Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 141-150 of 282 entries
< 1 ... 13  14  15  16  17 ... 29 >
Update: Feb 2, 2021 @ 8:52am

v.1.9.64
- Added Royal Bite scimitars, thanks Adzete and Kujo o/

- Fixed heart wrenching stance. Also fixed feat teacher item. You too can now emulate the young Tay-Neseret in his second use of Draw Forth the Heart. But not the first. Be careful (as you can be, you know, sorcerously digging into someone's chest cavity to Rafiki their still-beating heart to the gods)
- scim+scim, second to last heavy attack hitbox fixed
- Human flesh to blood recipes changed. Inventory version still takes 120 seconds, but converts 10 flesh to 50 blood. Bench version takes 30 sec, converts 10 flesh to 50 blood. It was Water Tribe that requested a change....don't look at me...(this time.)

!BURNIN SHIT KAFROOOOOM!
- Asuran Fire Recipe: keystone requirement replaced with afriti blood, requires 1 black candle and 100 lbood. Faded essence yield reduced down to 5. Craft time increased from 180 to 500
- Elemental Fire conversion craft time reduced to 1 sec.
- Elemental Fire (normal recipe) crafts from inventory, not volcanic forge now.

- The durabilty of Shortbows has been increased about 120% in most cases. AA shortbows unaffected since they are already AA durability. Agile shortbow damage increased from 8 to 12 on light, 25 to 40 on heavy. Shortbows have +6 encumbrance to offset the extra arrows. Think of it as...extra quiver room. You'll have to remake or have them admin replaced to get the new values.
- Agile shortbow crafting requirements reduced, but requires some meat and twine now. Requires shaped wood instead of star metal to repair now. You need that special meat and that good grease to twing twang that string thang and go pew thwank twang plunk.

- Scimitar repair materials fixed
- Hardened Steel Doublesword repair materials fixed. I imagine for everyone that did report this, there were 2 or 3 more that didn't and used it. Oh well, that's what the roving hunter killer packs are for. Coming to a THEY'RE IN THE AIR DUCTS!!

- For Asura Afriti members, T5, Flametouched becomes permanent. (The way permanement buffs in this mod works is they activate any time a player gets a buff of any kind, whether thats a potion buff, cripple or poison, the special effect of a weapon, etc). Now you don't have to remind yourselves how hot you are. You just always are.

- Apophis doublesword properly has survival now. I swear on some Mitran reading this its actually fixed. But if its not, some Mitran gets it, so you know, either way, do we really lose?
- 'Dragon's egg recipe had dragonpowder (25) with tar (250). Listen, tactical poop bombs have a broad variety of uses, not limited to aerial drops of Jhil's crows, and potentially some awkward war between shit bombarding birds and some old ass balding werewolf. Beast tribe shit, don't ask me man.
- Spectral ash weight reduced from 0.05 to 0.01. Because ghost shit should be light.
...not actually ghost shit, we've moved past Beast Tribe topics. You know what, let me rearrange my notes BECAUSE SPEAKING OF BEAST TRIBE:

- Beast Tribe moved to 5 tier format. I'm only partially sorry you probably thought I had some exciting reveal, like working mounts. I will turn that ghost wolf into a ravenous badass though, some time soon.

- Un Amiga Letal renamed Una Amiga Letal because Comodus caught me in the midst of a senile linguistic crisis where I was yet again, forgeting basic words.

- 3 Armor kits added to mastercrafting. They all add some armor and then something else. These, combined with the relic level thingamazoopodankers are steps towards filling out mastercrafting to give it more utility and options for the dedicated blacksmith and tinkerer characters.

- Added a Fashionize Kit to Deadlands Survival Category that strips armor and weight off an armor. The cruelest thought, aside from poison hugs, this patch, was putting it behind mastercrafting or mastersmithing. I did not. Behold, an easy way to carry extra changes of underwear, shoes, and jackets. :hellmowithsunhatandpradashades:

- Lifesteal enchants now weigh 1 pound. I don't have anything interesting to say there.

Speaking of those suspect water tribe people. To support criminal, or communally beneficial needs, they've been made easier to transport/smuggle, and also made a bit more forgiving and effective. Let's be honest we aren't making tactical precision weaponry for a bunch of medicine nerds.
- Restoration Orb weight reduced from 2 to 0.5. Healing increased from 20% to 30% of max hp over its duration (3 seconds). Healing for npcs increased
- Restoration Arrow weight reduced from 0.1 to 0.03 Heals its amount (5% of max hp) over .7 seconds instead of 9 seconds, and its AOE blast has increased by about 30%. Their damage has increased from 7 per hit to 15.

