ARK: Survival Evolved

ARK: Survival Evolved

StructureSaver2
Showing 21-30 of 47 entries
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Update: Jan 1, 2020 @ 11:50pm

v2.26

  • Added AllowPlanDownloads, AllowPlanUploads, AutoMemorizeNewPlans, MaxCraftingSkill, RemoteControllerEngrams, ModInfoLookups, Primitive materials, Saving and restoring cost -options to be adjustable via admin menu.
  • Added button into admin menu to reset the mod info database.
  • Changed "Tek enabled" in admin menu to "Primitive equals Tek" to be consistent and match the GUS.ini -configuration.
  • Fixed loading plan limit settings.
  • Fixed pre-v2.25 saved plans to restore crop plots with turret plants correctly.
  • Fixed rare case where destroying structures would not destroy them all.
  • Fixed remote controllers to remember their bound targets.
  • Fixed restoring crop plots saved with turret plants to not require turret plant structure item.
  • Fixed restoring crop plots without items to have no pre-filled water in them.
  • Fixed to not give an item allowing placing of turret plants when destroying crop plots with turret plants.
  • Moved the restorers status display from wheel menu to the HUD.
  • Partially fixed the preview of different types of turrets.
  • Removed the remnants of the settings options from the restorer structures wheel menu.
  • The "Destroy invalid turret plants" -button in admin menu will now also destroy turret plants that are not on crop plots.
  • Updated backend communication system.

Update: Dec 17, 2019 @ 2:00am

v2.25

  • Fixed crashing when issuing destroy structures multiple times within a very short time period.
  • Fixed saving plan limit settings from the admin menu.
  • Fixed saving&restoring turret plants (plant species x and similar) in crop plots to use the fertilizer when shooting.
    Added a button into the admin menu that can be used to destroy all the turret plants that have infinite shooting.
  • Saving&restoring crop plots now keep the crop stuff and water amount (admin only if saving and restoring with items).

Update: Dec 15, 2019 @ 9:28pm

v2.24

  • Added "restoring orders" -item, contains the list of the structure pieces required for restoring, craftable in the restorers.
  • Fixed savers user interface to not to grow too large when there are lot's of errors.
  • Fixed to allow destroying structures in admin mode when triberank settings disallows destroying.
  • Fixed to allow saving in admin mode when non-savable structures are selected.
  • Fixed to remember "non primitive structures" errors over server restart.

Update: Dec 9, 2019 @ 10:06pm

v2.23

  • Added button to access the admin menu from the saver user interface.
  • Added PlanItemSpoilingTime, SaveCooldown, and RestoreCooldown options to be adjustable via the admin user interface.
  • Added preview for saved creatures.
  • Added saver option to set the name of the plan in the user interface.
    Using the name of the saver structure is no longer possible. Renaming the structure savers is disabled to avoid confusion.
  • Added saver option to set the notes field of the plan in the user interface.
  • Cleaned up the errors shown in the saver user interface while the saver is busy saving.
  • Fixed the INI-option "PlanItemSpoilingTime" to actually work.
  • Fixed to not allow scanning in admin mode without being admin.
  • Fixed to not reload settings from disk when opening the admin menu.
  • Fixed to not require re-scan when toggling the "save to" option in savers user interface.
  • Fixed to not require re-scan when toggling the "include items" option in savers user interface.
  • Fixed the mouse cursor to not vanish when clicking outside the saver user interface.
  • Moved the savers "destroy selected structures" from the wheel menu to the user interface.
  • Moved the savers status display from wheel menu to the HUD.
  • Removed saver structures wheel menu options to change settings, start the saving procedure, and re-scan.
  • Re-organized the admin menu and added logic to enable/disable options based on selections.

Update: Dec 1, 2019 @ 11:51pm

v2.22

  • Added INI-option "DisableRemoteControllerEngrams" to disable the remote controller engrams in the savers and restorers.
  • Added INI-option "PlanItemSpoilingTime" to define the spoiling time of the plan item.
  • Added option to save every tribes structures (admin only).
  • Added saving and restoring creatures (admin only).
  • Disable admin mode only functionality in the savers user interface when player is not an admin.
  • Fixed "PrimitiveEqualsTek" INI-option to add the remote controller engrams into primitive saver and primitive restorer.
  • Fixed the savers whole map scanning to work again.
  • Fixed to not allow saving directly to players memory when file based cross-Ark system is enabled.
  • Moved the savers nearby inclusion range/radius from wheel menu to the user interface.
  • Reduced client CPU usage when the saver user interface is open.
  • Reduced savers initial scanning delay.
  • Removed saving mode switching and save target (item or directly to memory) wheel menu options.
  • Saver user interface now indicates when re-scanning is required.

