Arma 3
Hatchet H-60 pack - Stable Version
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Update: Sep 29, 2022 @ 6:25am

Changelog can be found here https://github.com/Project-Hatchet/H-60/releases/tag/v0.6

Update: Sep 29, 2022 @ 4:59am

Update: Apr 11, 2022 @ 7:38am

Changelog:
- Fixed Debug messages now off by default
- SFM+ stab profiles tweaked
- Fixed EICAS - labels now show Np1 & Np2 correctly
- Fixed HMD - synced Q value displayed to EICAS
- Added HMD - Show Q1 & Q2 in both AFM & SFM
- Fixed PCL Idle detent missing in SFM+
- IVHMS moved to EICAS
- CCFS moved to EICAS
- FLIR moved to TAC
- SFM+ Torque tweaked
- Handoff to copilot fixed

Update: Mar 31, 2022 @ 11:33pm

Current release: v0.5.1 - ARCADE
CCFS (Counter Crew Fatigue System / Pong): This is a fully functional pong game integrated in to the MFDs.
The CCFS can only be used on the inboard MFDs (number 2 and 3).
The CCFS can be accessed from the PFD page, using the bezel key in the top right. The controls are your TAC map slew up and down controls. It can both be played against other human players, and against a rudimentary AI.

IVHMS:
Integrated Vehicle Health Management System. This is a page with debug information inspired by the real blackhawk. It can be accessed through the action menu(if cockpit interaction breaks), or the PFD page through a top bezel key. It will show on all MFDs at the same time, as it overrides a lot of rendering code.
This does not add any in-game relevant capability to the blackhawk, but is used for bug reports.

Full function SFM Autopilot:
The flight director now works on standard flight model. On SFM it also gains the additional features of the IAS and HDG hold modes. AFM functionality remains unchanged.

Navigation Display:
An MFD page meant for navigating. It displays RWR, waypoints, and hover symbology. Display mode can be cycled through one of the top bezel keys. The right bezel keys allow waypoint cycling.

ESIS Boot sequence:
The ESIS on startup will now play a little boot sequence - no functionality changed

Engine Cowl Art:
Through the eden editor object properties, engine art can be selected, inspired by the 160th SOARs engine art in Mogadishu

MP Compatibility for waypoint cycling
There was previously a bug where if someone who isn't the group lead changes the selected waypoint, it'll reset after a couple seconds, this should be fixed now

SFM+
The same engine simulation system as on the apache mod. Adds realistic engine readouts and torque limits to the helicopter. SFM+ takes helicopter weight in to account, meaning a fully loaded DAP will need a lot more handling care than an empty slick.

TAC Overhaul:
Improved maps for the map display
Improved iconography for blue force tracker
CTAB BFT integration - when using CTAB, your TAC map will show the same units visible on CTAB (other markers are not synced)

CTAB - JVMF Integration:
Any marker placed in CTAB(only tested on TF_Ghost_1_4_1 upload) will be sent to the JVMF system as a POSREP message, and as such waypoints can be created from it.

Minor Fixes:
- Rotor collision bug fixed
- General improvements to the MFD UIs
- Improvements to materials used
- EICAS page overhauled

Update: Feb 15, 2022 @ 6:19pm

Fixed pylon-related RPT spam
Fixed turn in/out for pilot/FFV seats

Update: Jan 7, 2022 @ 6:39am

Added:
+ Adjust pylon position action https://github.com/Project-Hatchet/H-60/pull/251
+ APKWS and DAGR with ACE missile guidance
+ Hellfire L and N textures
+ Shadows for exterior bits

Fixed:
^ SFM handling too sensitive
^ Pilots cannot go into full screen camera
^ Rotor collision too low
^ AFM pedals animation reversed xD
^ Cabin doors PhysX, can now shoot/throw through open cabin doors
^ Left gun no muzzle flash
^ ViV was not working

Tweaked:
* Main gear now droop further
* Decreased interaction radius for Master Caution
* Prevent LOD switch on ADS when FFV
* Cabin doors are flush with hull when opened
* Turrets are no longer customizable in Garage