- Reworded How to Breed Dread Breasts to How to Create Dread beasts and added information inside.
- Added Cleansing Brew to NSH, XR, WT (before it folds into NSH)

- Unarmed Master II level req reduced from 60 to 30, or 45, since UAM 3 is a thing. I forgot already. I'd say sue me but all I have to offer are crispy tortillas and prebaked goods I am harassed to take from family members' homes.

- Sloughing Fluid added to Treefrog Seeker Feat Because....
- Treefrog Warpaint added to Treefrog Trickery feat. Now you can give everyone the real hugs they deserve (:
--- Treefrog Warpaint reduces encumberance (as in, get nekkid, take your bs plate out my forest), increases survival immensely, increases accuracy slightly, poisons on contact (elbow distance). It grants immunity to poison. Its their version of an invocation and aura. It was going to make survival contribute some armor (especially because the Surv5 perk is broken in vanilla and another mod for me), but after several hours, I decided I wanted to live and not become one of those little ancient elders that has a straight up 90 degree hunchback and smells like some mix of twice worn twinkie stuffed socks. I just want to become one of those ancient elders with the twice worn socks. I'm trying to live simply.

- Collision issues with Treefrog Poker vs human characters should be solved now. Treefrogs are full of tricks so I make no promises about anything, including the actual validity of any of these patch notes.

- All faction rank teachers have been moved to craft at a firebowl, and now take faction coins instead of faded essence. The format is 5 20 25 40 60 for T5 and 5 20 80 for the ones still in 3tier format.

- Faction Guide item has been updated.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Will be addressing shortbows and mounted weapons within the next week or so, as well as converting XR to 5 Tier system.
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 24, 2021 @ 8:23pm

v.1.9.63
- Resonant soul things actually work right and trigger properly again
- Escaped from Exiled Lands survivor feat was missing a recipe somehow. Its actually fixed this time!

- Demonic Manifestation Invocation (say it 3 times fast) now works as a toggle on and off. Actors, channel demon spell PCs, and demon players take note. For our server, keep in mind if you are over corruption 10 this must be on permanently. Conversely, admins, if you want to curse/change someone with demonic taint, you can just put the Demonic (Always On) feat on them and leave them that way.

- Undeath, animal totems, demonic, and soul/corruption related things (religion category) have been moved to a new feat category in religion, Deadlands Soul. Resonant soul feats also live there now.
- Saber style heavy combo 2 damage reduced since it can come out almost instantly.
- Glowing essence recipe added to NSH T2
- Added conversion feats for elemental fire to switch a 10stack between mainhand or offhand stacks.
- Added Mastercrafting Repair Techniques to Mastercrafting, and AA T5. These will repair T6 items (relic level).
- Lifesteal enchanted weapons can be repaired now. This may not apply to existing weapons. Ask an admin to replace the kit if need be.

-Time of Imbued brimstone was increased to 10 minutes, not 4 hours. Increased to 1 hour instead.
-Divine Alchemy: khari steel also increased to 1 hour. Its recipe components have changed and requires Afriti blood now.

- Wooden staff held orientation is fixed

- Beast Tribe aura should fire more consistently and last longer, and if one does not have BT faction switch group on, but has BT seeker feat, they will get the aura buff.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Timing on flame healing is still off.
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 22, 2021 @ 3:09pm

v.1.9.62
- Escaped from Exiled Lands survivor feat was missing a recipie somehow, so I replaced the one that was missing with a infused aloe potion that cooks faster.

- Mastercrafting gains legendary weapon repair kit recipe. In a future update this will see more variations of kits added. This remains admin taught.

- Mastersmithing (deadlands legendary weapons) has been opened up to the public. It requires 750 feat points to buy into, so it will still be a dedicated investment.

- Resonant Soul, agility, should apply normally now, as well as produce the proper invocation stone if you need to make it for some reason.
- Claw gloves add 3 survival now as they're supposed to
- Treefrog arsenal weight reductions: Stickbomb, arrows, poker. Arrow stacksize increased to 300
- Deadly shortbow durability doubled.

Saber Stance, use offhand attack (kick) to slash and leap back. Built in Saber category. Gives bonus agility and penalty to encumbrance.

- Saber moveset, heavy combo 2, attacks faster as it was meant to.

- Undead Faction Switcher recipe makes 10 instead of 5.

