DayZ
PvZmoD_Spawn_System
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Update: Nov 19, 2020 @ 8:33am

- 11/19/2020 V1.10.x
----- 1.10 Ready.
----- THE KEY HAVE CHANGED (now the same key is used for all my mods).
----- Fix : In some circumstances the spawn system made zombies from my other mod « Dark Horde » disappeared.
----- Fix : Some NULL messages client side
----- Profiles : Deer Isle map profile added
----- Profiles : Optimizations to avoid possible memory leaks (manual modifications needed to apply these optimizations*)

(*) You have to remplace all « ref » (at the beguining of some lines) by « ref autoptr » in all .c files in the profile folders.
This can be easily done with search feature (ctrl-H) of text editors like notepad++ just make sure « Match whole word only » and « Match case » are both checked to avoid unwanted changes.
Or of course you can simply replace the files with the new ones if you didn't modified them.

Update: Sep 21, 2020 @ 8:56am

- 09/21/2020 V1.09.w :
----- Fix : The low fps limit feature was not correctly reactivated in rare circumstances.
----- Coding : Code structure reworked, should allow to load more mods without server crash or “DEFAULT” error (it does not completely solve the vanilla problem but push the limits as far as I can).
----- Coding : #define PVZMOD_SPAWN_SYSTEM added.

Update: Aug 12, 2020 @ 10:02am

- 08/12/2020 V1.08.v :
----- Debug messages system remade (it doesn't use Expansion chat box anymore)
----- Some minor fixes and memory optimisations.
----- Chiemsee profile made by tmbt78 added (*)

(*) This profile correspond to the 06/15/2020 version of Chiemsee map. The profile was made by tmbt78, thanks to him for sharing his work. As I didn't made this profile, I can't guarantee it fully works and will not provide support on it but I think it is a good starting point if you want to play on Chiemsee with the pvz spawn system.

Update: Jul 15, 2020 @ 8:06am

- 20/07/15 V1.08.u :
----- Fix : The mod was not working with DeerIsle map (zombies disappearing and error messages showing).
----- Fix : In some circonstances the “NBRmaxi” of static spawn quantities was always apply.
----- Feature : It is now possible to choose different zombies type and modify quantity that spawn at night time (more informations here)

Update: Jul 2, 2020 @ 7:53am

- 20/07/02 V1.08.t5 :
----- Fix : Player inventory was not working correctly
----- Tweak : No crawling zombies anymore if you don't use PvZmoD Customisable Zombies (because of conflict between the mods)

Update: Jul 1, 2020 @ 7:13am

- 20/07/01 V1.08.t4 :
----- Fix : The loot on zombies was not working properly

Update: Jun 30, 2020 @ 7:31am

- 20/06/30 V1.08.t3 :
----- Profile Tweak : Static spawn points added for Chernarus new locations
(HordeStatic331 to 335 in StaticSpawnDatas.c).
----- Profile Tweak : Variables added to take into account more zombies from other mods
(added in spawnWithAI in OtherVariables.c)

Update: Jun 2, 2020 @ 10:03am

- V1.07.t3
---- Fix : Spawn of zeds on russian helicopter made the server don't start

Update: Jun 2, 2020 @ 9:10am

- 20/06/02 V1.07.t2 :
----- Fix : In some circumstances, zombies could spawn a second time when a player disconnect and reconnect near a static spawn point.
----- Fix : The Mi8 helicopters (russian ones without smoke) did not spawn zombies.
!! If you have “Unknown type 'Wreck_Mi8' “ error message, install PvZmoD_Spawn_System_WreckMi8_FIX (have to be installed server and client side)
----- Fix : Variable name conflict with Dayz Expansion mod (*)
----- Other : admin refresh message modified to keep it readable with the last CF mod update

(*) MANDOTORY modification in profile file :
In your \PvZmoD_Spawn_System_Profile\Other\OtherVariables.c file,
rename the 'missionName' variable to 'missionNamePvz'
(for those having duplicate this variable before the update to avoid service interuption, don't forget to delete the old one)

Update: May 31, 2020 @ 1:17pm

-V1.07.t1:
---- Fix : conflict with another mod that modify helicopter wreck. For the moment the zombies does spawn only on helis with smoke.