Arma 3
Hatchet H-60 pack - Stable Version
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Update: Dec 19, 2024 @ 11:18pm

v0.7.3 Hotfix

- Fixed Enemy AI not engaging the helicopter

Update: Dec 18, 2024 @ 7:35am

v0.7.3 Changelog
(.2 was merged into .0)

MAJOR FEATURE UPDATE
ACRE Integration
- ICS for limited cargo seats
- Troop Commander seats with access to ICS & personal radio booster (UH60M & MH60M)
- Improvements to Copilots radio functionality
- Radios no longer tied to FFCS system, in fact, please avoid using that and use the FMS instead.

Modded Keybinds
- Most cockpit switches
- FLIR
- Flight Director
- MFDs


CHANGES/FIXES/IMPROVEMENTS

Audio
- Various config and script improvements
- Fix remoteExec call use

HAAR
- Compatibility with USAF Tankers module
- Removed bespoke AAR Functions and KV-44 Blackfish variant

M230/30mm
- ACE Frag settings for the 30mm have been adjusted to stop inadvertently killing DAP Pilots
- 30mm Ammo Config now matches the Apache Longbow Project config (they're the same weapon)
- Removes AP variant of the M230. Ammo Config above contains an AP submunition
- Base Class for 30mm Ammo changed
- 30mm Tracers Removed

M134 Minigun/Door Guns
- Updates Tracer count to 1-in-5
- Removes Minigun EOTech Sights
- Fixes Minigun Burst continuing after releasing the trigger
- Door Guns now have realistic traversal and elevation limits. Limits are the same for Turned In and Turned Out modes

AI Engagement
AI should now target the helicopter (more) appropriately. As of this build, most vehicles will engage the helicopter now. Only infantry that will engage the aircraft are AA and AT Launcher Rifleman. Please continue to provide feedback to Discord!

Virtual Garage/Editor
- Removed Broken "Remove Cockpit Door" Garage Option | Replaced with Individual "Hide L/R Cockpit Door" Option
- Added "Close L/R Cabin Door" Garage Option
- UH Variants spawn with cabin doors closed
- Removed Garage Options to Add/Remove MH/HH-Specific Parts to all variants (with exception of the ERFS Tank). In-game removal of the Probe remains unchanged.
- Added the different variants to the Virtual Garage
- Removed the OPFOR Variants of the aircraft

MFD/Interaction
- Topo Maps for the TAC uploaded at 4k as a temp fix for 8k not working
- Removed ACE LST Function to avoid confliction with the MFD-Based LST Feature
- Fixed Help UI showing up unwantedly on seat swap
- Fixed Interaction setup not running on seat swap
- Fix IVHMS Scroll Wheel action not displaying when no battery power is applied
- JVMF Delete Message function added
- Skis can be added via ACE

Miscellaneous
- ACE/CBA Minimum Version Requirement added after missile guidance update
- *Changes to some weird spellings
- MEDEVAC Variant renamed to HH-60M
- Transferred Debug settings from Framework Addon Options to the H60 Addon Options

Update: Oct 14, 2024 @ 12:41am

Release 0.7.0 Changelog

Added:

Sounds
- Massive Sound overhaul and miscellaneous sound fixes thanks to @twaaren

Addon Settings
- Addon setting to enable/disable autostart function

Weapons
- ROF mode display for miniguns on DAP

FMS
- Delete button for current waypoint on FMS

Bug Fixes

FLIR
- FLIR will deploy regardless of playtime
- FLIR not unstowing/JVMF breaking with custom cTAB versions (Issue #420)

ESIS
- ESIS now starts up when AC Power is Applied, not when the STBY INST Switch is moved to ARMED. Additionally, the ESIS is powered by a battery. Should you lose AC power and the switch is armed, the ESIS should stay on for approximately 30 minutes.
- ESIS not functioning if autostarted
- ESIS conditions