- Imbued Brimstone recipe changed from 1 min to 1 hour craft. 1000 brimstone, 50 crimson lotus, 100 blood, 1 asura afriti blood. From 60 sec, 2k steelfire, 200 crimson lotus and blood.
- Asura Afriti Blood crafted from inventory. Requires T4 AA, 1 purified water, 1 flametouched invocation, 1 iron dagger.
- Imbuement: Flametouched recipe requirements severely reduced. 5 blood, 1 ifrit blood, 10 honey, 1 imbued brimstone.
- Armor Enhancement kits craft time increased to 10 min. Requires 1 legendary armor kit (same), 1 advanced tool kit, pliant kit, thick armor plating

- Tablet of Essence. Identical to tablet of power but made from 300 essence. Admin item for now.
- Added Garam Trade Company visibility potion with temporary icon.
- Added Shatter arrows, crafted by mastersmithing, treefrog novice. Bows heavy attacks will expose now.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Timing on flame healing and pacify beast buffs is still off.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 14, 2021 @ 3:40am

v.1.9.61
- Added donor weapon, internally classified as Hodur's Demon Killing Demon blade (thanks Hodur and Kujo/Ekon!)
- Added updated graphic for Treefrog Stickbomb. Durian is good ripe, yes. Thanks Dominik!

- Warspear (staff/lance) heavy attacks are fixed.

- Saber heavies damage reduced, hyper armor reduced, attack speed increased on some of the attacks
- Saber light lunge has minimal CC on it added
- Saber light combo damage multipliers increased.
- Expose Flourish (the detonate with damage) will not consume until at least 6 stacks are on, to allow you to chose to build stacks with heavies or get meaningful damage bonus on those stacks, and require some effort if supporting someone else who is doing the damage.
- Some of the attack animations have changed for the heavies, and the heavy 2 attack is entirely different. Its a quick rip that flows, and while that sounds like a deadly fart, it is not. But its just as deadly.
- Saber and Shield has a shield bash on first heavy
- Unarmed Defensive stance working again
- Mace and Hammer attacks working properly again

- Scourgefire gauntlets, baby fists, make the actual scourgefire gauntlets and not the improved scourgefire manifestations

- Escaped from The Exiled Lands feat/recipe added (just a mod marker for mushiscript for people that transition from DL 3.0 to 4.0)

- All supporting feats/recipes/items fixed for Resonant Soul (Agility)

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 10, 2021 @ 9:27am

v.1.9.60
- Nimble offhand move restored. It is now a backdash shared with other backdashes from the mod. The backdash has been sped up also.
- Savage and claws uppercut restored. It costs a little less stamina and is a little more fluid to use.
- Nimble leaps stamina costs increased. Attacks stamina costs decreased by about 30%
- Lethal claws + savage light attacks have been sped up a little and made a little more worthwhile.
- Roar on lethal claws equip is restored.

- Scim+Scim distance heavy dash has been increased. Light attack spins have had their damage reduced again because shit cray. First light attack has had its damage increased significantly. Heavy combos have had their damage increased some, as well as their stamina costs increased. Scim+Scim is now more of a higher damage, but higher stamina cost style. Hyperarmor has shifted some.

- Asura Afriti have had their feats rearranged into the 5 Tier system. Existing members will need to have possibly one feat, t2, added in, but no one will lose anything from this rearranging.

- Expose debuff wasn't soaking up all the damage that it could.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 9, 2021 @ 4:26pm

v.1.9.59
- Added Prestige Feat: Resonant Soul (Agility). Intended to be given to people who reach max level and then restart, or for people over a certain level who come with us after a wipe.

- Weapon x Shields shieldbash now damage through block.
- Unarmed + Savage Stance Heavy 1 and Heavy 2 have been switched. New Heavy 1's hyperarmor is severely reduced. Heavy 2's hyperarmor is reduced, attack speed increased. Light attacks 1 and 2 hyperarmor reduced towards the front of the combo so it is less safe on startup.
- Scim + Scim Light combo 5 damage reduced and stam increased. It was doing the murderblenders.

- Saber Light attacks apply Expose for 4 seconds. While Expose is active, armor is reduced as the stack builds, and a portion of all damage the target receives is stored as Expose stacks increase.
Heavy attacks (after the first heavy attack, so you can poke), will deal that Expose damage all at once, up to a maximum of 5% of the target's HP. Expose resets and goes on cooldown for 10 seconds.

- Bonus Armor stats removed for now to test new systems of CE.2.2 patch and changes to stamina and armor.
- Donor Weapon (The Dark Family's Gift) and its variants have had their textures fixed and its model adjusted some.

Despite everything broken, the backend stuff that was updated will allow a lot more freedom for movesets, and we will no longer have to coordinate and try to share about 100 different moveset slots between all the public mods out there. Its a good thing and at least on my end, not a destructive update. Extensive work required, but hey, I've been asking for this change for over a year so no complaints here.

- The ungabunganess has increased by a factor of WHAT YEAR IS IT?! I swear when I do sleep, it will be for more than three hours and that I will not talk to the pizzaman waiting in the coner for me to wake up. Furby voice: I'm a magician :D so it'll be all okay.

