Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: Mar 6, 2021 @ 9:54pm

v.1.9.76
- JK the fix for factions wasn't quite ready and didn't show the resulting issues outside of devkit so its been reverted for now. Grouping does not work for pvp purposes, again.

- Festering Poison damage reduced significantly.
- Vigil Aura tooltip fixed. It will also no longer apply to non thrall npcs.
- Burning Daggers uses normal ifrit fire rather than claw version of fire
- Forgot to mention last update, flame healing no longer reduces stamina from its Reserved Essence cost, and also heals 2.5% hp every tick to flametouched and slightly lessed for non. Now, it can be toggled on and off by the aura user. If a person affected by flame healing gains heatstroke during it, they will also light on fire. It lasts 15 seconds instead of 30 now

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Reduce weapon textures to 1k to cut mod file size down
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Mar 6, 2021 @ 2:48pm

v.1.9.75
- Burning Daggers damage increased to 50
- Icy Blade/Spectral glaves no longer perma cripple
- Reserved Essence no longer reduces stama
- Claws were missing their block stun on heavy attacks
- Glowing Essence added to WT T2
- Blue Crystal recipe moved WT T2 -> WT T3

- Hotfix before the bigger fix. Group 1 and Group 2 work as far as pvp is concerned.

IF YOU HAVE A FOLLOWER, PUT THE FACTION SWITCHER IN ITS INVENTORY AND USE IT THERE. It will work on you both. For now, a follower still will try to attack someone else if applicable, but their hits won't connect. They don't know that, so you better tell them...they're not very smart after all. You did torture a dude for the better part of a day until he became an obedient and mindless husk capable of following only the most basic tasks. Got a good fighter though!

But seriously keep up the good work, don't go soft and modern.

[ OVERRIDE: BP_COLLISIONCOMPONENT ]
^ Technical stuff: In a prior patch, Funcom refactored the way the player community variable is processed, breaking the grouping/faction switching stuff I added in this mod...for the second time. They checked what changed and fixing it likely won't go in until at least 2.4 update, which is going to be a while. Like the last time though, thankfully, one of the devs over at Funcom helped get me through a workaround for the time being, so faction switching works again.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Reduce weapon textures to 1k to cut mod file size down
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Mar 4, 2021 @ 2:11pm

v.1.9.73

- Throwing spikes armor pen increased from .1 to .25.
- Dragdown gas arrow properly makes dragdown gas arrows now.
- Highly Explosive Arrows now also require a skeleton key to make.
- Some of the mastersmithing weapons crafting requirements were copied from a unique template that was not supposed to be the base for more weapons, leaving subsequent weapons with much cheaper requirements for relic grade weapons. They now require at least two keystones as they were intended to. Many of these weapons are on level with faction weapons and in some cases better, and still have a much cheaper crafting requirement than them.
- Armor enhancement kits now require a skeleton key as an ingredient, but the recipe yields 3.
- Hex blast recipe yield increased from 20 to 25.
- Prying Kit (dmt) recipe now yields 5
- Bloodthirster Katana fixed to have enhanced lifesteal
- Duelist Katars damage 50->55 and pen 0.25->0.30
- Berserker's fistblades (unarmed and scimitar) damage 52-56
- Fixed a few NS teacher items producing the wrong one.
- Elder Throwing spikes made in same place as the rest
- Recipe for Burning Spikes fixed and added to AA T5
- Restoration arrow recipe has been split into 2 recipies requiring green or blue crystal. Water tribe have blue, treefrogs have green. Everyone else has to figure out how to get those crystals. Farm WT and TP I guess :D
- Recipes for blue and green crystals have been added

- Projectile hitbox for thrown spikes has increased in size, so it should be easier to hit and not require pinpoint precision while also throwing an invisible bus.

- Adjusted hyperarmor of thrown spikes heavy attacks to bear more to the front of animations. Backflip stamina cost (depends on where its used in the combo) 8 6 4 -> 6 4 2, meaning its cheaper and now even cheaper when used in the combo rather than from standstill

I suppose I've done something pretty interesting to get shining and scathing feedback on these throwing weapons! Though most of the people who hated the style have zero accuracy or grit which..I don't know but okay!