Update: Nov 25, 2019 @ 12:00am

v2.21

  • Added admin only buttons into building plan menu and the saver menu to give the appropriate remote controller.
  • Added INI-option "MaxCraftingSkill" to define the crafting skill maximum where the calculations reach the max, default is 5.0 which equals 500%.
  • Added INI-option "DisableModInfoLookups" to disable HTTP GET requests made to the Steam when obtaining information about mods being used.
  • Added saving of currently active mods into the plans (obtained from GUS.ini "ActiveMods"), further information (the name) is obtained by doing a HTTP GET request to the Steam.
  • Disabled picking up restorer when restoring is in progress (players need to stop the restoring first).
  • Fixed admin mode saving when DisableForNonAdmins is set to True.
  • Fixed non-admin mode to actually use up (ie. remove) the saving cost materials.
  • Fixed savers and restorers to be able to craft the remote controllers without turning them on.
  • Fixed saving cooldown to be ignored in admin mode.
  • Fixed to not pop-up a json error dialog in single player game when restoring some older plans.
  • Moved 1-time restorer creation from the wheel menu to the building plan menu.
  • Removed offset and orientation controls from the restorers wheel menu.
  • Removed "set as active and close" -button from the building plan menu.
  • Removed "speed mode" option from the restorers wheel menu.
  • Removed some left-over debug logging.
  • Restorers preview visual guides (ground zero and bounding sphere) can now be toggled on/off (defaults to off).
  • Restoring and saving in non-admin mode now utilizes crafting skill to determine the restoring/saving speed.
    The tick delay is adjusted as follows: TickDelay*1/(CraftingSkill/MaxCraftingSkill)
    For example, with the default values, and players crafting skill being 100% (1.0), the tick delay will be modified from 0.1 to 0.1*1/(1/5)=0.5.
  • Saving in admin mode now ignores MaximumNumberOfPieces configuration setting.

Update: Nov 18, 2019 @ 12:33am

v2.20

  • Added user interface for the saver (accessible through wheel menu and the savers remote controller).
  • Admins can now always download and upload plans.
  • Fixed a "combobox" crash occuring when admin mode is enabled and operating with the restorer.
  • Fixed the list of plans and their details to update properly in the following cases: when renaming plan, when changing custom text, and when changing map in cross-ark system.
  • Removed "sphere" saving mode.

Update: Nov 10, 2019 @ 11:57pm

v2.19

  • Fixed deleting plans to be removed from list in the building plan menu without requiring server restart.
  • Fixed new plans to show up in the list of building plan menu without requiring server restart.
  • Fixed primitive structure restorer static mesh location.
  • The name of the map where the plan is saved is now added to the plan (visible in building plan menu).

Update: Nov 7, 2019 @ 4:11am

v2.18

  • Added confirmation dialog when starting restoring from the controller user interface. The confirmation dialog contains options to choose admin/normal mode, with or without items, and tribe rank settings.
  • Added option to toggle preview in the restorer controller.
  • Added option to restore structures as invulnerable (admin only).
  • Added remote saver controller that can be used to add structures for saving by pointing at them.
  • Added total number of items in a plan to be seen in the building plan menu.
  • Building plan menu now lazily loads details about the plans when selecting them, speeding up the initial opening of the building plan menu.
  • Fixed performance issue when copying a player plans savefile from other user.
  • Fixed remote restorer controller to not be able to be bound onto enemy restorers.
  • Player settings are now saved on separate file to reduce disk access when changing them, the filename is STEAMID-settings.sav and located in the shared directory.
  • Reduced the structures shown in restorer preview when the plan size is 1000 structures or more. Structures then not shown are: Mortar&pestle, Windows, Doors, Gates, Trophy wall mount, Wall torch, Remote keypad, Trophy base, Shag rug, Mirror, Painting canvas, and Tek light.
  • The download and upload buttons in building plan menu are now hidden if the related functionality is not enabled in the server.

Update: Oct 28, 2019 @ 7:01am

v2.17

  • Added admin user interface to change some of the mod parameters. Accessible from the building plan menu by clicking the admin button at top-left corner. Saved settings (local file Settings.sav) override GameUserSettings.ini -variables.
  • Added checking (and error message) about plans with inventory items from missing mod(s).
  • Added INI-option "AllowPlanUploads" to enable players to upload plans to the server from the building plan menu.
  • Added restoring location control to restorer controller (admin only).
  • Admins can now view and use other players building plans.
  • Disabled activating plans having structures from missing mod(s).
  • Fixed downloading same plan multiple times sometimes resulting in multiple copies of the plan.
  • Fixed downloading getting stuck when disconnecting from the server while downloading.
  • Fixed deleting plan to actually delete the plan data. The data that should've been deleted earlier are now deleted once when the game starts and might cause longer than normal startup time. This one-time fix for the existing data will be removed in v2.18.
  • Fixed pillars on top of pillars to not be incorrectly flagged as floating in air.
  • Fixed primitive restorer static mesh.