Thanks for bearing with us people, you're pretty cool. Nash is alright too. Sometimes he smells like cybertronic peach custard dipped in new age gasoline from a swarza, but we overlook that this time. He helped make good sense of funcom's new changes.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- This is mostly a recovery patch to get things going. Some stuff may be weird. Just remember you're going through a lot of changes right now and not to be too surprised by new things. Most importantly, don't scream if a shovel headed squid monster caresses your leg and speaks to you in spaghetti.
- Nightmare Banishing Lance material got changed...it works but is not quite the same for now
- Wooden Staff model orientation is busted
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Jan 2, 2021 @ 2:09pm

v.1.9.58
- Added Donor Weapon (The Dark Family's Gift) and its variants. Thanks Oliviah, and artist Deaven!

- Added feat teacher for cannibal bow (adzete)

- Crafting the different Beast Tribe animal totems will work now

- Added Deadlands Box, a 25 slot box for some things to come. It may eventually have a different appearance, but for now its mostly to have a storage container that's easy to account for in the database. ID 22190255

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Staff/Lance moveset heavy combos are not working properly and I cannot figure out why
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Dec 31, 2020 @ 2:11pm

v.1.9.57
- Added Legendary Saber Regal Downfall, execution saber, craftable by mastercrafting
- Added Beast Tribe Throwable - 'Dragon Egg', added to T2 Beast Tribe
----- "I stepped into that den and never before had I witnessed a greater hive of scum and villainy. I sincerely believe that smelling the fuzz-caked inner valley of a wolf-man demon's asscrack would have been a safer, more pleasant smell. Beware these eggs...if they truly are even eggs as they claim." - A watchful refugee
--- Pacify Beasts Aura fires off faster, so there is less of a downtime gap between Predator's Chase/Totem Buffs
--- Aura also now effects goats.

- Claws of the morrigan no longer depend on the worn gloves to equip. They also do not drain stamina (well, there is a chance, that 1 in 20 chances it will happen). Now, they have a random chance, on crit, to cause a debuff.

-Beast tribe aura added to T3 crafting (eventually will be T5 when its converted), woops sorry yall. It also conveys different bonuses based on whether someone has a new totem feat or not. Current totems:
-Bear + vit+enc.
-Wolf + might+grit+agi
-Raven + grit+ag+acc.
-Hyena + vit+surv+agi+stam
-Gorilla + might+vit
-BT but no totem: +2 to all stats
-I can't quite figure out why the buff description won't update in the stat window, so for now it gives a generic buff description

-Updated description of Snakehand style (Thanks Wuqing)

- Due to the long term and active efforts of Xaltatun's Risen in securing and studying a nightscourge hunter weapon, scourgefire damage is reduced. PVP: player damage was previously total damage divided by 4. For pvp so its less of a dettering hard counter, but still a significant counter that will feel more healthy to play against, its damage divider is now 6, but its initial hit damage is increased partially.
-Scourgefire onhit damage increased from 50 to 100

-Deadlands Saber is craftrable in Sabers weapon feat now. This means mastercrafting can make Un Amiga Letal as they should.
--- Moveset has had roughly a 20% damage increase, with more damage added towards the end of the combos.
--- Increased damage of Un Amiga Letal from 45-50 damage.

- I still cannot figure out why the staff/lance heavy combos do not work or what even changed for them to cease working in the first place.

** [Override] BP_Knockack_Knockdown. Funcom's CC blueprints at some point were set to durations like 0.1 seconds, which is why knockdown effects would start an animation on pcs and thralls and they would immediately recover and keep going...

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Dec 21, 2020 @ 5:08am

v.1.9.56
- Claws of the Morrigan should not...crash the server! They will properly drain stamina now.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Update: Dec 20, 2020 @ 11:59am

v.1.9.55

- Fixed various faction Aura's needing BT feats.
- Detect Corruption requires is learned through a feat teacher item
- WT: Invocation Purify moved from t5 to t4
- Black Glass throwing axes now use weapon handles for their recipes
- Snakehand Style feat teacher now works properly
- Detect Corruption requires T4 of T5 factions, or T3 of T3 factions.
- Inner Focus (Water Tribe) fixed to require its own t4 feat instead of the wrong hunter feat.

- Spectral Bows (nightscourge, xr spectral) also have a backdash.
- Give and Take (give) has a healing area on swing now, with slightly higher stamina cost per swing and less healing dealt per swing. This is to help the weapon work on allies who are in the same group.It heals slightly more the more missing health one has. This amount will likely be played around with a lot in upcoming updates to find out what is healthy and worthwhile.
- Bandage other durability tripled, from 50 to 150.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.


Known Issues
- Shortbows and katana dash use alternate firing styles for their charge attacks and must be updated.
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)