- Saber style lounge is a little smoother, has a different sound, and its middle pokes' CC is less disruptive.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Reduce weapon textures to 1k to cut mod file size down
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Mar 2, 2021 @ 6:13pm

v.1.9.72
- Partially completed texture resizing (had some stray 4ks and things that did not need to be 2k). 1.24gb mod size ->
- Added New visual for iron throwing spike, treefrog throwing spike.
- Added Sakura Kunai to Thrown category.
- Added envenomed throwing spike, sibilant brood throwing spikes to Venom Arsenal feat
- Added Burning Spikes to AA T5 crafting.
- Added Fortress Breaker to Mastersmithing
- Added Bloodthirster Spike, Katana, and a Blessing to Defilements
- Added spectre coating recipe to Nightscourge Hunters T2
- Added Infusion: Reaper Poison

- Fashionize kits. How did they even get there to begin with -_-

- Fixed demon invo not granting its natural lifesteal (lifesteal on claws and unarmed)

Thanks for the feedback on the throwning weapons. Of course there'll still be plenty to look at, and as everything else goes, its subject to change with time. There's a bunch of changes to this but I think it flows even more, has some...interesting options that can pop up off CC sometimes, and though it wasn't my intent for the melee side of it to be a main focus, people wanted it enough so its a bit more competent. Now we just have to see if its too dangerous.
- Throwing weight spike increased from 0.05 to 0.01 each. Block damage reduced. Stamina cost reduced from 8 to 6. This affects the backflip.
- CC increased/changed on kick.
- Damage of heavy combos increased by about 25%.
- Stam cost multipliers reduced on light attacks.
- Removed bleed off weapon moveset and moved to bleed specific daggers.
- Increased hyperarmor on heavy 4 and 5 attacks (final attack hyperarmor increase applies to dual wielding as well).
- Heavy attacks can combo into the flip for less stamina cost the further they are in the combo.
- Changed the first heavy attack to be a quick lunge, since before the heavy shank is the same thing as light 1 more or less.
- Final hit of dual wield light and thrown heavy recovers much faster, but is also a little more punishable as hyperarmor runs out sooner
- Treefrog thrown damage increased 20 to 35 to heavy. Light remains as is

- Zi Hao effect occurs at 15 stacks now.
- Vigil Aura. Debuff should properly reset on reuse. Timer reduced to 5 minutes. No longer debuffs stamina.
- Draw Forth the Heart stance can now be crafted separately (and repaired), but still is produced when the style is made.

- *Nudges self down a mineshaft* ..TP blessings were failing because the blessings themselves were set to acid, and as tp and immunities go...well, yep. Blessings should apply properly again.

Most feats taught from a feat teacher item will not be reset from yellow lotus potions and should instead be rest with the faction feat reset item. The general exception to this is feats that are purchased with feat points via the menu will reset.

Thanks to Epic_Hard_RU (Medieval Hammer)
Monarch (Sakura Kunai)
Teliri (Sibiliant Brood Dagger)
Beyondmatter (Iron throwing dagger)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Reduce weapon textures to 1k to cut mod file size down
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 26, 2021 @ 1:17pm

v.1.9.71
- Added Zi Hao, Dragonspear, for Wuqing. Thanks Dominik!
- Added Steel Throwing Spikes, with their own Feat Category. More will come after significant testing.

- Fixed the last hit of the last combo of dual wielding scimitars, and thrown daggers not hitting. It also recovers much faster and advances to the next attack now.

