ARK: Survival Evolved

ARK: Survival Evolved

StructureSaver2
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Update: Aug 2, 2019 @ 2:12am

v2.6

  • Fixed performance issue with large number of saved plans.

Update: Jul 19, 2019 @ 4:52am

v2.5

  • Fixed Structure Restorers "Show warnings/errors" to not talk about ignoring warnings/errors because that option no longer exists.
  • Fixed the restoring option altitude offset of +0.2 to be in proper order relative to the other altitude offset controls.
  • Removed the wheel menu entry to ignore warnings/errors (was supposed to be removed already, did nothing).
  • Structure colors are now saved and restored.

Update: Jun 25, 2019 @ 10:19am

v2.4

  • Added information shown to the player when structure pieces fail to be restored.
  • Added support for flexible pipes from base Ark game.
  • Fixed inventory names and descriptions for the restorers and savers.
  • Fixed primitive structure saver to be able to take oil into its inventory.
  • Fixed the building plan menu to display "ERROR" for structure pieces in plan which can not be loaded (most likely due to missing mod).
  • Primitive savers and restorers are restricted to saving&restoring structures whose materials are made of primitive materials.
    Primitive materials are: Cementing paste, Charcoal, Chitin, Clay, Crystal, Fiber, Flint, Hide, Keratin, Metal ore, Obsidian, Oil, Pelt, Raw salt, Sand, Silica pearls, Silk, Sparkpowder, Stone, Sulfur, Thatch, and Wood.
    Additional primitive materials can be added via INI-setting "AdditionalPrimitiveMaterials".
  • Removed option to ignore errors in the restorer (it made no sense in non-admin mode because the restoring would be undoed at the end, and admin mode always ignores warnings/errors).

Update: Jun 17, 2019 @ 10:56pm

v2.3

  • Added INI-option "AutoMemorizeNewPlans" to set the default behavior of Structure Saver to memorize the plan instead of creating a plan item.
  • Added INI-option "DisableForNonAdmins" to disable saving and restoring for non-administrators.
  • Added Tek variants of the saver and restorer structures.
  • Added option "Destroy selected structures" to Structure Saver.
  • Added option ("Save to") to automatically memorize the newly created plan (instead of creating a building plan item in the Structure Savers inventory).
  • Added options to adjust the restoring offset by 1 meter (in addition to 0.2 meter adjustment options).
  • Added options to reset offset and orientation when restoring.
  • Changed the "primitive" saver and restorer structures to both be similar (the other one was more metallic before).
  • Changed the building plan item use verb from "Consume" to "Use".
  • Fixed (optimized) restorers "Show errors" to not cause large CPU usage on server when operating with larger plans.
  • Fixed Structure Restorers visual guides to be properly set after server restart.
  • Fixed restorers check phase to obey the INI-setting "StructuresPerTick" (was hard coded to 1).
  • Fixed restorers check phase to obey the INI-setting "TickDelay" (was using hard coded 0.1 second delay).
  • Fixed restoring cliff platforms to not be in error when located near the cliff platform snapping points.
  • Fixed saver structures preview toggling wheel menu option to keep the wheel open when clicked (to work similarly as the restorer structure).
  • Fixed savers scanning phase to obey the INI-setting "TickDelay" (was using hard coded 0.1 second delay).
  • Optimized restorer checking phase, reduced the time used over 95%.

Important note: This update (v2.3) contains tek variants of the saver and restorer. The current "primitive" variants are now slower by default.

INI-setting is available to keep them as fast as the tek variants. It is called "PrimitiveEqualsTek", and you can already set it as following: PrimitiveEqualsTek=True

In future, the primitive variants will only be able to save&restore buildings made of primitive materials. The same INI-setting "PrimitiveEqualsTek" will allow primitive variants to save&restore everything like they do now.

For true primitive servers, who have hidden the Tek Replicator engram, the primitive variants are not affected. That is, you don't need to set the "PrimitiveEqualsTek" INI-setting, but you might want to hide the tek engrams "EngramEntry_TekStructureSaver_SS_C" and "EngramEntry_TekStructureRestorer_SS_C".

Update: Jun 6, 2019 @ 2:03pm

v2.2

  • Fixed case where restoring would not sometimes continue properly after server restart.
  • Fixed restored foundations placed on top of tree or cliff platforms to also get destroyed if the platform underneath them is destroyed.
  • Fixed restoring offset display to show forward and sideways properly (was swapped).
  • Fixed restoring tree platforms to not be in error when located near the tree platform snapping points.
  • Fixed Structure Savers sphere mode to not get stuck at 0%.
  • Increased the maximum offset when restoring from 20 meters to 100 meters for non-admins.
  • Saving structures placed on tree or cliff platform will now include the platform in the plan (can be turned off via wheel menu entry).

Update: Jun 3, 2019 @ 2:07pm

v2.1

  • Added one-time restorer, created using the wheel menu on a Structure Restorer (admin only).
  • Fixed preview in Structure Restorer to update once scanning is complete (was not updating for example when changing offset).
  • Fixed structures owner name to be set when restoring.
  • Saving structures now resume after server restart.

Update: May 31, 2019 @ 1:41pm

Initial release of V2.