Arma 3
ToH Core
Se afișează 1-10 din 15 intrări
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Actualizare: 25 iun. @ 12:21

Version 1.222

--Fixed _v setVehicleInit particle error, by HAWK thxyou!

Actualizare: 15 dec. 2023 @ 5:33

Version 1.221

--Fixed CfgPatches.hsim_air_us_h error.

Actualizare: 12 dec. 2023 @ 14:18

Version 1.220

-Fixed bug to override sun glare on maps with CUP dependency.

Actualizare: 24 aug. 2022 @ 12:29

Version 1.211

-Fixed shader bug.

Actualizare: 1 apr. 2022 @ 9:56

Version 1.210

-Fixed issue with the advanced flight system.
-Fixed compatibility with CUP with inverted texture on takistan roads.
-Updated A3 options.

Actualizare: 22 oct. 2021 @ 4:50

Version 1.201

-Fixed bug of new PiP option in A3 options.

Actualizare: 30 aug. 2021 @ 9:49

Version 1.200

-Added Seattle buildings now accessible in the Zeus editor.
-Added new Shader to colour the ground according to satellite texture, applicable to all Arma3 maps (Thanks to @Defunkt for allowing me to add his amazing work).

Actualizare: 13 mart. 2021 @ 6:07

Version 1.112

-Removed dummy_h.pbo (added in an external mod "@ToH Dummy CUP").
-Modifications in runway .p3d for better track logic (Thanks to [EC] HAWK).

Actualizare: 24 febr. 2021 @ 19:20

Version 1.111

-Added Dummy_H.pbo, now you can use CUP Terrain - Core (place it above ToH Core).

Actualizare: 21 sept. 2020 @ 11:05

Version 1.110

-Optimized South Asian roads, eliminated unnecessary areas and corrected some others. (WIP)
-Complete version of Seattle's roads, still in work, is a first version. (WIP)