- Fixed armor enhancement kits someone making you drunk
- Fixed thrown daggers moveset not doing all their heavy combos. I decided to just reenable target lock on the thrown (lights) for now. If it gets bad I'll disable it, but considering how galatically weird aiming is in conan with no lag even, I'm more inclined to lean on the generous side.
- Reduced armor penetration of nuala's warspear from 25% to 20%
- Removed non-functioning disarm effect on Dueling Stances, and removed the - encumbrance balancing stat on it as well.
- Dragon Egg no longer permanently cripples Beast Tribe. You know what, in fact, it cleanses cripple. Be free like you were born to be. *insert EARTHBENDERS kid speech only to be stabbed dead without complaints because why M.Night, y u did dat??*
- Prey Freezing Roar now notifies you of your totem when it activates on you
- Cleaned up some backend functionality regarding the way the mod adds permanent buffs, as well as removed a ton of debug logging..........
- Vigil Aura radius turned down from 1000 distance to 300 until I figure out how to make it apply to others within your faction only
- Gouging Claws should make their proper sounds now.....
- Fixed Reset Attributes Potion being unusable
- Purify invocation and aura went missing from Water Tribe Feats. Added back to T4.

- Relentless Beast Claws (werewolf) will now properly move in werewolf stance. Headbutt Stance (Vortar) should not run with the strong hand anymore...
- Due to some horrificly broken self-healing potential, Give and Take's no longer heal+cleanse on equip. They still heal over time when held though.
- Caught you wee tricky froggers. Treefrog poison was adding an additional tick every other tick. Now it doesn't. May adjust damage to compensate slightly in a future update
- Rend was doing something equally tricky and adding two stacks at certain points. Beast Tribe fights dirty, if you didn't know. Rend 20 stack damage increased, and increased further due to the loss of added damage from cheat stacks.
-Ifriti Fireballs now have a longer period of time (1 second up to 5 seconds) where they do bonus damage per hit at full stacks before it resets.
- WT Feats: Jungle Glaive and Savage Chosen moved to T2. Una Amiga Letal, Gnarled Staff moved to T3. Serenity remains in T4. Added Invocation and aura purify back to t4. Removed soul guide from Water Tribe (nightscourge hunter tool)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras. The first has been added. Awaiting more feedback when people acquire it.
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Beast Tribe Aura prevents caster from attacking for a short time
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 24, 2021 @ 4:32pm

v.1.9.70
- Altered Vortar's headbutt stance attack to stay active longer.Added Relentless Beast Werewolf Claws. Its the same but with the werewolf animations. Also added a conversion feat to go from one to the other. You will lose your kits on these.

- Added a nonfaction aura that can be bought into. Its still a little rough around the edges but its in a good enough state for testing and feedback.

- Added Throwing Spike weapon class in testing (Elder Throwing Spike). This is a very mobile, quick striking moveset that requires precision and aim for the rapid throw light attacks. Its offhand has a backflip that may knockdown, and its heavy attacks is a series of sweeping strikes - very dangerous but unsafe past the walking stab and the sweep kick.

- Treefrog Throwing Spear has been replaced with Treefrog Throwing Spikes. Recipe has been updated to accomodate high ammo.

-Treefrog arrow recipe 1 poison and 100 bone arrows = 100 treefrog arrows (from 1 poison 10 arrows and 50 arrows...was supposed to be 1, 50 = 50)
! Beast Tribe T5 Recipe/feat/item ID changed! 22199107 to 22198107
- Grimkaiser craft and recycle keystone requirement and yield (there was no loss before, still no loss, just required you to have them) changed to craft require 4 keystones, down from 10. It still recycles down so you can make a variant at no loss.
- Master smithing +kits moved to craft at blacksmith bench
- Cannibal Bow recipe moved to craft at carpenter's bench, from blacksmith bench
- Ruin Arrows craft at carpenter's bench now
- Treepeople Deadly Shortbow now has unique appearance (Cannibal Bow). Thanks Adzete. Updated visual, icon, and the story.
- Treefrog Spike Arrow recipe moved to carpenter's bench
- Treefrog climbing boots and claws added to T2/Novice
- Dragdown Gas Arrow recipe properly yields dragdown gas arrows now

- Snakehand style will now equip if you have the venom arsenal feat
- Mastercrafting Hammer no longer heals over max health, and it removes expose debuff once it hits 5 stacks.
- Cannibal Shortbow damage 8 -> 14, properly bringing it above agile shortbow's damage

- Potion of Attribute Reset can be moved in inventory, and can be dismantled. It now weighs 0 Funcom Units.
- Treefrog Poison immunity requires Treefrog Novice (T2)

