Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: Jun 23, 2021 @ 12:49pm

Version 1.9.953.oops
- Added Donor Weapon: Riku's Blade (Thanks Krug!)
- Added Donor Weapon...well really Found the missing weapon, Vengeful Shadowclaw (Thanks Keeland!) and adjusted its affects
- Altered sounds and effects for Mayron's Throat Wrenching Stance
- Made sure freeing the Speaker of Jhil from the cursed bracelent doesn't free her from her hands also
- unga unga Fixed turtle totem setting armor to -200 at the end instead of adding bunga
- Attract Cats should be working again

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, please submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)
- Mounted weapons working. Let's be real am I ever going to fix that mountain?

Update: Jun 23, 2021 @ 8:55am

Version 1.9.952
- Removed Derketo's Honey from accidentally being public purchasable, as it was just created as a story/research item for the efforts of a few players, that also significantly impacts the efforts of a few players.
- another fire adjustment..haha....a......haha..........Increased total damage on afriti fire

- Shattering tide. Increased Light 1 damage by 10%, reduced damage of heavy 1 by 10% (range/safety tradeoff). They both do similar damage because of heavy attack perk boost, but light does slightly more.
--- Narrowed and shifted flying knee active hitbox time earlier in the combo. Reduced its hyperarmor as it was missed in 1st edit and had full sequence length hyperarmor.
--- Increased CC stun duration slightly on The People's Elbow. Reduced hyperarmor slightly (to about when landing)
--- Increased stam cost of flying knee. Decreased damage by 20% (elbow does more damage, slightly less cc) Leaving the CC alone for now
--- Increased damage of light 3 by 25%
--- Increased damage of light 4 and stamina cost by 25%

- Fixed Thrown Light 2 rooting you when throwing, and speed animation up slightly
- Fixed Heavy 3 collission whiffing easily on the left hand attacks
- Gave Mace 2h offhand smash attack like staff

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Elemental fire (at least the offhand) is getting replaced with a jetstream of fire once I figure out some issues with it
- Inferno Aura
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jun 22, 2021 @ 9:14am

Version 1.9.951
- Reduced hyperarmor of most Shattering Tide Style attacs since the leap attacks have been made more accessible
- Removed Shield Pen from defensive stance heavies. Narrowed hyperarmor on heavies and light 2.
- Lethal Claws Heavy 1 and 2 stamina cost increased 1.2 to 1.65. Heavy 3 knocks shields down.
- Narrowed 2nd hyperarmor window of nimble stance punches. Reduced speed by 10% Reduced stam cost by 10%.
- Slightly decreased hyperarmor on thrown heavy 3
- Reduced damage of Mayron's Throat Wrenching Stance from 50 to 25.

- Treefrog Acid Eaten duration reduced from 60 sec to 30 seconds and it takes 20 stacks to hit its full effect now instead of 10.
- Afriti Fire damage fixed. Was not multiplying damage based off stacks. No longer does armor ignore damage. Takes longer to build up heat. (2.0 temp increase per hit to 1.5). Reduced total ticks from 10 to 6, which brings duration down from 20 seconds to 12 seconds.
- Reduced base damage of elemental fire down to 50 and pen to 30%
- Dragon Egg no longer uses fire throw visuals and attack reach

- Demon buff armor buff should remove properly now.
- Corruption Claws (Kyo) now have an accessory form so they can be worn with gloves

- Pocketsand has been restored to its proper ancestral potency.

- fixed Unbraceleting FX. Definitley fixed the gold hands for female characters and some materials going missing.

- Removed Armor Enhancement from mastercrafting recipe list until it becomes more readily available to the public.
- Herbal Tea added to WT T2

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Elemental fire (at least the offhand) is getting replaced with a jetstream of fire once I figure out some issues with it
- Inferno Aura
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jun 21, 2021 @ 10:03pm

Version 1.9.95

- Added a feat, UNBOUND. When added, a character's bracelet dissolves and disappears, and does not return with death/relog/etc. It must be given through admin panel, or, by the adminspawn item "Destroy The Bracelet."