Cockpit
- Starters will not engage unless the PCLs are in the OFF position
- Fuel value discrepancy. (Issue #413)
- HMD Monocle conditional checks (monocle showing in 3rd Person & flir)
- APU not burning fuel when running
- ACRE Racks not available to copilot
- Cursor not recentering after trackIR mode disabled
- Seats not unlocking after removing cargo (Issue #385)

Sounds
- Sound attenuation in copilot seat (copilot no longer sounds like they're outside the aircraft)

Weapons
- ACE Hellfire Errors from ACE 3.18 Update

Miscellaneous
- Some debug messages showing despite debug setting off
- Various script errors were fixed

Update: Oct 11, 2024 @ 7:56am

Only change made was a fix for the Hellfire errors caused by the ACE Update. This update is small to minimize impacts to unit operations this weekend. We will reassess Dev after the weekend on whether it is ready to push to Stable.

Update: Oct 11, 2024 @ 7:53am

Update: Sep 29, 2022 @ 6:25am

Changelog can be found here https://github.com/Project-Hatchet/H-60/releases/tag/v0.6

Update: Sep 29, 2022 @ 4:59am

Update: Apr 11, 2022 @ 7:38am

Changelog:
- Fixed Debug messages now off by default
- SFM+ stab profiles tweaked
- Fixed EICAS - labels now show Np1 & Np2 correctly
- Fixed HMD - synced Q value displayed to EICAS
- Added HMD - Show Q1 & Q2 in both AFM & SFM
- Fixed PCL Idle detent missing in SFM+
- IVHMS moved to EICAS
- CCFS moved to EICAS
- FLIR moved to TAC
- SFM+ Torque tweaked
- Handoff to copilot fixed

Update: Mar 31, 2022 @ 11:33pm

Current release: v0.5.1 - ARCADE
CCFS (Counter Crew Fatigue System / Pong): This is a fully functional pong game integrated in to the MFDs.
The CCFS can only be used on the inboard MFDs (number 2 and 3).
The CCFS can be accessed from the PFD page, using the bezel key in the top right. The controls are your TAC map slew up and down controls. It can both be played against other human players, and against a rudimentary AI.

IVHMS:
Integrated Vehicle Health Management System. This is a page with debug information inspired by the real blackhawk. It can be accessed through the action menu(if cockpit interaction breaks), or the PFD page through a top bezel key. It will show on all MFDs at the same time, as it overrides a lot of rendering code.
This does not add any in-game relevant capability to the blackhawk, but is used for bug reports.

Full function SFM Autopilot:
The flight director now works on standard flight model. On SFM it also gains the additional features of the IAS and HDG hold modes. AFM functionality remains unchanged.

Navigation Display:
An MFD page meant for navigating. It displays RWR, waypoints, and hover symbology. Display mode can be cycled through one of the top bezel keys. The right bezel keys allow waypoint cycling.

ESIS Boot sequence:
The ESIS on startup will now play a little boot sequence - no functionality changed

Engine Cowl Art:
Through the eden editor object properties, engine art can be selected, inspired by the 160th SOARs engine art in Mogadishu

MP Compatibility for waypoint cycling
There was previously a bug where if someone who isn't the group lead changes the selected waypoint, it'll reset after a couple seconds, this should be fixed now

SFM+
The same engine simulation system as on the apache mod. Adds realistic engine readouts and torque limits to the helicopter. SFM+ takes helicopter weight in to account, meaning a fully loaded DAP will need a lot more handling care than an empty slick.

TAC Overhaul:
Improved maps for the map display
Improved iconography for blue force tracker
CTAB BFT integration - when using CTAB, your TAC map will show the same units visible on CTAB (other markers are not synced)

CTAB - JVMF Integration:
Any marker placed in CTAB(only tested on TF_Ghost_1_4_1 upload) will be sent to the JVMF system as a POSREP message, and as such waypoints can be created from it.

Minor Fixes:
- Rotor collision bug fixed
- General improvements to the MFD UIs
- Improvements to materials used
- EICAS page overhauled

Update: Feb 15, 2022 @ 6:19pm

Fixed pylon-related RPT spam
Fixed turn in/out for pilot/FFV seats