- Corruption Aura damage increased from 6.5 x 3 seconds to 10 x 3 seconds.
- WT aura healing increased from 5 every 5 seconds to 10 health every 5 seconds

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 20, 2021 @ 11:36am

v.1.9.69

+ Added Herbal Tea to Nightscourge Hunters T2
+ Added Mastercrafting 'weapon' Battlefield Repair: Armor. Clears sunder on hit, and at 10 stacks, clears shatter and acid effects. It also heals a little per whack.
- Fixed AA blood recipe eating skinning knife
- Increased armor on Bruiser Shield from 50 to 125, durability 1350->2000, repair bars 15->5. It is now an unarmed style and should be skinnable with shields in various mods.
- Infusions should be useable now.
- Fixed bladefire for AA T2 trying to grant scourgefire.
- Fixed and increased effect of spectral throwing glaives. Does damage and corruption over a few quick hits, and chills at the end. They should feel more useful, or scary.
- Burning Glaives have no ammo requirement, and are no longer stackable. They cost more stamina to throw, do more damage, and have less armor penetration.
- Reworked the special effect of the thrown glaives (excluding spectral). Previously they did 7.5% of HP (respect armor). Now they do 1% hp for 20 seconds.
- Duelist Katar durability moved from 20k down to 2k.
- Berserker's Fistblade has repair materials and can be dismantled now.
- Swifting and compounding kits were doing the same thing. Fixed now. They should behave properly also.
- Warlord's Grimrune Axes properly named ..that..instead of Jarl's grimrune axes

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 18, 2021 @ 10:50am

v.1.9.68
+++ Added Headbutt Stance - Thanks for all the help and all the great times Vortar! And thanks Nash for helping me get started on this!

+++ Adding Infusions, short duration 'blessings' that are alchemical in nature. They are made in grinders. If you have the feat that allows them to be crafted or applied... Do Alchemy and figure the recipes out.
- Infusion: Sandbeast Venom (infused-venom weapon poison) added to Treefrog T2 and Venom Arsenal.
- Infusion: Black Lotus added to Treefrog T3.
- These are all for now until we gather info on how these perform. More will come, they are easy to make. Eventually the weapons will show fx on them when reequipping or trading them, but until then I need to sleep, be on server, live, and rework the backend system of how this works.

+++ Added Invocation: Smoldering to AA T3 Flametouched. Sets people on fire on contact, much like treefrog poison paint.
+++ Added Infusion: Bladefire to AA T2.
+++ Added Mastery: Iron Reinforcements, Steel Reinforcements to Mastercrafting. They craft much faster than the standard recipe.

+++ Remade Beastial Lotus Potion into Potion of Attribute Reset. Added additional recipies in Deadlands survival category. They are crafted at the religious shrines for zeal. They can no longer be transported and can only be used at altars. If you acquire one in the wild it will be heavy, but can be stored in an altar like zeal.

- Mastercrafting repair techniques are fixed
- Fixed an issue with Mastercrafting armor kits applying in weird ways. They may have to be pried off and reapplied.
- Specter coating updating to affect scourgefire possible targets
- Breath of Red Mother offensive capabilities fixed

- Hitbox on warspear first attack should be fixed (npcs should not monkeyking jab from 1000 miles away)
- Saber Heavy attack 2 no longer cancels early for an instant or missed attack.
- Howl animation used by unarmed and claws no longer roots you in place. You can run and howl now!

- Fashionize kit recipe produces the right recipe.
- Demons no longer lifesteal from all weapon types. They will only lifesteal naturally from unarmed, and claws. They must find or create lifesteal weapons or enchantments.


- AA blood is properly craftable now, and stackable.
- Add spectral ash recipe back to xr t3 oops
- Remove teaching AA t2 from defilements oops
- Beast Tribe T2 and T5 feat teacher items will properly list now.
- fixed recipe icon for stickbombs
- Treepeople earrings renamed Treefrog Earrings for consistency. Armor increased from 6 to 25. They can be made now (oops) by top tier. They grant periodic cleansing of acid. Generally the tree people will kill and raid people who have these.

