Arma 3
ToH Core
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Update: Dec 15, 2023 @ 5:33am

Version 1.221

--Fixed CfgPatches.hsim_air_us_h error.

Update: Dec 12, 2023 @ 2:18pm

Version 1.220

-Fixed bug to override sun glare on maps with CUP dependency.

Update: Aug 24, 2022 @ 12:29pm

Version 1.211

-Fixed shader bug.

Update: Apr 1, 2022 @ 9:56am

Version 1.210

-Fixed issue with the advanced flight system.
-Fixed compatibility with CUP with inverted texture on takistan roads.
-Updated A3 options.

Update: Oct 22, 2021 @ 4:50am

Version 1.201

-Fixed bug of new PiP option in A3 options.

Update: Aug 30, 2021 @ 9:49am

Version 1.200

-Added Seattle buildings now accessible in the Zeus editor.
-Added new Shader to colour the ground according to satellite texture, applicable to all Arma3 maps (Thanks to @Defunkt for allowing me to add his amazing work).

Update: Mar 13, 2021 @ 6:07am

Version 1.112

-Removed dummy_h.pbo (added in an external mod "@ToH Dummy CUP").
-Modifications in runway .p3d for better track logic (Thanks to [EC] HAWK).

Update: Feb 24, 2021 @ 7:20pm

Version 1.111

-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).

Update: Sep 21, 2020 @ 11:05am

Version 1.110

-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)

Update: Nov 8, 2019 @ 10:02am

Version 1.105

-Fixed walls and fences, now they are destructible by vehicle collision.
-Added more intensity to the night lights of signaling of airports and buildings.