Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 161-170 of 282 entries
< 1 ... 15  16  17  18  19 ... 29 >
Update: Oct 30, 2020 @ 2:47pm

v.1.9.43
- Updated to current CE version

- Added Necromicile to the undeath feat. It is a phylactery item (and doubles as a bed).
- Fixed the item ID of the teaching scroll for Dragon's Vanguard armor so the item should appear and work properly now.
- New icon for demon invocation

- Updated nomad armor recipe for new crafting update
- Deleted healing bandage wrap stack override items

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: Oct 19, 2020 @ 4:08pm

v.1.9.42
- Added Aura:Corruption to Xaltatun T3, Corrupts all, and periodically damages non XR beings.

- Nightscourge Purge Corruption Aura size increased about 25%, stamina drains significantly lessened. Wounding removed. Cripple downgraded from severe to normal cripple.

- Berserker's Fistblade damaged increased from 45 to 52. Renamed Berserker's Fistblade (Scimitar) and a proper unarmed version has been added.
- Berserker fistblade offhands (unarmed/savage stance, and thrown glaive) have bonus stats of 3 might/6agi or 3acc/6agi respectively.
- Bjorn's Berserker Axe now has berserker property.
+++ Bjorn's Berserker Axe feat added. As it is a donor weapon, it can only be admin granted.
--- Both weapons will need to be replaced with new ones.

- Savage's Chosen is now properly a 1 handed weapon (lance) as the description says.
- Heart Wrenching Stance offhand attack works properly and now has a 25% stamina cost multiplier when equipped.
- Unarmed Defensive stance light combos work fully again (all 4 combos are back).
- Dual scimitars have had roughly a 15% damage increase to their combo multipliers. Some hits have had up to a 30% increase, while some have had no change. It should feel a bit more impactful now.
- Smashing Style Feat Teacher Fixed
- Secret Insidious Snakey Stygians infilitrated the monastery and were teaching a very lethal form of merciful style where their practicioners were actually causing pressure point strikes that would cause blockages and toxicity buildups. They have been dispatched and proper form of merciful fist (NOT FESTERING POISON) are being taught now. The debuff has been fixed oops lol. It also does its debuffs at different stacks instead of all of them at 10 stacks. A total of 13 might, accuracy, and grit has a chance to be applied when 12 stacks are reached.

- Burn effect from Burning Devastation (claws) damage increased by 25% (last update, stack duration decreased from 10 to 6 seconds and stacks 1 per hit instead of 2 per hit). Duration decreased from 6 seconds to 5 seconds.

- Chilling fist has been reworked to...work. Well look at that. You punch, there's visuals on hit, it chills properly, slows properly, and will not work on chilling fist masters or flametouched.

- Gobha's armor renamed to Dragon's Vanguard from Guardian. Feat Teacher item has been added. Icons are updated.
- Pacify Beasts, Asura Afriti and Undead faction switchers will cause npcs of that faction to group up when a nearby player is attacked.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: Oct 17, 2020 @ 7:34am

v.1.9.41
- Added Nuala's Merciless Warspear. Thanks Nuala, by Dominik!
- Added Glove claws. They are crafted by making lethal claws. Thanks Dominik!
- Added Sansa's Necklace. Thanks Odo, and Deaven!
- Added Guardian Armor, Medium armor. Thanks Gobha, by Wafflebutter!

- Added Divine Alchemy: Khari Steel recipe. Imbued brimstone to xx recipe in Asura Afriti Feat
- Added Supernatural Stalker vision - this is for supernatural flagged characters (undead, demon, corrupted entity). It allows them to toggle nightvision on and off. This is accessble via the undeath and demonic invocation feats.
- Added Detect Corrupted to XR T3 NSH T3 and WT T4. It puts a tiny debuff on corrupted enemies and is an IC way for the user only to detect corruption within someone.
- Added Aura: Pacify Beasts to T3 BT. This will put beasts in the beastlord faction and pacify them towards other players or npcs within the beastlord faction.
- Added (admin spawn) Trivenience Potion (+3 to all stats, but groups it one buff for the sake of buffbar clarity)

