Oxygen Not Included

Oxygen Not Included

Floatation
Se afișează 1-9 din 9 intrări
Actualizare: 3 iun. 2022 @ 2:45

Actualizare: 21 nov. 2021 @ 0:37

Fix a crash in build 486708 due to a changed struct member name.

Actualizare: 23 iul. 2021 @ 2:41

Updated for Harmony 2.0.

Actualizare: 15 mart. 2021 @ 1:00

- Fixed vanilla crash
- Now supports DLC

Actualizare: 7 mart. 2020 @ 19:53

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

Actualizare: 7 mart. 2020 @ 9:06

Updated for Banhi's Automation Innovation Pack.

Actualizare: 4 aug. 2019 @ 1:00

Actualizare: 23 iun. 2019 @ 17:23

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

Actualizare: 25 mai 2019 @ 2:51