- Added Unarmed Mastery 3 style

- Updated to newest accessory workshop version

-Thrown spikes light combo 2 works properly again
- Supernatural Stalker Vision should now work for all factions that have it.
- Gwend shield stats changed and other issues fixed
- Shattering Tide has been converted to a stance like the rest of the martial arts. The leaping attacks will be the first attacks now, unless you are target locked and in striking range, then it will automatically adjust between strikes or leaps. This makes gap closing from fight starts, or from rolls or pursuits much more fluid.
---- Adjusted some frame properties

- Many attacks that were supposed to have shieldbash do now. Doublesword light. Shattering Tide leaps. Mayron Pull. Offhand heavy+Defensive stance light 1 2 heavy 2 and ram. Headbutt.. Thrown backflip stage 2 and 3. Thrown heavy 2 (kick). Saber Heavy 5. Nimble backdash. Savage Light 3. GS Heavy 1 and last attack. Savage Light 3 and 4. Basic Unarmed heavy final. Shortsword excluding light 1+2 and heavy 1. Spectral Bows offhand bow smash. Katana final heavy. Scimitar single Heavy 1. Scimitar single final light does not get shield staggered.

- Shifted hyperarmor of stafflance last heavy attack to be heavier at the beginning. Made it recover much faster. Adjusted hyperarmor slightly wider of stafflace light 1
- Reduced rapier light attack damage by about 10%
- Heavy Final Greatsword attack has dramatically quicker recovery time.
- Adjusted/widened hyperarmor on various unarmed (def, savage) combos

- Fixed AA weapons being unable to equip. Reduced the light effects of the Afriti weapons to see if that would help toaster performance issues
- Offhand elemental flame is now a line fire attack that will run down. Experimental for now.

- Reworked Vulna Wine. Buffs last 30 mins instead of 5, with a few extra now, and the stamina penalty on addiction is much, much less severe. But still hampering - best solved by ridding it with more Vulna Wine! Also, you'll get more interesting messages when drinking it, as the under-the-hood rolling to see whether you get drunker and eventually addicted is reworked. There are a few other interactions to help treat it, with probably more to come eventually.

- Fixed Vigil Aura icon in feat menu
- items marked as delete are now deleted
- NS, AA, WT auras take stamina and have an activation time now. Don't exploit.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Elemental fire (at least the offhand) is getting replaced with a jetstream of fire once I figure out some issues with it
- Inferno Aura
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jun 16, 2021 @ 5:59pm

Version 1.9.94
!! Removed Group Functionality from this mod. Servers using this should add my standalone groups mod that is already out.

- Added Donor [Crashing Mountain] Unarmed Style, thanks to Mouse and Kim N for some revolutionary work! This is based off of Muay Thai fighting style and is a hard hitting, brutal, mostly single target style. This will remain exclusive to the donor and staff npcs, and will be added to publically available feats in approximately one month.

- Changed visual effects, passive, and on-struck effect of Donor item Nightmare Rebuking Bulwark
- Deucalion's Corrupted Blade (GS) made two handed
---- To fix the awkward hand motions of the normal bastard blade, I'd have to make it a proper 2H weapon. I haven't done that yet but may

- Reduced damage of Dual Scimitar heavy attacks by about 25% to bring its time to kill in line with other weapon types. Its stamina costs have been decreased slightly to compensate.
- Increased damage multipliers of 2H Spear light attacks by 10% each, increased heavies by an average of 20%, and reduced stamina cost of both lights and heavies significantly.

- Ifriti Fire On-Hit damage removed. This was only meant to be added on very slow weapons but was on all weapons, doing 6 damage * stack size per hit in some cases.
-- PC damage of (armor piercing) 1.75x Stack that scales with the attacker's stats has been reduced to 1.5 for claws and scimitars, it is reduced from 1.75 to 1.66x damage per hit (same as other weapons). Scimitars and daggers were changed to ifriti claw fire properties (shorter stack duration and slightly higher damage due to ease of applying stacks) Reduced a bad calculation that was causing afriti fire to do its full tick damage whenever a stack was applied, essentially causing weapon damage to be effectively Much higher than it reported on the stat sheet. This brings it in line with most other dot weapons, allowing it to be more effective than most dire poisons at higher stacks, but cuts out free damage that was essentially taking any AA weapon into an entire grade higher than they should have been. It still can overheat people for that extra damage, but now they're more likely to survive to get to that point to actually heatstroke and free damage.
--- tldr; ifriti fire has been scaled down to more reasonable levels.

