Oxygen Not Included

Oxygen Not Included

Floatation
Mostrando 1-9 de 9 aportaciones
Actualización: 3 JUN 2022 a las 2:45

Actualización: 21 NOV 2021 a las 0:37

Fix a crash in build 486708 due to a changed struct member name.

Actualización: 23 JUL 2021 a las 2:41

Updated for Harmony 2.0.

Actualización: 15 MAR 2021 a las 1:00

- Fixed vanilla crash
- Now supports DLC

Actualización: 7 MAR 2020 a las 19:53

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

Actualización: 7 MAR 2020 a las 9:06

Updated for Banhi's Automation Innovation Pack.

Actualización: 4 AGO 2019 a las 1:00

Actualización: 23 JUN 2019 a las 17:23

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

Actualización: 25 MAY 2019 a las 2:51