Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
1,616 Comments
SoverFA Apr 21 @ 6:48am 
I found the solution in one of thje discussions, now works. Thank you all for this amazing work, its astounding
Tuff-Luck  [author] Apr 21 @ 6:34am 
My guess is you have downloaded a custom Spanish language. Try again with the standard {es} - Spanish. It's too difficult a task to support different versions of the same language I'm afraid.
SoverFA Apr 21 @ 3:58am 
I have my language setting in spanish, but still the game is in english, how i do to play the game in spanish
amalloy Apr 11 @ 12:23am 
Fantastic mod, gotta be the best I've played for any game. The scripting handles tons of tedious things for you expertly, and if you make a mistake or disagree with the script, it always respects your choice to move stuff around yourself to get things back in the right state.
The Wise Wolf Mar 27 @ 3:13pm 
@Firat
Iirc the language is based on your TTS language (if it's available).
Firat Mar 27 @ 2:55pm 
How can I change the language to german in game? Is it possible tho?=
Le Quack Mar 24 @ 9:55am 
esto es increible
Khalthehunted332 Mar 13 @ 10:51am 
You do great scripting! These games need to focus more on scripts like in this game!
Tuff-Luck  [author] Mar 12 @ 9:02pm 
That would be great, all my skills are in scripting, not you tube videos. The few things out there are pretty old too.
Khalthehunted332 Mar 12 @ 8:54pm 
Ok I think I found the problem. My resolution maybe was too low or there was something in the options maybe?? Anyway Now I can try and figure out how to play this game right and maybe I'll make a 10 min tutorial about it and put in on youtube. (ALL THE OTHER ONES ARE 1 HOUR!!):UnhappyMask:
Tuff-Luck  [author] Mar 12 @ 7:32pm 
Once the mod has fully loaded, a menu pops up automatically. My guess is my mage knight splash screen was covering your load % and you didn’t quite reach 100%. Otherwise it might be something stopping the scripts from running within your settings?
Khalthehunted332 Mar 12 @ 6:13pm 
How do you start the game? Am I on a wrong resolution? What should I use? How do you start or get menus?
imuyue2050 Mar 11 @ 12:21am 
Thanks for the reply, unfortunately there is no save file, in a future game I will pay attention to the possible reasons you said
Tuff-Luck  [author] Mar 10 @ 4:23pm 
End game conditions are checked each turn by counting the shields on the city cards to see if it matches the monster count. Could one have fallen off somehow? It’s hard to replicate at my end, but if you have a save file you can send me I can investigate it further. Normally I’d ask you to rewind time to before the error, but your error is happening during one of the city fights, many turns ago I imagine.
imuyue2050 Mar 10 @ 10:34am 
Hi, when I played solo conquest there were a few times when I conquered two cities,it still prompted that the game failed and I don't know why.
avatar__007 Mar 6 @ 10:15pm 
Ah sorry, no I didn't save the game file. I played another scenario and it worked correctly, so I believe that the mistake was mine during play. I may have shoved a piece where it didn't belong and probably prevented the script from counting off all of the enemy pieces to know that the conquest was complete.
Tuff-Luck  [author] Mar 6 @ 6:59pm 
avatar__007, that sounds like a bug to me. I don’t suppose you saved your game and could share it with me? I believe you could have manually dropped shields and got the script back in order. I try to read the board to work out what the script should do next.
igiboy76 Mar 6 @ 10:39am 
Hi. Can you post a picture from the link below that shows which two special cards belong to each hero? It's easy to remember the 16 basic cards, but it's hard to remember which two cards are special for each hero. When the game starts, and I don't draw any special cards in the starting 5 cards, then I don't know which are the exact special cards in the deck because that's what the strategy depends on.
https://boardgamegeek.com/thread/3206810/character-unique-cards
avatar__007 Mar 3 @ 11:06pm 
Fantastic mod, first time playing.

