ARK: Survival Evolved

ARK: Survival Evolved

StructureSaver2
Showing 11-20 of 47 entries
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Update: Mar 1, 2020 @ 11:52pm

v2.36

  • Fixed backend communication to work in proper order in single player (caused randomly issues in the backend).
  • Fixed crash related to single player with the previews (saver and restorer).
  • Fixed deleting a plan to update also the backend.
  • Fixed uploading plan to not get most of the time stuck at 100%.

Update: Feb 26, 2020 @ 11:45pm

v2.35

  • Added more worker types: Dimorphodon and Ichthyornis.
  • Fixed restorers scanning to not be in slow mode when using the worker.
  • Fixed the preview to not cause buffer overflow error.
  • Fixed the worker to be able to pass through obstacles if the game (server) is restarted while restoring is in progress.

Update: Feb 19, 2020 @ 11:15pm

v2.34

  • Added option to destroy harvestable rocks/trees/bushes/etc under the restored structures.
  • Added SS_VerifyVersion() to IStructureSaverManager_SS, it must be used by the users of the public interfaces to check the API version before using any of the interfaces to avoid possible issues caused by changes in the APIs.
  • Deleted plans are now properly shown as deleted in the autospawn manager user interface.
  • Deleted plans no longer affect autospawn location spawn chances.
  • Fixed crashing when using the worker in single player (potentially also sometimes crashed dedicated server).
  • Fixed downloading plan from the server to the single player game to finish and not to most of the time get stuck at 100%.
  • Fixed loading cost settings (saved using the admin menu).
  • Fixed to not be able to restore on top of harvestable foliage (rocks etc).
  • Fixed the ids of admin added predefined plans (Predefs/0.sav) to not get multiple "PREDEF" added to them.
  • The restorer controller error texts update now faster.

Update: Feb 12, 2020 @ 11:01pm

v2.33

  • Added distance check for same tribe structures (min group structure distance) to autospawner groups.
  • Added saving the inventories of the saved creatures.
  • Added "worker" to restoring. The "worker" is a temporarily spawned in featherlight that carries the structure pieces in their places.
    Restorer controller has a checkbox to turn it on/off, defaults to on.
    Defaults to be forced on for non-admins, the mode can be adjusted in admin menu (optional/forced for primitive restorer/forced for primitive&tek restorers).
  • Admin menu buttons "reset to saved", "apply", and "save" are now enabled/disabled based on whether the options have been changed or not.
  • Fixed destroying/undoing/stopping sometimes not returning all door, window, and gate structure items.
  • Fixed restorer controllers "restore items" and "invulnerable structures" checkboxes to show their status correctly. When the options were turned on, it was shown as the checkboxes were off in the user interface.
  • Removed support for converting settings version 0 savefile.

Update: Jan 29, 2020 @ 4:47pm

v2.32

  • Fixed accessing autospawn menu to not sometimes crash the client.
  • Fixed autospawn UI layout with lot's of locations.
  • Fixed autospawn groups to not have their tribe re-created upon server restart (caused the autospawned structures no longer being owned by the player tribe).

Update: Jan 27, 2020 @ 1:07am

v2.31

  • Added creature count to the saver UI.
  • Added percentages of remaining structures/creatures/items in the autospawn menu.
  • Added some additional absolute structure health drain to autospawner decaying phase.
  • Autospawn decaying phase now also removes items from item containers in random order over time.
  • Autospawner now use the same tribe id within a group, and the used tribe id can be changed in the autospawn menu.
  • Fixed autospawn active to decaying count parameters (structures, items, creatures) to treat 0 as disabled.
  • Fixed item containers to not drop their contents when structures are decayed by the autospawner.
  • Fixed new autospawn groups to have the default minimum distance to existing structures be 50 meters instead of 5000 meters.
  • Fixed the autospawner to destroy creatures after structures are decayed.
  • Removed support for old "Plans.sav" fileformat (it was deprecated in v2.10 on 2019-09-17).
  • The current spawnlocation state is now visible in the spawnlocation list (changed from "name" to "state: name").

Update: Jan 23, 2020 @ 1:41am

v2.30

  • Added groups to autospawn system.
  • Added cheat commands to access some admin functionality, use cheat scriptcommand ss in console to get help.
  • Fixed applying&saving operation settings from the admin menu to not set the options to 0.

Update: Jan 15, 2020 @ 11:57pm

v2.29

  • Added some edit controls into the autospawn manager menu.
  • Autospawn manager now need to be enabled from the autospawn manager menu, the GUS.ini option EnableAutospawnManager has been removed.
  • Fixed admin menu to not freeze the game in single player.
  • Fixed destroying structures to not get stuck if ordering to destroy zero structures.
  • Fixed downloading plans with creatures.
  • Fixed the location stats in autospawn manager menu to always work regardless of players location etc.
  • Fixed uploading plans with creatures to not crash the client.

Update: Jan 12, 2020 @ 11:03pm

v2.28

  • Added initial version of autospawn manager, allows automatically to randomly restore building plans on selected locations around map, owned by non-player tribes. Only enabled if EnableAutospawnManager is set to True in GUS.ini. Adds a button into the restorer controller to add location into the list.
  • Automatically disable admin menu if Kraken's Better Dinos (1565015734) -mod is detected (it has same issue as Classic Flyers has).
    The autodetection uses GUS.ini "Activemods" option, if mods are activated using commandline parameters then the autodetection does not work, and the "DisableAdminMenu" must be manually specified.
  • Destroying structures now create new inventory item caches when the inventory becomes full.
  • Destroying structures now place the inventory items from the destroyed structures to the same inventory as the structure pieces.
  • Fixed plan filtering in plan upload requester.
  • Fixed restorer to not stay in forever loop doing nothing after restoring (consumed some cpu resources on server).
  • Fixed restorers pitch and roll controls to work as expected.
  • Fixed saving the notes for new building plans.
  • Fixed to not crash the client when closing the admin menu with ESC-key.
  • Fixed to not get disconnected from the server when accessing the admin menu if there are lot's of item types in the game (for example few large mods).
  • Fixed tribe rank setting preventing building near existing tribe structures to deny restoring (was broken some versions ago).

Update: Jan 5, 2020 @ 10:56pm

v2.27

  • Added INI-option "DisableAdminMenu", when enabled disables the admin menu and works around a crash bug caused by some mods (for example Classic Flyers).
  • Added plan filtering (search) to the building plan menu and plan upload requester.
  • Added tek variant of the "restoring orders" -item, it can be updated remotely.
  • Added updating status to the restorer controller user interface.
  • Added user interface to edit the list of mods in a plan.
  • Admin menu is disabled if the Classic Flyers mod is detected, can be overridden with "DisableAdminMenu=False" INI-option.
  • Fixed opening restoring controls to always be the default wheel menu option when its available.
  • Removed "Show errors" wheel menu option from the restorers.
  • Removed extra user interface dialog when starting restoring.
  • Restorers now remember their restoring settings from the user interface, similarly to the savers.
  • Restoring using 1-time restorers now allows changing whether to restore with items or not.
  • Restoring using 1-time restorers now also allows restoring creatures.