Company of Heroes 2
SS Angriff
Εμφάνιση 1-8 από 8 καταχωρίσεις
Ενημέρωση: 3 Δεκ 2020 στις 22:17

v1.07

Updated to sort some vehicles not having the upgrades & options they should have under the 64bit version.

Added refunds for the decommissioning of Allied bunkers, buildings & emplacements.

Ενημέρωση: 9 Απρ 2020 στις 21:38

v1.06

Update to sort out the mess of the new Winter Patch.

Removed Uhu as they fucked it.
Attempted to fix OKW Flak Base weapon upgrade.

Ενημέρωση: 8 Απρ 2020 στις 23:25

v1.05

Fixed RUS Airbourne pop value.
Fixed Panzerfaust issues with GER Grenadiers

Ενημέρωση: 19 Ιαν 2020 στις 19:24

v1.04

I have added back in pop-cap numbers for AFVs. This dramatically reduce crash occurrences.
Tweaked cost & pop of 20mm Flak.
Limited IR HT as the AI spams them.

Ενημέρωση: 15 Δεκ 2019 στις 13:04

v1.03

Corrected Ostwind crew number. (increased)
Nebelwerfer gets 3 man crew.
Corrected US troops not displaying weapons & displaying scoped weapons.
Put ranges back to carbines, they can upgrade to Thompsons if desired.

Ενημέρωση: 13 Δεκ 2019 στις 16:53

v1.02


Stuart to 1st HQ US upgrade, M8A1 to Emplacement upgrade.
Reduce cost of 1st HQ US upgrade to 20 fuel, 200 mp & only 30 seconds.
Change cost of US Srg & Medic upgrades - prices & times halved.
Fixed all Sherman top HMG from disappearing on recrew of vehicle.
Fixed German Mortar 80mm optics upgrade.
Remove rus 203art as it was bugging out. It now comes only with Com Ability

Ενημέρωση: 8 Δεκ 2019 στις 18:52

v1.01

Lowered requirement for USA Light Tanks, they can now be built from the LT building with the Tier1 weapons upgrade.

Ενημέρωση: 27 Νοε 2019 στις 16:44

v1.00 Initial STEAM Upload.

Port from Luftwaffe Angriff 3.24 with significant changes added.


STEAM BLURB
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SS Angriff
Fight the enemies of the Reich with the famed SS Totenkopf Panzer Division and 12th SS Hitler-Jugend Panzer Division. (SS-HJ Replaces OKW, SS-Tot replaces OstHeer)

IMPORTANT: the mod uses 3 skin packs which are highly recommended, otherwise you will have 'naked' Germans running around!
*TIP* Disable decals when using this mod for best results. Skins do not need to be enabled, just installed. The mod references them in the code.

Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
All factions have 6 man squads via upgrades.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hulled-down. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements & MG pits for all.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for all factions to do the same.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.
All factions have a light vehicle from game start to be develop strategy & exploit the map.
Secret HQs with uber-unit build trees can be built from light vehicle crews.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved, so no more 25 pop King Tigers, they are 5, to reflect the 5 crew members. Engineer units also have access to expansive defense structure build trees. Including special repair points for the Allies and Brit style emplacements for all. All vehicles can be hulled down and have crews.

All factions have had a major rework.

HQ upgrades take longer, creating themes of units, so early game will be much more infantry based, late game has the tough troops and big tanks.

All AXIS vehicles and troops also have many abilities, the most noticable is smoke, this radically changes gameplay, allowing for hit and run skirmishes and the preservation of units. The unit costs are significantly increased, so do not throw away your men. Almost all tanks can be hull-downed, so make use of this. The enemy will out number you, so you need to claw your way forward.

*TIP* All factions have a group of super-heavy tanks that can be built using Command Points alone, so this could save you, but at the cost of other benefits of call in troops & officer abilities.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff


I love making mods, & I hope you enjoy playing them. Please feel free to help support me, this is literally what I do for a living. Your help puts food in my mouth. I do do custom mods by commission also. contact me for info & a quote.

Patreon[www.patreon.com]
PayPal[www.paypal.com]