- Fixed faction arrows: NS and reset so they properly change faction of targets or reset
- Removed burning sound from Detect Corrupted. In the future Detect Corruption will apply to people with corruption tokens in their inventory.
- Added Faction Switchers for Cats and Spiders, for real finally.

-TP Stickbomb no longer resets due to potential spammability, but does 3 more damage ticks.

! Feat teacher items now are set to be nonremoveable by yellow lotus potions by default.



-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Elemental fire (at least the offhand) is getting replaced with a jetstream of fire once I figure out some issues with it
- Inferno Aura
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: May 26, 2021 @ 5:24am

Version 1.9.93
- Added 3 donor weapons, Derketo's Kiss (Yulia), Rekenja's Bone Falx (Rekenja), Demon Rebuking Bulwardk (Gwendvir). Thanks Kim N for the first two, and Deaven for the shield!

- Added NPC Imp Ball, an imp that runs away. This is meant for a small closed field where 3 person teams try to herd or smack it into a goal. This is yet another (absolutely glorious) consequence of leaving Terror and Vortar together to think about things. Thanks Vortar.
---I recommend a 16-20x8 foundation fence wide field with an indented goal area for this, and the various unarmed stances (with no mainhand weapons).

- Updated Darfari Ball stance. It does ram for offhand and has minimal damage. Still an admin item for now.

- Added Nightscourge Hunter Rapier and Daggers
- Recipe for Storm-Soul Guardian Gauntlets fixed to grant proper t4 ns gauntlets when done, and requirements have changed. Added in recipe for t3 ns fists.

- Added Cats Faction Switcher

- Fixed recipe for Teaching: Black Lotus Style so it crafts properly
- Thrall damage reduced by 10% for T4+

! Big Good !
- Group UI (Shift+G)
After weeks of suffering (me, Nash, Nash because of me? hue), the group UI is done. This allows server admins to make custom groups that people can join in and they won't be able to damage each other if you share another group. There are plans to be able to extend this to setting communities on players (an npc's faction alignment ID), and being able to manually move players in and out of a group. I may have done most of it physically, but Dr Nash schooled me through it and ... at times had to take my mouse away because HELLMO, BUTTONS ARE FUN
- This does not yet work with owned followers. Its...some strangeness we're trying to figure out.

! Press Shift G and join a group when you want to fight alongside someone without damaging. I would usually only recommend joining one group, but maybe there's a time where you have a three way battle and two different groups are aligned against one.

--- As of now there is no visual indicator of who is in a group. Use uniforms like the madmen of old until we come up with something.
--- Also coming up will be placeable pvp safezone where people can't hit each other.
--- Serverlog contains the time and name of someone that adds or deletes a group. If there is request, we'll add people joining and leaving groups as we know people can be great quite often, but also questionable or confusing other times. This will depend on feedback!


more post 2.4 destruction bug fixing and still more to come. A long way before things are fine again, like rapid stance switching

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: May 11, 2021 @ 2:11am

Version 1.9.92
- All faction switchers should be functioning. Flametouched buff no longer moves you into the afriti faction on application
- Flickering Spectral Sword recipe fixed to require Faded Essence, not Ghostly Essence.

- Dual Wield heavy attack (first combo, the charge) stamina cost increased from 3x base weapon stamina cost to 6. Final heavy attack recovery time increased, and its knockdown changed to a spin. Stun duration on heavy attacks lowered from 0.7 seconds to 0.5 seconds. Dual wield combos will now bounceback from shield blocks, since they are inflicting their debuffs through shields regardless. Now at least there will be some punishment. They were meant to glance shields and maintain safety but until that buff-goes-through-shield thing is solved, this is it.
- Spear light stamina use is reduced 2.5 to 2.0. Heavy combo final attack stam cost 3.0 to 2.0. Heavy attack damage has been increased to 2x damage at the minimum, which mainly impacts the first two attacks. All attacks after the first will do Ruin, and detonate the expose stacks, so it should be easier to cash those in now.
- Saber style light attack charge had its stamina cost increased.

