Dota 2
Epic Boss Fight Reborn
Showing 51-60 of 568 entries
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Update: Feb 12 @ 8:06am

changed table references to static value, should fix mayhem?

Update: Feb 12 @ 6:31am

mayhem and voting fix

Update: Feb 12 @ 5:06am

fix to lifestealer wave

Update: Feb 12 @ 4:11am

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Update: Feb 12 @ 12:42am

oops, hotfix to being able to join dire

Update: Feb 12 @ 12:18am

fixed mayhem's player limit, you should be able to queue as 10 now

Update: Feb 11 @ 12:30pm

reduced the base health of all units anywhere between 10% and 40%
difficulty now increases health by +35/70/105% (from 25/50/75%)

Update: Feb 11 @ 11:07am

fixed tiny toss causing the tiny's to combine as well, instead of just the golems
reduced some boss health values to accomodate increased spawn rates

Update: Feb 11 @ 10:02am

tweaked strategy suffering from mayhem's unit count multiplier, two gamemodes have seperate values now. Reduced the spawn count of certain waves that kicked my ass
this means no 24 gnoll assassins any more (in strategy, in mayhem you will still get 24 gnoll assassins)

Update: Feb 11 @ 9:21am

Changed lobby maps, difficulties no longer pickable in lobby, instead gamemode is. Difficulty is chosen ingame. Map layout is randomly chosen each game, each map having its own style and enabling different heroes.

MMR will be frozen temporarily, as bugs are expected after a major overhaul like this

Details: https://yahnich.github.io/
Hero reworks are still in progress, next will be antimage, io, hoodwink. Vote for the next batch of heroes here: https://strawpoll.com/GJn44pkvXnz