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The only thing you can try is to set "-100" or "-200" in the last column "SpawningOptions" of your custom spawn point in StaticSpawnDatas.c
I have a bunker placed far away but there is no Zombie AI and they allways spawn on the ground
Hope this helps, thanks again for your help.
I don't know if any of this is helpful or not but I wanted to let you know. We are also playing on Deerisle in case that matters and this last test I tried with all default files from the mod & profile instead of using my edited versions with no change.
PvZmoD_Spawn_System + PvZmoD_CustomisableZombies = CRASH on login
PvZmoD_Spawn_System only = CRASH on exit and close game
If there is anything else I can try please let me know
Same thing for "Worn" and "Stacked".
How can I get zombies to spawn *everything* listed in their inventory, in a certain condition, with random amounts?
This is what I have right now:
ref autoptr TStringArray zombieList_01 = {"ZmbM_HermitSkinny_Black","ZmbM_HermitSkinny_Green","ZmbM_HermitSkinny_Red",};
ref autoptr TStringArray itemList_01 = {"ALL","-1","Worn","Stacked","Rag","Worm","CaninaBerry",};
ref autoptr TStringArray vestList_01 = {"0.0","Random","",};
ref autoptr TStringArray backList_01 = {"0.1","BadlyDamaged","CourierBag",};
ref autoptr TStringArray headgearList_01= {"0.2","Random","FlatCap_Black","FlatCap_Brown","FlatCap_Grey","BeanieHat_Black","BeanieHat_Brown","BeanieHat_Green","BeanieHat_Grey","BeanieHat_Beige",};
I try -1 but it doesn't give a random amount, and if I put nothing and just have "Rag" and such it spawns a full stack of 6 instead of 1, but "Worm" will give a single worm instead of a stack of 5.
The installation of this mod is not automatic
não sei se já esta por dentro
mais esta ocorrendo um erro no mod.
Can't compile "World" script module!
scripts/4_World/classes\playermodifiers\modifiers\diseases\woundinfection.c(74): Can't find file '$profile://PvZmoD_Spawn_System_Profile//Loot//ZombieLoot.c'
poderia estar verificando pra nos
gostei bastando dos seu mods
fico no aguardo
grato