Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: Dec 18, 2020 @ 10:34am

v.1.9.54
- Added donor weapon, Cannibal Bow. Thanks Azdete. Art by Dominik!

-Infused Kiwi should drop and move to inventories like normal. It builds in the firebowl for now until some mod overrides from elsewhere are resolved/navigated.

- Spectral Ash (XR arrows) behave a little differently now. Their bounce angle is slightly different and they sound more wooshy than twingtwangplok.

- Auras have been moved to toggle items and will be replaced next update. If you have one in your inventory, have an admin replace it or have it replaced via a thespian and mushiscript.
- Aura: Purge Corruption is now named Scourge Purge, and a toggle version replaces the old craftable offhand weapon.
- Aura: Purify has its toggle version and replaces the old craftable offhand weapon.
- Aura's have updated effect descriptions
- Aura: Corruption has its toggle version and replaces the old craftable offhand weapon. Damage per tick reduced from 10 to 6.5. It was pretty dooming on its own and other auras had no real hope of outhealing it. It will still outdamage them, but not so extremely now.
- Battle Meditation (NSH) Renamed Inner Focus and moved from T3 NSH to T4 NSH and WT as the two will be merging soon.

- Vulna Wine.

- Jhil Champion Helmet should properly be light armor now

- Treefrog Weaponry is now built at the firebowl cauldron like the rest of the faction weapons until extensive testing can be done to balance them around the crafting updates so they do not wholly invalidate other content.
- Teaching: NSH T1 properly makes someone t1 now.
- Dread pets, flamebeast, runaway flame is now unstackable because stacking a pet item consumes the whole stack instead of just one
- Asura Afriti feat teachers and some other items no longer say Nightscourge Hunters. They are busy and looking elsewhere at the moment.
- Dread Serpents now use the perk sets from the reptile category. No more snake archers, until we actually teach them how to use bows with their teeth and tails or to spit venom.
- Dread Beasts removed from T3 (max rank) Beast Tribe due to surrounding lore. They are still a separate feat and can be given to members who embrace that darker, more unnatural side of beast mastery.
- Pacify Beast Aura: Elk, Boars added to creatures affected.
- Beastlord Faction Switcher moved to T1 Beast Tribe Seeker

- Generic Faction Coin added to craft feats of Top tiers of factions. Its meant to be given to members for mini progression, favors, whatever you all come up with. If you want, of course, you can make trusted/leading non Tier5 members have the recipe by adding it via mushiscript. Use these responsibly, and one reason new we recommend keeping to 1 faction is so there is no chance or temptation of foul play by a member in one cranking these out to up themself in another faction they're in.

- Added Bonus Stats to Un Amiga Letal. Its Crit Chance Gate has also been reduced from 2.5 seconds to 1.2 seconds.
- Global Crit Gate (DL crit items only) reduced from 2.5 to 1.2 seconds. This does not apply to Donor weapon Blasphemy.
- Changed the equip animation of the saber moveset to be a 1h sword draw

- Armor Class Buffs no longer apply to NPCs. That was an oversight unga unga.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Dec 4, 2020 @ 6:02pm

v.1.9.53
-Treefrog poison getoffme effect should not last until death now.

- Potion of Visibility is now named Map Marker, and is a toggle, so you can throw out all the others and no more need to /kit or make more.

- Group 1 and Group 2 are toggle items now and do not consume on use. Other Faction Switchers will follow in a coming update.

Saber style
- Reduced the dead time on the end of the light attacks so you can recover more smoothly now.
- Reduced heavy combo damage by about 15%. Increased the last hit of light combo by 20% It has an AOE option but its not meant to be the primary, unless you want to spread damage.
- Light dash can be cancelled more freely, and will cost less stamina and do less damage if cancelled early. It will sink multiple hits into a target if the full dash lands.
- Piercing Blade has been made a sword instead of a dagger (mostly fashionist compatability, but also to reduce doublestacking hits down to 1 hit = 1 stack)
- Added Saber (Deadlands) feat which will have more of the weapons in the moveset in the future.
- Added Legendary Un Amiga Letal, critical strike saber (mastercrafting)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Dec 2, 2020 @ 5:37pm

v.1.9.53

- Piercer/shortspear moveset (no name yet) updated to have slightly longer windows so you don't drop the flurry so easily, less janky stabbiness, and the dash is moved to the beginning of the light chain. The dash will go a good distance, but you can attack almost immediately after to go right into the thrusts and not dash, or you can wait near when the character's arm goes down to dash again. Collision area widened. Heavy attack 1 with a shield does shield bash. Damage slightly increased on (new copies) piercer greatsaber. I almost fell off my chair and made a choked goblin noise while thinking about what to call this style (saber, rapier, greatsaber, what??) so ...... you decide!

- Dragon's Vanguard now requires perfected medium padding instead of the old resources
- Curving Doublesword now requires epic katana instead of non-existant flawless epic katana
- Treefrog poison was improperly not applying damage on nonfaction equipped (its getoffme). Now it does. Treefrog poison, and poisoned weapons are properly tricky again.

