Arma 3
ToH Core
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Opdatering: 15. dec. 2023 kl. 5:33

Version 1.221

--Fixed CfgPatches.hsim_air_us_h error.

Opdatering: 12. dec. 2023 kl. 14:18

Version 1.220

-Fixed bug to override sun glare on maps with CUP dependency.

Opdatering: 24. aug. 2022 kl. 12:29

Version 1.211

-Fixed shader bug.

Opdatering: 1. apr. 2022 kl. 9:56

Version 1.210

-Fixed issue with the advanced flight system.
-Fixed compatibility with CUP with inverted texture on takistan roads.
-Updated A3 options.

Opdatering: 22. okt. 2021 kl. 4:50

Version 1.201

-Fixed bug of new PiP option in A3 options.

Opdatering: 30. aug. 2021 kl. 9:49

Version 1.200

-Added Seattle buildings now accessible in the Zeus editor.
-Added new Shader to colour the ground according to satellite texture, applicable to all Arma3 maps (Thanks to @Defunkt for allowing me to add his amazing work).

Opdatering: 13. mar. 2021 kl. 6:07

Version 1.112

-Removed dummy_h.pbo (added in an external mod "@ToH Dummy CUP").
-Modifications in runway .p3d for better track logic (Thanks to [EC] HAWK).

Opdatering: 24. feb. 2021 kl. 19:20

Version 1.111

-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).

Opdatering: 21. sep. 2020 kl. 11:05

Version 1.110

-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)

Opdatering: 8. nov. 2019 kl. 10:02

Version 1.105

-Fixed walls and fences, now they are destructible by vehicle collision.
-Added more intensity to the night lights of signaling of airports and buildings.