- Treefrog Poison Paint altered. See description at the end. TLDR, doesn't work for flametouched and undead don't get immunized vs treefrog poison, and it doesn't apply/drops off in heavy armor.
- Pocket Sand goes slightly farther, and its hittable area is much bigger and more representative of the sand cloud
- Treefrog NPCs are properly immune to acid now
- Spectral Bane Blessing added to NSH T3

- Visibility Potions have changed to work like the Mark on Map. Their icons in inventory and recipe windows have changed. They are also crafted at the firebowl to work at clearing recipes out of the player inventory (improves load times).

+++ Faction Advancement has changed:
--- The leaders of the factions are now the sole ones able to create the tokens. This was a decision by faction leads to avoid members promoting other members when they hadn't met requirements, among other situations.
--- Teaching tokens are now made from inventory, have no crat time, and require a certain amount of deeds and and faction coins (both of which cost 1 stone to make and can be made from inventory). Seeker coins only require 1 stone to make. XP reward has been removed from all of these since they don't require anything real to make.
----- Imbuement flametouched is an exception to this as it is an IC ritual with material components.
--- Added Goat Totem to Beast Tribe T4 Totems. It has Bonus survival and agility when the beast roar is used.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Mastercrafting weapon additions. Currently experimenting.
-- A crafting structure that many of the DL specialty items will craft from.
-- Add aura's for the non-faction aligned. Healing auras and shouts that add temporary buffs much like the current faction auras.
-- Change to make the AA glaives more interesting
-- There may be adjustments to some of the combo explosions in another update
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.
-- NS Daggers

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 9, 2021 @ 6:24pm

v.1.9.67
- Added Raven Claws. Thanks Deucalion (and onto Falon!) and Domnik for the art!

- Ghost Wolf eats stuff now. Gets buffs
!!! Followers from the mod (non-thralls) have been reassigned IDs in an effort to work with EE mounts again, as we dearly miss them and hopefully this is the cause of the problem. This will have an unfortunate sideeffect of making your dreadbeasts disappear.
- Renamed beast tribe whelp t2 recipe to cub
- 'Dragon' eggs weight reduced from 2.0 to 0.5.
- Beast Tribe Eggs no longer affect BT T2 and up.

- Fixed supernatural stalker vision working for TP and XR
- increased durability of poker to 1200 from 600 and reduced plant fiber cost to repair from 1000 to 500
- fix modifier tags of Trivenience potion (admin potion, +3 to all stats and one buff icon to reduce buff icon spam)
- Spectral Glaive take flight time sped up, deploy speed from 3 to 2. Weight increased from 2 to 4. Damage increased from 60 to 85.
- Stamina reduced on shortbow backdash. Spectral bows have had their slice swing added back, and will backdash after it.
- Spectral bow heavy+offhand stam cost reduced from 100 to 50, damage reduced from 65 to 50
- Ghost Burning Barrage heavy+offhand stam cost reduced from 200 to 50, damage reduced from 130 to 50. Light attack stam cost reduced from 20 (oops) to 10.
-----Weight reduced from 5 to 3. You will need new items. They both have had added encumberance like their shortbow cousins since faster rate of fire than normal bows.
- Shortbow backdash stamina cost reduced about 20%. Significantly reduced for spectral bows since it comes after the slice swing.

- Fixed nimble and saber stances not having stamina costs on use
- Ruin debuff properly calculates its bonus damage when detonated from Expose stacks. At 20 stacks, it will do a maximum potential 10% health damage on Ruin. Before, it was doing max damage (5%) no matter how many stacks there were. You can still do that 5% without reaching 10 or 20 stacks, if your target's incoming damage ramps up while expose is on.
- Expose duration increased from 4 to 5 seconds.

- I think.... I fixed treefrog warpaint this time, and made it more efficient on the back end.
- fixed hitbox of treefrog poker??