- Fixed Teaching: Masked Brewing not being spawnable or craftable.

- Made inventory-use items of AA and BT auras to replace the current equippable auras. They last 30 seconds and can be applied for free. The BT and AA auras craft these items now instead of the others. If these work properly the other auras will be converted to the same format.

- Added Jhil Faction Switcher (admin spawn)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Nov 30, 2020 @ 1:13pm

v.1.9.52
- Piercing Great Saber and Shortspear also added (admin spawn/testing)
- Updated Damage on Nuala's Merciless Warspear
- Jungle Glaives fixed to user proper moveset again

- Piercer/shortspear moveset (no name yet) has also been updated with different moves and properties.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Nov 30, 2020 @ 10:02am

v.1.9.5
- Fixed Dragon's Vanguard (Gobha Armor) recipes to craft proper things.
- Beast Tribe craftables fixed to not require zeal, but sacred blood instead
- Venom infused lance recipe - long handle replaced with "Weapon Handle" vanilla craft item
- Flame Healing no longer heals undead

- Added (admin spawn) Piercing Blade with a shortsword/spear hybrid moveset. The treefrog poker uses it. For now it is just in testing.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Nov 24, 2020 @ 12:05pm

v.1.9.49
- Forgot if I mentioned, but added Relentless Smasher, beast tribe mace last update

- Feat teacher for Nightscourge Hunters T3 was broken and giving a feat that did not exist, which affected battle meditation.
- Beast Aura buff, Predator's Chase has proper description (increases might surv and stam by 20%) and effects work without reducing encumberance
- Removed the thing that was causing corpses to disappear serverwide periodically

- Defensive Heavy attacks have less hyperarmor on startup, but more on wind down. While it is a heavy, juggernaut style, it does a lot of damage and covers good ground, but was just too safe.

- Lethal Claws LC1 (light combo1) stam multiplier increased from 1.0 to 1.5.
--- LC2 dmg multiplier reduced from 1.2 to 1.0. Hit CC time reduced
--- LC3 dmg multiplier 1.3>1.5. CC duration reduced from 1.0 seconds to 0.5
--- LC4 dmg multiplier 1.5>1.6.
--- HC1 and HC2 dmg multiplier increased from 1.3 to 1.45
--- HC3 dmg multiplier increased from 1.4 to 1.6.

More to come on these next week.

Scimitar Dual Wield Combos
--- LC2 dmg multiplier increased 1.1 to 1.25 (each hit). stam cost 1.2>1.25
--- LC3,4,5 dmg mulitplier increased from 0.9 per hit (3 hits total) to 1.0 (0.3x total damage increase)
--- HC3 dmg multiplier 1.3>1.4
--- HC4 dmg multiplier 1.35>1.45
--- HC6 dmg multiplier 1.2>1.3
--- HC7,8 stam cost 1.3>1.1

- Visibility potions and faction switchers have no weight now, and faction switchers will call allied faction creatures to attack your attackers.



-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Nov 23, 2020 @ 1:32pm

v.1.9.47
- Added Flame Healing Aura for Asura Afriti, flametouched. It heals and heats every 5 seconds, with increased healing to Flame Touched, and further increased healing from and to those who know Asuran Fire. It has a cost while active - might, accuracy, and stamina are reduced. The healing and heating effects stack with allies healing.
++ Added Beast Tribe Relentless Smasher - A mace, commissioned by Khaleme in early 2020 with art by Dominik Maral!
- Oops. Beast Tribe Faction Switcher was supposed to be in t2. It was moved from t3 down to t2 now.

- If any weapons or buffs have broke and are not applying their effects/auras/anything please IMMEDIATELY let me know. I had a hard drive issue and had to move something around for a moment and there is the possibility things got weird.

- Adjusted invocation: flametouched long description to clarify that it is a ritual (daily done)
- Spectral Glaives. Reduced stamina cost per throw (20 to 13) and increased damage from 50 to 60. Fixed the corruption damage to do armor ignore like all DL corruption bonus damage does.

- Detect corrupted lasts for 35 seconds and does its tiny damage ticks once per 5 seconds, up from 1 tick per second for 10 seconds. Stam drain cost reduced.

- Demonic manifestation corruption heal reduced from 35 to 15 (lifesteal on all weapons and ability to heal from food and other sources is significant) and undead corruption heal increased from 20 to 30.

- Beast Tribe weapons are now made at a firebowl cauldron like many of the other faction weapons to keep them on level with the other weapons that cannot be made using the new thrall+bench benefits.

