↻ Reworked helpers localization
↻ Reworked garbage localization
ADDED:
@ Things
# Airport
+ Old Laptop (Open, OFP, Video)
# Airport
+ MRL Magazine (Launcher, Empty)
+ MRL Magazine (Launcher)
# Military
+ Belt (Link)
# Office
+ Photo 1 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 1 (Scenarios, Random)
+ Photo 2 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 2 (Scenarios, Random)
+ Photo 3 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 3 (Scenarios, Random)
+ Photo 4 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 4 (Scenarios, Random)
+ Photo 5 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 5 (Scenarios, Random)
+ Backgammon
+ Backgammon (Old)
# Posters
+ Gallery Room: Plan
# Garbage
+ Debris (Stone)
# Medicine
+ First Aid Box (Military)
+ First Aid Kit
+ Blood Trail (Medium, New, v1)
+ Blood Trail (Medium, New, v2)
+ Blood Trail (Small, New)
+ Blood Trail (Small, Old)
+ Blood Trail (Small, New, Dirt, v1)
+ Blood Trail (Small, New, Dirt, v2)
+ Blood Trail (Small, New, Dirt, v3)
+ Blood Trail (Small, New, Dirt, v4)
+ Blood Spray (Small, New)
+ Blood Spray (Small, New, Bunch)
+ Blood Spray (Small, New, Couple)
+ Flesh
+ IV Stand (1 Bag, v2)
+ IV Stand (Random)
# Intel
+ Photos (Cities, Altis, Random)
+ Photos (Cities, Stratis, Random)
+ Photos (Cities, Altis & Stratis, Random)
# Electronics
+ Rugged Laptop (Black, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Olive, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Sand, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Black, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Laptop (Olive, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Laptop (Sand, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Large Screen (Video)
+ Rugged Large Screen (Video, Intel)
@ VR Objects
# Men
+ Crewman ---> 103 PCS. (proxi, nontextured models)
+ Bust (Africans)
+ Bust (Asian)
+ Bust (Persians)
+ Bust (European)
# Helpers
+ VR Sign (Target Designation) ---> you can change the color in the attributes of the object
+ VR Sign (Target Designation, Random)
+ VR Sign (Placeables) ---> you can change the color in the attributes of the object
+ VR Sign (Placeables, Random)
+ VR Sign (Lock) ---> you can change the color in the attributes of the object
+ VR Sign (Lock, Random)
+ VR Sign (Launchers) ---> you can change the color in the attributes of the object
+ VR Sign (Launchers, Random)
+ VR Sign (Commanding - Vehicles) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Vehicles, Random)
+ VR Sign (Commanding - Movement) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Movement, Random)
+ VR Sign (Commanding - Behavior) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Behavior, Random)
+ VR Sign (Commanding - Actions) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Actions, Random)
+ VR Sign (Material Penetration) ---> you can change the color in the attributes of the object
+ VR Sign (Material Penetration, Random)
@ Sings
# Helipads
+ Parachute Jump Target (Decal)
+ Helipad (Rescue, Decal)
+ Helipad (Circle, Decal)
+ Helipad (Square, Decal)
+ Helipad (Civil, Decal)
# Craters
+ Shell Crater (Decal, 1 m)
+ Shell Crater (Decal, 10 m)
+ Shell Crater (Decal, 1x2 m)
# Gallery --> Subcat added by This mod
+ Gallery Labels (ARTNAME)---> 124 PCS. & interaction with comments about community "Art of War" arts
# City
+ Company Sign (Vantland)
# Graffiti
+ Graffiti (Misc, v1)
+ Graffiti (Misc, v2)
+ Graffiti (Anti-state, v2)
+ Graffiti (Freedom, v2)
+ Graffiti (Freedom, v3)
+ Graffiti (Anti-war, v2)
+ Graffiti (Anti-war, v3)
+ Red Crystal
+ Puddle (Small, Decal, 1 m)
+ Puddle (Small, Decal, 10 m)
+ Puddle (Small, Decal, 1x2 m)
+ Grass Decal
+ Puddle (Large, Decal, 1 m)
+ Puddle (Large, Decal, 10 m)
+ Puddle (Large, Decal, 1x2 m)
+ Drainage Deck (Metal, v1, Decal)
+ Drainage Deck (Metal, v2, Decal)
+ Drainage Deck (Metal, v3, Decal, 1 m)
+ Drainage Deck (Metal, v3, Decal, 10 m)
。 。 。

This is not full change log, check full on Github: https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_48.txt

Opdatering: 25. maj 2022 kl. 3:52

fake update deleted