Arma 3
Hatchet H-60 pack - Stable Version
Viser 1-10 af 84 forekomster
< 1  2  3 ... 9 >
Opdatering: 26. juni kl. 21:26

# 0.7.5.2 Hotfix #2 Changelog
## _Requires Arma 3 version 2.20 or later._

**FIXED:**
- RPT Spam related to removal of pylons
- FLIR Crosshair Remaining after exiting vehicle (Caused by the framework)

Opdatering: 25. juni kl. 6:42

# 0.7.5.1 Hotfix Changelog
## _Requires Arma 3 version 2.20 or later._

**FIXED:**
- MFD Interaction using old framework `vxf` variables

**ADDED:**
- Check for old framework prefixes. You will get a warning if it doesn't detect the new `hct` prefix

**CHANGES/IMPROVEMENTS:**
- New pbo prefix `hct_h60_`

Opdatering: 24. juni kl. 6:47

# 0.7.5 Changelog
## _Requires Arma 3 version 2.20 or later._

**FIXED:**
- Fuel Probe not extending unless USAF mod is loaded

**ADDED:**
- Slewable Landing light and Search light, controls via keybind and interaction on collective
- Ability to open and close the gunner windows when miniguns are hidden and gunner is not turned out. Windows closed blocks FFV.
- Add 3DEN attribute for removing fuel probe only, not adding it
- Unarmed slick version for civilian faction: S-70M

**CHANGES/IMPROVEMENTS:**
- Suspension tuned for 9000 kg mass and removed physx lod wheel mesh to prevent extreme AFM jump
- Distance LODs
- MFD values using 2.20 increased values instead of pylons
- Changed: APKWS instead of DAGR in Loadouts

Opdatering: 4. juni kl. 15:57

0.7.4.1 Changelog

FIXES/CHANGES/IMPROVEMENTS
- Hotfix Door Numbers
- Hotfix Detaching of Customizable Parts
- Update IVHMS Version #
- Updated Suspension

Opdatering: 2. juni kl. 17:35

0.7.4-Stable Changelog

FEATURE UPDATES
Rotor Folding
- Animations for folding main rotor blades, tail rotor blades, and stabilator
- 3DEN attribute

Cross Seat Weapons Controls
- Adds keybinds for copilot to switch and fire weapons assigned to the pilot,
- Fire specific weapons directly (More MP Testing Required),
- FMS shows current selected weapon by blinking,
- Holding down the Fire Selected key will fire guns on auto, not for rockets or missiles
- Master Arm keybind and interactions in FMS and FLIR Weapons pages. Disables Copilot Weapons keys
- Master Arm disables Pilot firing (similar to ACE safety)
- FMS weapons page blinks when outer pylons selected


CHANGES/FIXES/IMPROVEMENTS

Damage Model
- Added Rotors hiding when fully destroyed by impact

Model
- MITAS (transparent part of cockpit armor) can be hidden is only enabled for MH variants
- Model Improvements to shadow, fire geo, hitpoints
- Lower LOD Improvements
- Rotor Coning
- Stabilator moves to 0 when shutdown, translates full down on startup
- IVHMS Information adds CBA and ACE Version numbers
- Copilot invisible from outside
- Cockpit door hinges appearing in cabin
- Cabin door glass visual glitch
- Restored Slick model ViV Memory Points for Cargo Loading
- Fix door numbers
- DAPs can animate FLIR turret with camera
- Improved Suspension
- Fixed removed customization parts (probe) being stuck below the map

Hoist
- Hoist Keybind Conditions Check

Sensors
- MFD Sling Cam for UH Models fixed
- Fix Incompatibility with BCE which broke the FLIR Deployment

Cockpit
- Fix low RPM warning and engine logic

Opdatering: 19. dec. 2024 kl. 23:18

v0.7.3 Hotfix

- Fixed Enemy AI not engaging the helicopter

Opdatering: 18. dec. 2024 kl. 7:35

v0.7.3 Changelog
(.2 was merged into .0)

MAJOR FEATURE UPDATE
ACRE Integration
- ICS for limited cargo seats
- Troop Commander seats with access to ICS & personal radio booster (UH60M & MH60M)
- Improvements to Copilots radio functionality
- Radios no longer tied to FFCS system, in fact, please avoid using that and use the FMS instead.