- Smoldering properly toggles on and off now

- Previous version (1.9.91): Smolder, TP Paint, were switched to have 60 charges that get used on contact. Their uses get consumed on contact as before, but take a 2-4 seconds to apply after the first tick is applied to avoid overloading enemies with free damage.

more post 2.4 destruction bug fixing and still more to come. A long way before things are fine again, like rapid stance switching

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: May 6, 2021 @ 8:07am

Version 1.9.91

I minimized my devkit while it was cooking the mod and it shut off my system and deleted the patch notes and mod description. I will do this later some time after waking up. Stuff changed. TP Paint, Inferno and Smolder Aura, rapiers that were t6 and not faction or donor items are now t5 and may need replacing or a pippi edit, who even knows what else

more post 2.4 destruction bug fixing and still more to come. A long way before things are fine again, like rapid stance switching


-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: May 5, 2021 @ 2:38am

1.9.90
- Wonky launch pattern of mainhand fireballs fixed. Offhand still detonates immediately.
- Darfari neck beads and southern neck beads are properly helmet slots. The accessory versions remain as they are. They also show up in their own category now in the Accessory Manager
- Treefrog Stickbombs do not blow up the wielder. Who knows what other wacky tricks have come from 2.4, please report!
- Claws that used the werewolf idle will use them again..but there's some slight bounce glitchiness to deal with.
- DL Accessories durability set to 99,000.
- DL Accessories also have their own icons now to denote being accessories.
- Thrown attack should do the second attack again, but its still a little fishy
- Mace + Throwing axe animations should be good now
- Thanks to Dr. Nash, I think, blame him if shit goes wrong, or really honestly just blame him anyway because BETRAYALhellmo, grouping may be working again. We will test this, and if it works, I will entomb myself in my sarcophagus for 3 days of eternalsleep, and if it doesn't work I will retreat into the sewer to become a servant of the new york sect of molemen.
--- tldr; group items/faction switchers should be working

[OVERRIDE BP_COLLISIONCOMPONENT. Funcom told me to do it]

Please report issues and bugs and do not assume they've been reported or are known about. There are so many things the Conan 2.4 patch did, it will be a bit before I catch everything. The next few updates are going to be mostly bug fixes and tracking down other problems, and if something new is added its because I needed to to avoid going further insane

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned....when feasible ideas come my way.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Apr 28, 2021 @ 10:27pm

1.9.89

- Fixed Elemental fire making female characters crouch. Also fixed the wild launch trajectory.
? Inferno aura graphics show now?
- Southern Neck Rings and Darfari Bead Collars: Made helmet versions and separate accessory versions. Accessory versions (what you currently have) have no bonus stats due to balance concerns with free stats. They say (accessory) on the end of the name. The bonus stats have been moved to the helmet slot ones. On our server, we'll spawn the helmet slot versions once per person since they took some chunky resources to craft.
- Idle stance and position of oathrought spear changed to match 1h lances.

Alchemy Vat no longer does tannery stuff, furnace, beehive, grinder, dismantling. It will no longer convert leather, or ore into bars. It was an experiment that turned out odd and didn't work out. There will be an auto crafting partner to this that takes care of those auto crafting benches and consolidates them in the time to come.
-- Added the following description to the inventory item:
--- Many Deadlands specific items are crafted here. This also acts as a crafting station for the following benches: alchemy, dying, tinker, casting, artisan, blacksmith and armorer, stove, saddle, torturer, t1 and t2 of all religions (zath included).
--- The Alchemy Vat requires fuel. It has a 50% craft time reduction, and burns fuel 50% slower.
- Gouging claws (Falon) now do the mocking creep wiggle

Please report issues and bugs and do not assume they've been reported or are known about. There are so many things the Conan 2.4 patch did, it will be a bit before I catch everything. The next few updates are going to be mostly bug fixes and tracking down other problems, and if something new is added its because I needed to to avoid going further insane

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Planned
-- Beastmastery buffing (in testing)
-- Reduce weapon textures to 1k to cut mod file size down
-- Under the hood rework of blessing system to account for permanent buff making
-- More aura's for the non-faction aligned....when feasible ideas come my way.

Known Issues
- Flamehealing is sometimes odd
- Figure out how to fix group/factions switching after those last 2 funcom updates.
- Weapons made mountable again, good lord that workload.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)