DayZ
PvZmoD_Spawn_System
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Update: Apr 26, 2021 @ 9:31am

- 26/04/2021 V1.12.z.6
----- Added: Possibility for players to disable The PvZ information panel in menus (*).
----- News: For those that have missed the info, I opened a new discord server, feel free to join : https://discord.gg/Tzj5BXZeww (lot of information, tutorials...)

(*) First time the player will launch this new update a file named « PvZ_Information_Panel.xml » will be created in the player documents (usually in C:\Users\UserName\Documents\DayZ\)
Players can turn off the panel by settings values in this file to 0 and restart the game.
Keep in mind that new information will be add in this panel in the futur.

Update: Apr 20, 2021 @ 7:01am

- 20/04/2021 V1.12.z5
----- 1.12 Ready.
----- Added: Possibility to set a mini/maxi ammo stack size spawning on zombies. (1)
----- Added: Information panel in the game menu – Press Space to display it. (2)
----- Profile fix: The « missionNamePvz » had a wrong value in Chernarus profile.

(1) You can set the mini/maxi ammo stacks size with the "76" and "77" values in the json. If not changed the default values 5 and 10 will be applied.

(2) Press Space when in menu to display the panel.
This panel contains informations about the current session : number of zeds killed and the damage taken.
It contains links to the PvZmoDs steam pages and my youtube / discord which will be enriched with lot of informations and tutorials.
This panel will be expended in the future with more informations (like how zombies were killed, more social links…).
I made this panel as discreet as possible to not be too intrusive but I decided to make it because lot of people were looking for informations and I wanted to give them an easy way to find them.
Note that this panel should not conflict with any mods or custom menus (it is not technically a menu, just a hud panel displayed ‘behind’ the menu).

Update: Mar 16, 2021 @ 3:13pm

- 16/03/2021 V1.11.z4
----- Fix : Some Priest or butcher was not spawning anymore.
(I'm very sorry for so many fix in a short period of time)

Update: Mar 15, 2021 @ 4:13pm

- 15/03/2021 V1.11.z3
----- Fix : Priest or butcher spawns caused some servers crach since previous update.
Known issue : some priests and butchers do not spawn. Fix coming tomorrow.

Update: Mar 14, 2021 @ 8:54am

- 14/03/2021 V1.11.z2
----- Fix : Server performances should be improved.
----- Profile : Static spawn points added in Namalsk Athena3 (nb 229 and 230 in StaticSpawnDatas.c)

Update: Mar 2, 2021 @ 7:12am

- 02/03/2021 V1.11.z1
----- Fix : Sometime the lootChest was spawning under the building (now sometine they spawn a little bit above the ground but should not spawn under the buildings anymore).
----- Fix : Zombies was spawning in the air.
----- Tweaks (DeerIsle StaticSpawnDatas.c): LootChest Coordinates rework on DeerIsle .
----- Tweaks (DeerIsle StaticSpawnDatas.c): Spawn Coordinates rework on DeerIsle « Land_Tisy_HQ » Buildings.
----- Tweaks (DeerIsle StaticSpawnDatas.c): Devil Eye and North mountain base did not have the good zombie configuration linked.

Update: Feb 27, 2021 @ 6:08am

- 02/27/2021 V1.11.z
----- Fix : When a player was taking the loot chest in the hand and try to put it on the ground the server crashed. Now the player can't take the loot chest at all.
----- Fix : The zombies should spawn in water less often (still not perfect but better).
----- Fix : The zombies should spawn in walls less often (still not perfect but better).
----- Fix : The zombies should spawn under buildings ground less often (still not perfect but better).
----- Profile : The “spawnWithAI” list in OtherVariables.c is now useless, it is now automatically managed by the system.
----- Profile : Deer Isle profile updated to the 4.4 version of the map(*).

(*) The 4.4 was a big update for deer isle so the .c files had a lot of modifications. I highly recommand to replace your old .c files with the new ones (no modifications in the json).

  • East Harbor, Old Town, Swamp village, Swanville, Bayville, Woodworking, swamp village and blood altar dynamic zones and static spawn points added.
  • New zombies categories created for the undergrounds and blood altar to more easily use monsters from other mods if you want.
  • All military baracks (the long ones) static spawns have been disabled because I needed to use them for new static spawn points.
  • Note that the temple island, the oil rigs and the archipelago castle are not populated because these locations have big navmesh problems that map author can’t fix.

Update: Dec 15, 2020 @ 12:26am

Tiny fix, really hope it is good this time.

Update: Dec 15, 2020 @ 12:04am

- 12/15/2020 V1.10.y1
----- Fix : Bug introduced in previous version that prevented dynamic zombies to spawn when a coast factor (“6” in the json) value was used (this should only affect Chernarus)
----- Fix : Better loot chests management.
----- Other : Size of the mod reduced.

Update: Dec 14, 2020 @ 2:31am

- 12/14/2020 V1.10.y
----- Profile : Namalsk profile added (Update instructions bellow)
----- Fix : Dynamic spawns was not working as attended in some circumstances.

Update to Namalsk profile instructions:

  • Save your old “PvZmoD_Spawn_System_Profile” folder
  • Copy the “PvZmoD_Spawn_System_Profile_Namalsk” in your server profile folder
  • Rename it “PvZmoD_Spawn_System_Profile”
  • Set your steamID in Admins.txt file

  • If you use the “hardcore” version of Namalsk, change the “missionNamePvz” in OtherVariables.c (if not done the butchers and priests will not spawn in the shops).
  • To disable vanilla zombie spawn, set the “ZombieMaxCount” to 0 in your mpmissions globals.xml
  • To disable vanilla zombie loot, delete the zombies sections in your mpmissions cfgspawnabletypes.xml