- Added Blessing: Scourgefire Blessing to Nightscourge Hunter T4. This will temporarily add or replace the special effect on a weapon YOU ARE CURRENTLY HOLDING in main hand with scourgefire.
- Added Blessing: Treefrog Poison, Spectral Touch, Rend, Elemental Fire to respective faction T4 or T5 feats, and when appropriate, Defilements. Mastercrafting will receive its own 'blessings' that I hope to make permanent, for weapons that do not have any special effects on them.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- There may be adjustments to some of the combo explosions in another update
-- Mastercrafting weapon additions
-- A crafting structure that many of the DL specialty items will craft from.
-- Make faction visibility potions toggle
-- Change to make the AA glaives more interesting
-- See if its possible to make a UI or button press to make weapons switch movesets instead of needing different items.

Known Issues
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Feb 3, 2021 @ 6:42pm

v.1.9.65
- Fixed the npc+follower+faction messery

- Converted XR to 5 Tier format
- Profane Essence material requirements (the human part portions) reduced from 100 to 25 each. Profane Essences now take 75 human lives, instead of 300. They now craft from firebowls instead of the stove. Craft time reduced to 300 seconds from 500.
- XR T4 gains both profane essence recipes, but not the water tribe version.
- Craft time of Lifedorce draining defilement reduced to 180 sec from 300 sec.
- Added Bruiser Shield and Downfall Regalia to XR t2.
- Added Frostforged Greataxe to XR T3
- Moved Cleansing Brew to XR T2 from T3
- Added Detect Corruption to XR T3
- Deleted Aura: Corruption (DELETE) version and updated the recipe number to 22190233. XR T5 now makes the aura. XR T5 Also can make undead and necromiciles.
- Added Ghostmaker Axe, a ritualistic and horrific axe to XR crafting. It is also a ritual component in making undead revenants (the player mini liches). Thanks KimN!
- Added Soul Piercing Thrust, XR saber. It has a (mortal) version that doesn't have the spectral glow. Thanks KimN!
- Volsungr's Icy Blade also has a chill effect now.

- Burning Loyalty (AA Daggers) have new appearance. Thanks Tonken!
- Burning Charge (Saber Style) added.
- Added Khanda Sword and Dhal Shield to AA T3. Removed visi pot from t3 since it's already in T2 where it should be. Reorganized the recipe list. Moved Asuran Fire down to T4. Removed that blank entry (wrong entry) from T3 AA...it was actually the rank 2 teacher recipe.

- Added Una Amiga Letal to Water Tribe T4, which will eventually be merged with NSH since they are two sides of the same coin.
- Added Sangsudo to NSH T3, which ... ^
- Added Broken Spears and Bruiser Shield to BT (and made a saber version and added that to mastercrafting also)
- Added new saber appearance. KimN credit! This thing is beautiful. I'm close, but not that beautiful, believe me. When you see it, you'll understand.

- Added Deucalion's Bastard Blade (Lance, 1h Sword, 2h sword) to Mastercrafting

- Added Main Gauche daggers and Parry version to master smithing. A unique block and dagger stab animation will follow in an upcoming update.
- Dueling Stance has a Main gauche version so you can skin daggers in that offhand

- Serenity removed from mastersmithing. Accidentally added it, its supposed to be a Water Tribe 'mundane' weapon. All of the factions have weapons that do not have their main effects on it.

- Fixed shortbow recipe producing agile shortbows..

- Shatter Arrow damage increased to 15. You may need to have these replaced via mushi or admin
- Added Ruin Arrows, since it seems automatically putting the detonate ability on bows' heavy shots doesn't work. If you can make shatter arrows, you can make ruin arrows. They're heavy, hard hitting, perhaps costly.

- Treefrog Arrow recipe changed to yield 50. Requires more bone arrows and craft time is 60 seconds up from 20.
- Treerfog Spike Arrow added. Heavy, hard hitting acid arrows. These will be replacing Treefrog offhand throwing spears in an upcoming update.
- Shortbow recovery time after firing reduced, so you can run faster after firing.
- Shortbow and Spectral Bows heavy fire is fixed. Don't piss off the treefrogs, or just...look amusing even.

[ OVERRIDE ] Acid cloud added component tag: acid for sake of immunity and effect removal

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)