- Setna poison reduced from 13 stacks to 12 stacks
- Set Venom Arsenal can be properly made at a set shrine now
- Burning Devastation (ifrit claws) lasts 6 seconds, from 10. They do 1 per stack per hit instead of 2 now.
- Unarmed Defensive lunge punches switched to be heavy attack now and have reduced CC. Stamina cost increased slightly on first lunge. Light combos (the old heavies) now do more damage up at the end of the combo and less at the beginning, but also cost less stamina
- Unarmed Claws (aka deadlands claws) light combo CC reduced on all but final attack
- Undead properly no longer take cold debuffs

- Shortsword and Throwing axe light combos work properly again

- Scourgefire should apply to demons properly once again/now. It should work on Siptah mobs, but I can't spawn them in in the devkit anymore to test so...anything goes :upsidedownsmileyI'mnotholdingaloadedguntothedevkitnonono:
- Fixed Final Breath of the Red Mother's flame
- Override. Heatstroke should not be permanently lasting.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix

Update: Sep 30, 2020 @ 7:52pm

v.1.9.41
++ Override: Wraps stacksize increased to 1000
- Fixed Heart Snatching Teaching recipe

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: Sep 30, 2020 @ 9:50am

v.1.9.40
- Donor Weapon: The Fangs of Apophis has had its poison replaced with a stacking debilatating poison, and attributes fixed.
- Fixed Unarmed Mastery 3 to require UAM 2 instead of UAM1
- Shortbow, Spectral Bow, Katana charge attacks 'fixed'. Details below.
- Lethal Claws will howl on equip, and use the werewolf idle now. They won't howl like an idiot with vanilla jheb claws depending on your voice selection, it'll do a werewolf/beast howl instead.
- Added Balesong Torch to Xaltatun's Risen Tier 2
- Heart Snatching Style no longer does wounding. Damage reduced from 70 to 60. Stamina cost per swing increased. Its lifesteal has been upgraded to enhanced lifesteal.
- Savage Unarmed Heavy 3 (smash) combo multiplier reduced from 3.5 to 2.7x.
- Savage Unarmed Heavy 1 leap has less of a cancel window for repeat spamming, has a higher stamina cost, and lower damage. The damage has been distributed to heavy 2 and light 1.
- Snakehand and Fangs of Apophis weapon no longer use crippling poison, until the buff is fixed. Snakehand uses festering poison that does damage over time and debuffs 3 stats.
- Wraps/Bandages properly remove rend once the bandage begins applying. For now, this requires an override.
- Fixed shorthand description of dueling weapon recipes

- Katanas and Shortbows have been fixed and also have changed. Funcom did something me and other modders cannot identify that changed the way modded attacks that use holds/power charges operates, so I had to do things differently. Now, shortbow heavy attacks work by hitting heavy twice - once to get ready and aim (or time out if too much time passes), and once again to fire. You can do light or offhand attacks. Katana works the same way, but the offhand dash you hit twice
- One change to Katanas is that now you are not locked into the same direction you charge in...so....it becomes much more dangerous. I do not have a solution to restrain it for now, so, expect .... shennagans. Apologies in advance.
- Shortbows and spectral bows now have offhand attacks. For shortbows, its a quick dash back. For spectral bows, its a sweeping bow smash. That's something that at least works like it should added by all these updates.
- This should fix compatability with other mods and weapons acting funny.

- I think the greatest change of all though is that I overrode the seductive lay animation to remove the sounds from it. If there is enough demand, they will return....

- Hammers have an offhand shoulder charge now
There may be other broken or strange things because of all the retooling that had to be done post Siptah. Please report it, and if things still are not fixed, please report them again. I generally track issues that are reported for my team to see, but this has been the most exhausting period of post-official update modding I've ever dealt with, so things may just be borked.

Thanks for bearing with me.

++ OVERRIDE: AC_BUFF_BANDAGE_BASE. Heals rending.
++ OVERRIDE: Emote Seductive. Removed Audio.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: Sep 18, 2020 @ 7:53am

v.1.9.39
- Override on bandages restored to match Siptah bandages
- Torches can apply an elemental burning dot.
- Added Legendary Balefire Torch, similar to final breath but applies normal burning and is slightly different fire (admin spawn for now. How should it be obtained hmmm?)