Modded Keybinds
- Most cockpit switches
- FLIR
- Flight Director
- MFDs


CHANGES/FIXES/IMPROVEMENTS

Audio
- Various config and script improvements
- Fix remoteExec call use

HAAR
- Compatibility with USAF Tankers module
- Removed bespoke AAR Functions and KV-44 Blackfish variant

M230/30mm
- ACE Frag settings for the 30mm have been adjusted to stop inadvertently killing DAP Pilots
- 30mm Ammo Config now matches the Apache Longbow Project config (they're the same weapon)
- Removes AP variant of the M230. Ammo Config above contains an AP submunition
- Base Class for 30mm Ammo changed
- 30mm Tracers Removed

M134 Minigun/Door Guns
- Updates Tracer count to 1-in-5
- Removes Minigun EOTech Sights
- Fixes Minigun Burst continuing after releasing the trigger
- Door Guns now have realistic traversal and elevation limits. Limits are the same for Turned In and Turned Out modes

AI Engagement
AI should now target the helicopter (more) appropriately. As of this build, most vehicles will engage the helicopter now. Only infantry that will engage the aircraft are AA and AT Launcher Rifleman. Please continue to provide feedback to Discord!

Virtual Garage/Editor
- Removed Broken "Remove Cockpit Door" Garage Option | Replaced with Individual "Hide L/R Cockpit Door" Option
- Added "Close L/R Cabin Door" Garage Option
- UH Variants spawn with cabin doors closed
- Removed Garage Options to Add/Remove MH/HH-Specific Parts to all variants (with exception of the ERFS Tank). In-game removal of the Probe remains unchanged.
- Added the different variants to the Virtual Garage
- Removed the OPFOR Variants of the aircraft

MFD/Interaction
- Topo Maps for the TAC uploaded at 4k as a temp fix for 8k not working
- Removed ACE LST Function to avoid confliction with the MFD-Based LST Feature
- Fixed Help UI showing up unwantedly on seat swap
- Fixed Interaction setup not running on seat swap
- Fix IVHMS Scroll Wheel action not displaying when no battery power is applied
- JVMF Delete Message function added
- Skis can be added via ACE

Miscellaneous
- ACE/CBA Minimum Version Requirement added after missile guidance update
- *Changes to some weird spellings
- MEDEVAC Variant renamed to HH-60M
- Transferred Debug settings from Framework Addon Options to the H60 Addon Options

Opdatering: 14. okt. 2024 kl. 0:41

Release 0.7.0 Changelog

Added:

Sounds
- Massive Sound overhaul and miscellaneous sound fixes thanks to @twaaren

Addon Settings
- Addon setting to enable/disable autostart function

Weapons
- ROF mode display for miniguns on DAP

FMS
- Delete button for current waypoint on FMS

Bug Fixes

FLIR
- FLIR will deploy regardless of playtime
- FLIR not unstowing/JVMF breaking with custom cTAB versions (Issue #420)

ESIS
- ESIS now starts up when AC Power is Applied, not when the STBY INST Switch is moved to ARMED. Additionally, the ESIS is powered by a battery. Should you lose AC power and the switch is armed, the ESIS should stay on for approximately 30 minutes.
- ESIS not functioning if autostarted
- ESIS conditions

Cockpit
- Starters will not engage unless the PCLs are in the OFF position
- Fuel value discrepancy. (Issue #413)
- HMD Monocle conditional checks (monocle showing in 3rd Person & flir)
- APU not burning fuel when running
- ACRE Racks not available to copilot
- Cursor not recentering after trackIR mode disabled
- Seats not unlocking after removing cargo (Issue #385)

Sounds
- Sound attenuation in copilot seat (copilot no longer sounds like they're outside the aircraft)

Weapons
- ACE Hellfire Errors from ACE 3.18 Update

Miscellaneous
- Some debug messages showing despite debug setting off
- Various script errors were fixed

Opdatering: 11. okt. 2024 kl. 7:56

Only change made was a fix for the Hellfire errors caused by the ACE Update. This update is small to minimize impacts to unit operations this weekend. We will reassess Dev after the weekend on whether it is ready to push to Stable.

Opdatering: 11. okt. 2024 kl. 7:53