Arma 3
238 ratings
ToH Core
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
2.396 GB
Sep 16, 2019 @ 9:36pm
Dec 15, 2023 @ 5:33am
14 Change Notes ( view )

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ToH Core

In 1 collection by Jove Chiere
Take on Helicopters
11 items
Description
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.

This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Available maps:
@Seattle
https://steamcommunity.com/sharedfiles/filedetails/?id=1865395754
@South Asia
https://steamcommunity.com/sharedfiles/filedetails/?id=1849403283

Optional disable Roads:
@ToH noRoads Seattle
https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247
@ToH noRoads South Asia
https://steamcommunity.com/sharedfiles/filedetails/?id=1900844835

Optional CUP compatibility:
@ToH Dummy CUP
https://steamcommunity.com/sharedfiles/filedetails/?id=2423420392

Minimum recommended visibility setting:
setViewDistance 9000; setObjectViewDistance [6000,400]; setTerrainGrid 7.5; setPiPViewDistance 4000;

Known Bugs:
-It is compatible with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

https://forums.bohemia.net/forums/topic/225284-take-on-helicopters-terrains/

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.


Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Take On Helicopters Data Pack[community.bistudio.com]
47 Comments
Jove Chiere  [author] Oct 10, 2024 @ 7:38am 
Hi @Agressive_killer,
ToH buildings do not have doors that can be opened, this is because the game is designed for an aerial scale and not a terrestrial scale.
Some of them like the South Asia ones you can use mods like CUP or JBAD, but for the Seattle ones there is no replacement.
OMON_UNIT Oct 9, 2024 @ 1:06pm 
I have a problem I cant open doors in buildings, how to fix that?
Jove Chiere  [author] Aug 3, 2024 @ 11:55pm 
Hello,
Depending on what you want to do with ToH CORE, it is advisable to use the ToH DUNMY CUP.
Especially if you use the ToH terrains...
cpeng03d Aug 2, 2024 @ 10:26pm 
Hi is the optional compatible patch still needed, now it states "compatible" with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
Mr Sparre Jan 27, 2024 @ 9:05am 
Have reinstalled it and it still persisted, assumed it corrupted the scenario file, I tested it and found it being related to some South Asia props (I didn't investigate further details) after separating my scenario in multiple compilations and testing one by one in a new file, eventually merging with another scenario (as that file got corrupted) and the bug is, at least as of now, gone.

I'm yet to create another file to test if the error still replicates or not, but I have at least found a way to go around it.
Komaros Jan 26, 2024 @ 5:33am 
i can confirm this map works on my server very well since that fix
Jove Chiere  [author] Jan 23, 2024 @ 5:42pm 
Hi @Mr Sparre,
A patch was made recently to fix this problem... since Trooper reported this very problem.
Check if you have downloaded the mod patch correctly.
If not, we can look for a solution.
Mr Sparre Jan 23, 2024 @ 4:28pm 
Hello, had issues with "No entry bin \ config.bin / CfgPatches.hsim_wheeled_h_trailers.." similar to Trooper when loading with RHS, CUP and a couple other mods, I have made other scenarios with the map previously and did not have this error before, not sure if this is update related or some other kind of error, would you have any suggestions if a solution is already known?
Komaros Dec 15, 2023 @ 6:05am 
all sorted, thanks!
Jove Chiere  [author] Dec 15, 2023 @ 4:58am 
Hi @Trooper,
I'm sending you friendship, let's see if we can sort it out.