- Auras have had crippling effects and stamina drain effects removed. The aura character will now have a stat reduction while the aura is active and for a short time after.
-- Added healing per tick to water tribe aura
-- Beast Tribe Aura will now bestow a percentage stat buff. This will change once the totem buffs are added. Aura properly converts demon beasts in the proper circumstances
-- The auras should be able to be used in combat (ie do deal damage while having a weapon)
-- They may all see more adjustments after this

- Shortbow and elemental fire dashbacks fixed.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Nov 18, 2020 @ 10:33am

v.1.9.46
- Shortbow power draw is fixed

- Craft times for feat teacher items have been reduced from 1000 to 180 seconds
- Flametouch vigor craft time reduced from 500 to 180 seconds.
- Invocations and auras craft time reduced from 500 to 300 seconds.
- Hyperborian Light Loincloth recipe fixed to use new perfected light padding
- Fixed Serenity being uncraftable. If you ever see 'unable to start crafting' error message, there's an error with the recipe of said item.
- Glove Claws are now tintable

- Added Invocation: Battle Meditation to NSH T3. Gives bonus grit and corruption cleansing. Corruption cleansing has been removed from the weapons Also added a lore note about it in T1 seeker
- Scourgewrath oil is properly crafted at t3, infused wraps are removed from t3 since they're at t2 already
- Crafting a nightscourge hunter seeker rank-up token now bestows t1 instead of t2
- Reordered some of the recipes in the NSH feat lists
- Invocation: Purge Corruption moved to Tier 4.

- Removed perish trait from Detect Corrupted. If it still has a timer on your items, you will need them admin replaced/make new ones.
- Scimitar now properly has a draw animation
- First unarmed strike has a more reasonable hitbox. Nightscourge Gauntlets will no longer scale into space

- Blasphemy hammer ooga booga now properly a two handedachooga
- Most claw types have had their stamina cost per swing increased from base of 5 to 8. Lethal claws remain the same, burning devastation remains at 9
- Breath of the red mother flame fx fixed

- Spectral glaive big changes: does not consume ammo. Does small 5% damage (respects armor) and corruption. They start out flying slow, and then after 3 seconds, they accelerate immensely. Think of them as evil scarab buddies!

- ...so uh, glaives were always meant to do a chunk of damage, but they were improperly tagged as poison weapons so you may see...an increase in- HELLMO *runs out the window after hitting update*

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: Nov 14, 2020 @ 8:04am

v.1.9.45
- (admin/donor) Bjorn's Berserker axes have a feat so they can be repaired now
- Supernatural Stalker Vision works properly for Beast Tribe Tier 3

- In possibly the next update, various effects, such as this mod's crit effect, moderate execution, and a few others will be addable via kits/enchantments available to Defilements, mastersmithing, and in some cases faction buffs.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: Nov 10, 2020 @ 5:31am

v.1.9.44
- Added Serenity, armor crushing staff that applies shattered, to Water Tribe T4 and Master Smithing. Thanks to Astagria/StarGrenade for coming up with the concept art, and Deaven for the 3D work!
- Added Nebthunian Destruction hammer/mace (donor). Thanks Tay-Neseret and Chuwak for the 3D work!
- Added Unarmed Mastery 3 category -> Black Lotus Style.

- black khopesh texture restored
- asura afrit reaver texture restored
- base scimitar material improved
- Blade of the Librarian texture improved
- please report these kind of issues, they're easy fixes

- Warspear effect, Shattered, time reduced from 3 sec x 3 ticks (9 sec duration) to 3.5 sec x 2 ticks (7 sec duration) and damage reduced to 1.5 damage (armor ignore) x stack amount, because it was pretty rough.
- Beast Tribe Aura: Pacify Beasts has been added to BT T3 Feat. Still working out some of the kinks so bear with me.
- Beast Tribe weapons are now sharp and slippery for nonbelievers...

- Nightscourge Hunter feats have been reworked to T5 structure. Formerly T2 feats (novice) now equal T4, while T3 feats (adept/secrets) equals T5. You will need to manually be updated.
---They will eventually be merged with WT, where they will share T1-T3 feats and T4 and T5 will be diverging paths of hunter or healer, and grandmaster or mystic

- Some lances and staves have had their positions fixed. As there is no way for me to know what's going on with its interactions with Fashionist, this will be a slow process in adjusting.

- Martial reflection should properly break all unarmed items down into hard lesson 1 or 2 depending on tier type. Items must have a minimum of 1000 maximum durability to do this.
- Advanced Unarmed styles require Hard Lesson 2s to make instead of Hard Lesson 1s. Advanced styles break down into HL2s.

- Lifesteal now has a hit cap, so if you hit 5 targets in one swing, you're only gaining life from 2 of those instead of all 5 and shooting health way way up. Successive hits in melee combos, even the fast ones (scimitar may be the fastest) still give continual life up.

- Pocket Sand's recipe has one of its 2 ingredients changed.
- Scorpion Queen damage per stack reduced from 2 to 1.0. Still retains its 1.5 exponential modifier.
- Nightscourge Hunter weapon drain lasts longer as it should now
- Asura Afriti burning weapon drain lasts longer as it should now

- Savage stance is no longer gimpy ghastly nosferatuwolflimp run

- In possibly the next update, various effects, such as this mod's crit effect, moderate execution, and a few others will be addable via kits/enchantments available to Defilements, mastersmithing, and in some cases faction buffs.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix