Arma 3
354 ratings
Data Type: Mod
Mod Type: Terrain
File Size
1,895.953 MB
Sep 16, 2019 @ 9:14pm
Nov 8, 2019 @ 10:12am
5 Change Notes ( view )

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In 1 collection by Jove Chiere
Take on Helicopters
10 items
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.

This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Optional disable Roads:
@ToH noRoads Seattle

Technical Details
Grid size : 4096
Cell size : 15
Satellite Tile : 1024
Texture Layer : 60
Total objects : 2,284,713
Km x Km : 61.4 x 61.4
Square Km : 3769.96
Real world location :

Minimum recommended visibility setting:
setViewDistance 9000; setObjectViewDistance [6000,300]; setTerrainGrid 4;

Known Bugs:
-Incompatibility with "@CUP Terrains - Core" that causes visual errors in the detail textures of some buildings.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.

Arma Public License Share Alike (APL-SA)[]

Take On Public License Share Alike (TOPL-SA)[]
Take On Helicopters is made by Bohemia Interactive[]
based on Take On Helicopters Data Pack[]
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Wolfgang Sep 24 @ 2:34am 
So I know this is quite old ot post a new thing here but the map is quite well detalied I found my "old house" and my grand mothers house
Jove Chiere  [author] Sep 18 @ 5:09am 
Hello @TomekPL152,
The map is really just as it was in the game Take on Helicopters. The composition of the terrain and objects on it have not been modified.
The roads are difficult to add, and can cause instability by having more than 7k roads.
I'm trying to make the roads as stable as possible, but I have little time to modify the ground of the map and create the rivers and lakes with water, that also take into account the problem of the heights and the bugs in the artificial water puddles in Arma3.
Bob Kebab Sep 17 @ 8:57pm 
has anyone made a zeus mission for this map? I am terrible at editing, and gave it a few hours trying to make one, but it isn't behaving as I want it to
TomekPL152 Sep 13 @ 6:22am 
Hi, I have a question, will this little one be further updated? because there are still many things that could be done, such as removing artificial lakes and putting real water there or improving roads because it does not look too great
=_X_=™© Sep 5 @ 11:40pm 
still the best Terrain around , other terrain builders can and should learn from this
Jove Chiere  [author] Jun 27 @ 5:31am 
No @ansty, I'm not really a terrain creator, I'm more into models and textures.
But in Seattle all the terrain work was done by the Bohemia Interactive team for the Take on Helicopters game.
If anyone wants to use the ToH Core, there are all the buildings available.
ansty Jun 27 @ 4:31am 
This map is realy nice but do you have any plans on maybe makking only like a 10x10 square km area of the map whith high detail like maybe downtown seetle ?
Outlaw 4-3 Jun 13 @ 12:21pm 
time to make an op taking the Chaz from Antifa
Minifridge13 Jun 11 @ 4:55pm 
This map is just real life now
AntonioM. Jun 11 @ 5:07am 
Hey Jove, te importa añadirme un segundín para preguntarte una cosilla? Mil gracias ^^