Project Zomboid

Project Zomboid

Realistic Army Zombies
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Update: Sep 19, 2022 @ 1:45am

SMUI Update: Small changes to zombie spawn chances; less female urban zombie spawns (replaced with male urban "geared" zombies) on generic military bases, added in ALICE webbing for some zombies as the LBV webbing does not spawn currently. Patrol caps are a 10% chance to spawn on some woodland zombies now as they were pretty hard to find previously. Might be my last update for a while, going back to work in a few days and won't have access to a computer for a month or two.

Update: Sep 17, 2022 @ 11:57pm

SMUI Update: General update that makes sure everything is up-to-date with the current version, no real changes from the previous one; still a lot of MOPP-4 zombies in Woodland (in comparison to very little with SMUI from what I saw in the recent updates in the files) and whatnot. Didn't mess with the new survivor zombies, and actually removed the one I added in since Shark/Peach added them into there.

Update: May 18, 2022 @ 4:46pm

RBB/Base mod: Added in EHE zombified soldiers, if you are not using EHE this will not affect you; they wear urban BDUs and woodland pattern gear. Also adjusted their hair grooming.

SMUI: Replaced the EHE zombified soldiers integrated into SMUI to resemble "Clean Up Crew" zombified soldiers with NVGs, protec helmets, and tactical vests.

Looks like another double upload

Update: May 18, 2022 @ 4:35pm

Update: May 18, 2022 @ 12:33am

Accidentally updated the mod twice - just a quick update to adjust the helmets for the base mod and RBB version...

They no longer fall off of zombie's heads when they are struck or shoved, something that annoyed me for a long while, especially since the helmet is secured with the chinstrap.

Also added a fat warning to only use one version at once when on the mods screen in case anyone did not read the bold paragraph at the bottom of the mod description

Update: May 18, 2022 @ 12:33am

Update: May 17, 2022 @ 11:59pm

RBB/Base: Urban zombies added and some value tweaks. Much more woodland zombies following the same adjustments the SMUI compt. received; almost all male zombified soldiers. Less leather gloves, and no more boonie hats.

Woodland zombies - 35% chance to spawn in on bases
Urban zombies - 5% chance
Desert zombies - 2% chance
"Officer" zombies - 3% chance
Ghillie Suit zombies - 2% chance

Cleaned up the description as well - made it shorter and easier to read.

Update: May 17, 2022 @ 1:23am

SMUI Compat.: fixed zombified soldiers in urban pattern gear spawning without some headgear; they should spawn in with protec helmets and woodland PASGT helmets w/ NVGs, added ranger body armor as a 50% chance to spawn with their OD PASGT vests

Base Mod/RBB: Added in a ZombieZoneDefinitions xml to adjust spawn rates for future updates; likely going to experiment and see what looks alright with some of the vanilla stuff. Adding in zombified soldiers with urban gear - probably later today or tomorrow.

Update: May 10, 2022 @ 12:41am

Significant changes for SMUI Compatibility Version, tried to go balls-to-wall with "realism" as much as I could:
Woodland pattern equipment is ubiquitous now. Everything else (especially desert pattern equipment) is less common...
To add onto that, MOPP-4 and Mask Only zombified soldiers are the most common zombies you will encounter on a military installation (about 75% of all zombified troops, Mask Only Posture zombified soldiers have a chance of spawning without a mask)
Tank crewman are a lot rarer (2% chance to spawn in)
Added 4 new zombie types to allow for more of Shark's equipment to be found, two of which are not active military.
Normal zombified soldiers have a small chance of spawning in with flight gloves; this is a stand in for black leather gloves that were in use, at least from what I've seen in the Panama invasion.
Normal zombified soldiers (in Mask Only posture) have a small chance of wearing Tropical Combat Boots.
Previously, only female soldiers wore medical bags, now female soldiers are close to non-existent as of this update. Normal zombified soldiers have a small chance of wearing assault bags and medical bags.
"Army Instructor" zombies are rarer, and have a small chance of spawning in with a beret instead of a PC.
Patrol caps (PCs) are rarer, once I figure it out I will try to add a high chance for patrol caps to spawn in the inventories of helmet wearing zombified soldiers.

The 4 new types of zombies:

Zombified Riot Control Soldier: Regular Army or National Guardsman with riot control equipment and woodland pattern equipment. Has a rare chance of spawning in with an M81 M1 helmet. Regularly spawns in with visored PASGT helmets (sometimes with the visor down) and a 50/50 chance of spawning in with an M69 or PASGT vest. May spawn in with a rifle slung around back. About a 4% chance of spawning on military bases. I'm considering adding these guys as a rare police spawns, but I'm working on making sure it doesn't interfere with Shark's Law Enforcement Overhaul's spawns. .1% to spawn elsewhere after 14 days.

Looter (surplus): There's an extreme variety among these "looter" zombies I added, but the general image is they will spawn in with a mix of surplus gear and particular civilian stuff that would fit someone preparing to commit shadier acts, ie balaclavas, beanies, black coats, etc. 1% chance of spawning on a military base, .1% elsewhere after 14 days. Surplus includes ERDL, OG-107, Olive Drab, and Tiger Stripe pattern equipment - really I added these guys in to ensure a player has a replenishing supply of Shark's equipment, granted they can kill the zombies to grab their clothing

Looter (regular): Same as above, but has looted currently issued equipment, like DCUs, Woodlands, Urban Pattern, or T-Pattern stuff. 1% chance of spawning on a base, .1% elsewhere after 14 days.

Zombified Vietnam Veteran/Reenactor: Very rare zombie, being possibly a former Vietnam vet, random survivor, or just a reenactor that exclusively wears Vietnam-era equipment, ie M1 helmets with Mitchell covers, boonie hats, tiger/erdl/og-107 fatigues and hats. .01% chance to spawn after 14 days.

Known issues with SMUI as of current:

NBC boots are missing their textures

Normal helmets are sometimes unlootable, to counteract this find a zombie with goggles and take his helmet, they are a common spawn. You can remove the goggles and it will work normally.

Update: Apr 3, 2022 @ 8:01pm

Update for SMUI: GI Socks added to all types, flight gloves added to a few variants. GI glasses are rarer in comparison to SMUI, but still spawn in occasionally. DCU PASGT vests can spawn in on DCU/DBDU Pattern zombies. The desert pattern camouflage BDUs may also spawn in on each other interchangeably. The "clean up crew" zombified soldier may spawn in on bases very rarely.