- Iron tower has bonus stamina regen
- Merciful fist debuffs might 5 more points
- Rip and Tear and Berserking Fistblades have been converted to scimitars, added to scimitar recipes, and can be attained by finding the original item and then using this recipe to convert it. These recipes are obtained from the blade star chakram recipes
- Practice weapons now do consciousness damage and have a little effect at the end to make sparring a little more manageable and entertaining.
- Stamina costs of lance attacks has been standarized at 11 (vs staff of 6). Old weapons will need to be replaced.

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Shortbows and katana dash still will not fire. Hope to address this over the weekend
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: Sep 17, 2020 @ 2:46am

v.1.9.38
- Added Corrupted Claws (gauntlets). Thanks Kyo! Art by Dominik Maral Male version isn't working properly yet.

* Reworked custom movesets for the Siptah update. There may still be wonkery afoot, so let me know. The shortbow's heavy attack, and katana's power charge doesn't work at the moment. I need to get this update out and need to get away from it for a bit so those two may be broken for a day or two more before I can figure out what the problem is.

- Savage stance heavy attack 1 sped up 20%, damage multiplier increased by 20%. Hyperarmor extended just a little longer to the landing point of the animation.
- Savage stance final heavy attack damage multiplier increased from 2.5x to 3.5x
- Nimble light attacks (excluding last which has lower cost) stam drain reduced from 3x per hit to 2x per hit, and damage increased on final attack from .6x to .75x per kick (totalling 1.5x damage).
- Doublesword hyper armor on lights has been reduced, and 2nd attack has 10% speed reduction.
- Doublesword heavy attacks damage increased by roughly 10%, but stamina costs increased by about 30% due to the amount of hyper armor and unapproachability it has and is meant to have. Sunder removed from final heavy attack, but damage increased by about 15%.
- Greataxe 9th slam attack is 30% faster

- Unarmed Mastery II - Keystone no longer required. Materials have changed and lessened. Feat points required reduced.
- Unnarmed Master III - Has advanced unarmed combat styles. Has Martial Reflection item to create Hard Lessons from broken fist items. It can also create Unnarmed Mastery II in a different way.
- Snakehand Style - Poison type changed.
- Merciful Fist Style - now debuffs targets.
- Savage stance heavy combos adjusted to have more meaningful CC and damage.

- Burning Greataxe Hitbox extended slightly

- Lightning effects removed from yeetfist

++Removed overrides to funcomfunctionlibary for update


-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
- Corruption claws (male) material is wrong
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: Sep 9, 2020 @ 3:11am

v.1.9.37
-Fixed missing attribute bonuses of Anka's Staff of Jaffur
-All staves now have +100 armor. Their stamina usage has been reduced from 7 to 6. Gnarled Staff's heavy attack stamina cost was 10, and reduced to 6 also. Replacements will be necessary for updated values, but all staves will receive the +100 armor upon update and logging in because of the way some of the attribute information is stored.
-Praise and Honor Set craftable at altar of set instead of t3 shrine
-Burning WarAxe (Greataxe) hitbox adjusted downwards
-Relentless Warspear descriptions fixed
-Infused Kiwi recipe requires Heart of the Sands scourgestone instead of keystone.
-Unarmed Mastery ironstone requirement reduced to 500

-Savage Stance final heavy hit changed to a not-busted-animation for now
-Admin spawn Claws (gauntlets) added. Still a WIP but functional. Art by Dominik Maral

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such

Update: Sep 4, 2020 @ 2:33pm

v.1.9.36
- Fixed Burning Blitz (Anna Commission Bow)
- Unnarmed stances require healing wraps, not numbing wraps to repair. One crafting material, hearty meals, has been replaced with feral feasts (obtainable earlier in the map)
- Unarmed training requires dried berries and plant fiber to repair, and only costs 2 feat points now.
- Unarmed mastery 1 requires feral meals to repair, not feral feasts. Durability has increased to 1000.
- Unarmed mastery 2 requires hearty meals to repair, not feral feasts. Durabilities has increased to 1500.
- Savage stance light combo 2 and 3 damage multipliers increased (1.25x per hit to 1.4x, 1.2x to 1.4x). The CC on it has been increased (or added to light 1) to make it more useable in tough situations.
- Nimble stance bonus works now.
- Nimble dash 2 and 3 distance shortened to be useable in close combat rather than bunny flight