Update: Dec 24, 2021 @ 2:56pm

Added:
+ FLIR for Copilot and PiP MFDs https://github.com/Project-Hatchet/H-60/pull/230
- Improved slewing
- Stabilize Camera to position or object, default Ctrl + T
- Scripted camera vision mode, default N
- PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N
- Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse
- CBA keybinds for pip slewing and entering scripted camera
- sling load camera in MFD
+ Garage customization of textures and parts https://github.com/Project-Hatchet/H-60/pull/236
+ Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk
+ TAC map functions https://github.com/Project-Hatchet/H-60/pull/198
+ MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg
+ Eden attribute to set door numbers https://github.com/Project-Hatchet/H-60/pull/190
+ Interaction to move between cockpit and cabin https://github.com/Project-Hatchet/H-60/pull/204
+ CBA setting to suppress debug messages

Fixed:
^ Hoist hook teleporting to [0,0,0]
^ GAU-21 now blocks cabin doors from closing https://github.com/Project-Hatchet/H-60/pull/231
^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side https://github.com/Project-Hatchet/H-60/pull/231
^ Doorgun sights ADS is now centered https://github.com/Project-Hatchet/H-60/pull/216#issuecomment-995445683
^ UH-60M cabin seat get in/out mempoints are now split between both sides https://github.com/Project-Hatchet/H-60/pull/224
^ Flight Director keybinds only activate in AFM https://github.com/Project-Hatchet/H-60/pull/202

Tweaked:
* On HMD, moved VSI and rescaled radar alt for better low-level https://github.com/Project-Hatchet/H-60/pull/219
* Removed empty vehicle ui box https://github.com/Project-Hatchet/H-60/pull/235
* Kimi HMD actions are now hidden https://github.com/Project-Hatchet/H-60/pull/228

Update: Mar 30, 2021 @ 6:12pm

Update: Mar 30, 2021 @ 5:48pm

Admin:
.editorconfig indent size from 4 to 2
minor version from 0.2.1 to 0.3.0
stringtables in most components
Full build resources added: binarized p3ds

Cockpit:
Stage 1 of pilotCamera-based flir for all models except UH-60M
Multiplayer view angle sync
Missile cam custom info boxes for pylon models
copilot head limit matches pilot
New HMD features including waypoint info, metric units, declutter modes, accessible through FMS

Animation Sources;
GunnerSeats_Hide
Minigun_Mount_L_hide ammo box, belt, armature
Minigun_Mount_R_hide ammo box, belt, armature
Minigun_L_hide
Minigun_R_hide

Model related:
Front wheel dampers no longer collapse
SFM has wheel brakes
Cabin doors closed and open state don't clip or leave gaps
Hoist hook no longer slingloadable
Floor FFV seats individually accessible

Vehicle-in-vehicle:
HH-60 and MH-60M viv space btween gunner seats and ERFS, blocks and is blocked by passengers in the floor FFV seats, door seats not affected
UH-60M MEDEVAC viv space from bulkhead to bulkhead, door ffv seats
Added FD RALT Toggle keybind, request your favourite here #71
Fix conflict with ACE scrollwheel handling
-Disallow loading units directly

Outstanding issues:
- vtx_MH60S, vtx_MH60S_GAU21L doorguners no vxf, but vtx_MH60S_Pylons is fine
- doorgunner seats not hidden in ViewPilot and ViewCargo LODs
- warning on entering UH60M pilot seat:
```
Warning Message: No entry 'bin/config.bin/RscInGameUI.'.
Warning Message: No entry '.idd'.
Warning Message: '/' is not a value
```

Stretcher
- Add Stretcher vehicle
- 3 variants with different animations and editorPreview
- Compatible with ViV, slingload, ACE drag and carry, load patient
- Add Stretcher inventory item
- Add Unfold Stretcher ACE Self Action, enabled by item

Doorgun
- Fix right doorgun pointing wrong way

FLIR
- Fix ui conflict with RHS MELB

SFM
- Improve brakes, maxBrakeTorque from 1500 to 2500

MISC
- Fix CRRC Assault Boat attach action


Model
- Fix rpt spam: Unsupported UVsets, autocenter agm
- Fix low-offset hellfires from RC1

Hoist
- Improve Attach Hook action distance, increased
- Improve consistency of get out position
- Improve reliability by disable the hook seat when a unit is attached already and vice versa
- Fix duplicate string

Weapons
- Add H60 versions of L and N variants of ACE Hellfire missiles

Flight Direction
- Improve keybinds by disabling them while in Zeus

Mission
- max players from 20 to 6
- default tickets from 300 to 500
- enemy spawn rate from 200% to 150%
- switched non-pylon-gau21 to additional DAP

Update: Feb 22, 2021 @ 11:29am

Current release: v0.3
Changelog: release log[github.com]