Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Jul 28, 2019 @ 8:47am

--Fixed Game over to show at the correct time.
--Tweaked the main Setup Menu a little bit
--Scenario details on setup menu now list what the special rules for terrain tiles will be.
--made Terrain Tiles lock when played upright.
--Made card draw wait a few frame until after the shuffle
--Added "First Conquest" Solo scenario

Update: Jul 22, 2019 @ 10:30pm

-Removed a refernce card from Volkare's bag that was no longer needed.
-Made the "end turn" button go dark when you have no cards to play and no deed deck to draw from.

Update: Jul 21, 2019 @ 7:43am

-Converted the table and extensions to one single table. Had a go at making it look magical.

Update: Jul 20, 2019 @ 8:30pm

-Added Hi Res Artifacts Cards
-made face down cards in play area get deleted
-Added "Play Area Rules" popup

Update: Jul 20, 2019 @ 3:40am

-Upgraded advanced actions and Spells to Hi Res textures.
-Did a tone of work converting my individual variables in to a single table format. no change to game play, just helps with code readability as this project gets bigger and bigger.

Update: Jul 19, 2019 @ 8:40am

-Got the pop up notice board behaving better
-fixed the tactic crashing problem

Update: Jul 18, 2019 @ 4:03pm

--Fixed error with night tactics
--Changed "Choose" color to "Change" Color in the pop up note

Update: Jul 17, 2019 @ 8:14am

-Added info box at last moment before end of round.
-Got day tactic 4 to run automatically at end of turn. No need to increase hand size.
-added info box for player with this day tactic 4

Update: Jul 16, 2019 @ 5:39am

-Hi Res Elite unit cards
-Improved setup menu, now displays information about the scenario.
-Start Button now says if you are starting Solo, Coop, or Comp type game.

Update: Jul 13, 2019 @ 6:31am

-All the starting deed decks have Hi Res scans now.
-Removed Volare’s options until you select his scenarios