- Treefrog weapons now have a stronger getoffme effect
- Deadly shortbow has faction heal effect now
- Scourgefire Orb recipe was named Scourgefire Bomb and is fixed to be Scourgefire Orb.
- Snakehand style damage increased from 25-30. Removed stray stamina drain on heavy attack. These items should be thrown out by players or deleted by scripts.

- Visbility potions only take 1 stone now! Eventually they will have their own /commands (same for grouping), and possibly a GUI, when these features move to a separate mod..
- Praise and Honor set take less manifestation of zeal to make, and only work for the properly devoted.
- Invocation Demonic Manifestation moved to religion category with Undeath

- Added glue. You know where it comes from. To learn the recipe though, you simply need the survival deadlands feat.
- Added Dousing Skin. 3 charges, removes burning effects, severely cripples. It can be learned separately, by the water tribe (t3), or by flametouched.
- Added Martial Reflection. This is an item that can take broken fist weapons and turn them into Hard Lessons to be used for other crafting ingredients. Hard Lessons cannot be traded. Hard lessons will come into use in the next update when the other styles and stances can be learned and taught. These will work much like the faction feat teaching works, where they begin as admin spawn or quest taught, and then the players that know them can teach them. When our quests are done via mushiscript, we will supply the mushicode on our discord.
- Added (admin item) Item Breaker. It sets any item you drop on it to 0 durability. While I mainly used this for testing purposes of the above item, it may have varied uses. Or maybe you just want to be a big dude who breaks someone's spear over his knee.
- Imbued Brimstone can now repair items that need imbued brimstone to repair!

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such
++ reduce hop distance on nimble+unarmed heavy 2 and 3 leaps.

Update: Aug 29, 2020 @ 1:13pm

v.1.9.35
- Commissioned Weapons Added: Setna's Doublespear, Anna's Flame Bow, Anka's Serpent Staff. Thanks everyone, and thanks Deaven Chiang and Dominik Maral!
- Relentless Chief Slayer, Beast Tribe Greatsword (art by Chimaron!)
- Relentless Bone Sword + Twin Bone Sword, Beast Tribe scimitar added (art by rfarencibia!)
- Bonus stats on Relentless Style added
- Scourgefire Gauntlets added to Nightscourge Hunter Novice level - Simplified versions of The Soul Guardian's Storm Style
- Scourgefire Orbs added to novice rank so that they can be put to work without knowing the secrets of work

- Rend was previously 30 stacks. It is now adjusted to 20 stacks. The damage at milestone stacks (previously 10 20 30 stacks, which is now 4 10 20 stacks) is roughly the same as before
- Afrit burn reduced to 80% of its strength (16 vs NPCs 2.0 vs PCs)

- Human faction factionchanger/group works properly now. Actors/admins can blend in with the humans of exiled lands as needed..
- Restoration Orb now uses Rare Spices instead of Rare Spice
- Spectral Ash recipe now uses 1 essence of rot instead of 10
- Unarmed Mastery I should be properly craftable now
- Mastercrafting shields have been moved to mastersmithing

-----If you have items such as short bits of lore related to server history or Important Things to Know that have some offering to the server at large, you can submit a request and we will see if they should be added as placeables, drops, as part of a starter kit or feat that grants a bunch of lore scrolls, etc.

Known Issues
-Jhil Champion Helmet does not yet have physics (feather bounce)

Up next:
++ Relentless Trauma, Beast Tribe mace (Khaleme Commission, Beast Tribe, art by Dominik Maral!)
(bt skull hammer art by Devin Eggleston)
++ Lightning VFX on Ilya and Shetai weapons fix
++ Dousing Sack - puts out fire condition
++ practice weapons = give some debuff on concussion health loss. Not headcrack because we don't need looting, but something of a 'you lost!' for duels and such
++ reduce hop distance on nimble+unarmed heavy 2 and 3 leaps.