Slay the Spire

Slay the Spire

Bard
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Update: May 30, 2019 @ 11:32pm

v1.4

Balance
Relics
  • Self-Playing Flute
    • Now Queues 2 Wild Notes instead of 1.

Cards
  • Defend
    • 5(7) -> 5(8)
    • This one is actually a bug fix. I'm not sure how I never noticed Bard's Defends didn't match the base game Defends.

Miscellaneous
  • Other mods can now manually define what notes their cards should generate using CardTags
  • 4 more base game relics will appear on the Bard's character model when obtained
  • 11 Hubris relics will now appear on the Bard's character model when obtained

Bug Fixes
  • Fix Defends only upgrading by 2 instead of 3
  • Increase height of hitbox so orbs don't overlap so much
  • Fix Thick of the Fight not updating its cost when Gremlin Leader summons more minions

Update: May 22, 2019 @ 5:06pm

v1.3

New
  • Relic: Echo Chamber

Balance
Relics
  • Self-Playing Flute
    • Before: Replaces Pitch Pipe. Queued Notes are carried over between combats.
    • After: Replaces Pitch Pipe. At the start of each combat, Queue a Wild Note.

Cards
  • Shifting
    • 16(21) -> 12(16)
  • Feast of Fear
    • Swap note order to match new Vulnerability Melody
  • Flourish
    • Swap order of effects to avoid player confusion
  • Focused
    • No longer has Refund 1(2)
    • Now upgrades to Refund 1

Miscellaneous
  • Add hotkey (defaults to Q) for performing Melodies
    • Can be rebound in Input Settings
  • Make Wild Notes look fancier
  • New VFX for Song Bolt

Bug Fixes
  • Move Melody sequences out of localization
  • Fix Pitch Pipe not working on other characters
  • Fix Block (M) Melody using the same art as Block (S)
  • Fix rendering Notes in card descriptions for ZHS
  • Fix Prismatic Spray not respecting max hand size
  • Fix Reverse Gravity animation not working on Bronze Orbs
  • Fix Solo being cancelable, causing you to waste
  • Fix Discordant Voice not triggering on Wild Notes
  • Fix Harmonious Voice not triggering on Wild Notes

Update: May 19, 2019 @ 9:48pm

v1.2

Balance Changes
Melodies
Notes: A = Red/Attack, B = Blue/Block, U = Green/Buff, D = Orange/Debuff
  • Damage (S)
    • A, D -> D, A
  • Damage (M)
    • A, D, A -> D, A, A
  • Weaken
    • D, A -> A, D
  • Vulnerability
    • D, B -> B, D
  • Draw
    • D, U, U -> U, D, U

Cards
  • Covetous Aura
    • Remove healing to avoid players stalling for health
  • Silence
    • Only lasts for 3 turns
  • Buckler Bash
    • Now requires player to lose Block before dealing damage
  • En Garde
    • 10/10 -> 7/7
  • Off-Key
    • 10/10 -> 8/8
  • Death Metal
    • Increase cost: 1 -> 2
    • Decrease damage on upgrade: 4 -> 3
  • Reverse Gravity
    • No longer decreases cost on upgrade
    • Now increases damage on upgrade: 15 -> 18
  • Greatness
    • Decrease Inspiration: 100 -> 75
    • Upgrade increases Inspiration to 100 instead of giving 2 Inspiration
  • Vicious Mockery
    • Change order of effects/notes to match changed Weaken melody

Miscellaneous
  • Add SFX/VFX to Shout

Bug Fixes
  • Fix melody panel being covered my city foreground
  • Fix Buckler Bash not triggering Glyph of Warding
  • Fix WishAction not being localizable

Update: May 18, 2019 @ 7:02pm

v1.1

  • New Relic: Oil Painting
  • Fix Reverse Gravity animation being affected by frame rate
  • Fix Bestow Curse wording

Update: May 18, 2019 @ 2:49pm

v1.0.3

  • Fix Balestra deleting strength when player has no dexterity
  • Fix Blink description on upgrade
  • Fix Strange Harp applying 0 weak/vulnerable
  • Tweak Covetous Aura wording
  • Fix Mnemonic Vestments action wording
  • Maybe fix note panel getting permanently locked sometimes
  • Fix 1 frame flash when opening melody select screen

Update: May 18, 2019 @ 12:56am

v1.0.2

  • Fix Glyph of Warding not activating between multi-hits
  • Give other characters a Note Queue once they gain Notes
  • Fix crash with Balestra

Update: May 17, 2019 @ 4:49pm

v1.0.1

  • Fix being able to spam click the Note Queue.
  • Fix Shout losing its Debuff Note early.

Update: May 17, 2019 @ 4:10pm

v1.0