缺氧
Floatation
目前顯示第 1-9 項,共 9 項
更新:2022 年 6 月 3 日 @ 上午 2:45

更新:2021 年 11 月 21 日 @ 上午 12:37

Fix a crash in build 486708 due to a changed struct member name.

更新:2021 年 7 月 23 日 @ 上午 2:41

Updated for Harmony 2.0.

更新:2021 年 3 月 15 日 @ 上午 1:00

- Fixed vanilla crash
- Now supports DLC

更新:2020 年 3 月 7 日 @ 下午 7:53

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

更新:2020 年 3 月 7 日 @ 上午 9:06

Updated for Banhi's Automation Innovation Pack.

更新:2019 年 8 月 4 日 @ 上午 1:00

更新:2019 年 6 月 23 日 @ 下午 5:23

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

更新:2019 年 5 月 25 日 @ 上午 2:51