Did I do something to break a city script? Playing First Conquest, I went through the following steps:
Moved my hero onto the city model on the map, which initiated the siege. The monster chits were automatically moved to the player mat as usual, and the summary of reward fame and reputation loss was recorded as normal.
Played cards, etc. and defeated all of the defenders. I left all the defenders in the player area as usual. End turn. Cleanup routine removed all monsters (3) but only added two shields to the city card, retreated my hero onto the city card as well. It did not automatically give me extra card draw (should have been +2 per the rulebook). Scenario does not appear to be complete either?
Tuff-Luck  [author] Feb 4 @ 11:30pm 
You sure can. But it’s done through Tabletop Simulator (not my mod through scripting), It saves all the data needed to continue from where ever you are in the game. Try the TTS buttons across the top of the screen.
ClouD Feb 4 @ 3:18pm 
I can't seem to find a way to save the game. Is it possible to do so?

Great game btw
Tuff-Luck  [author] Jan 21 @ 7:36am 
Thanks bc, it's fixed now.
bc Jan 20 @ 11:46am 
Still have the same error when i try to enable Rise of forgemasters :[
Tuff-Luck  [author] Jan 18 @ 4:53pm 
Fixed now. I was testing the Chinese word wrap, and left the settings turned on.
Ynead Jan 18 @ 6:09am 
Latest update partially broke setup.

When launching a new game, it seems to enable most variant options (weather, quests, random tile orientation, quest,etc). it also only offers 3 spells / advanced action even with 2 players + 1 dummy.

Arythea also seems to randomly disappear from MK choice during setup.
Tuff-Luck  [author] Jan 16 @ 3:20pm 
Sorry, I fixed it last night. I just forgot to reply. It was just the new Volkare won check I Added being to keen to trigger.
The Wise Wolf Jan 16 @ 11:55am 
@piersephFAN
Hmm, I just started the scenario to check and went through two turns for me and volkare without issues.

Are you doing anything unusual in the setup?
piersephFAN Jan 16 @ 4:43am 
When playing "Volkare's Return" Solo. I always get "Volkare has conquered the city. You have Lost. Game over." message just after my first turn.
Tuff-Luck  [author] Jan 9 @ 7:29am 
Thanks, it's fixed now.
伊希尔杜的克星 Jan 9 @ 4:19am 
Error in Script (Global)function <setupGame>:
chunk 4:(194,88-90):attempt to index a nil ualue
Tuff-Luck  [author] Jan 4 @ 11:17pm 
Thanks, I've fixed the translation. Would you be interested in doing more translation work? There's a discussion thread about it here:-
https://steamcommunity.com/workshop/filedetails/discussion/1721301081/3083256496954578110/
伊希尔杜的克星 Jan 3 @ 4:38am 
correct translation:每种颜色的一个基本水晶和一个法术
Tuff-Luck  [author] Jan 2 @ 9:00am 
抱歉,但获得每种颜色的一个法术似乎不太对。我是使用 Deepl 翻译软件翻译此条目。可能翻译得不好。如果您能提供更正后的句子,我可以将其粘贴到我的 mod 中。您的句子甚至可以用更符合您喜好的措辞,而不是那么英语化。- 此回复是从英语翻译过来的。

[Sorry, but gaining a spell of each color doesn't seem right. My translation for this entry was done using using Deepl translate software. It may be a bad translation. If you give me your corrected sentence I can paste it into my mod. Your sentence can even be phrased more to your liking, and not so English. - this reply was translated from English.]
伊希尔杜的克星 Jan 2 @ 4:33am 
翻译错误:一个废墟地块,击败奖励的 正确翻译应该是每种颜色的一个基本水晶和一个法术
AlexGrinnn Dec 30, 2024 @ 4:52am 
Def_Oz 23 дек в 13:37 писал про ошибку. У меня сейчас такая же. на плитках текст ИССЛЕДОВАТЬ отображается - ?????????, произошло после того как использовал перемотку хода
Tuff-Luck  [author] Dec 29, 2024 @ 10:49pm 
Glad you like it. The Russian translation is only half done, so expect it to get better as time goes by. My translator is doing great work and keeps me busy trying to keep up. It's led to lots of improvements to the size of various interface items which is helping all players.
(Рад, что вам понравилось. Перевод на русский язык выполнен только наполовину, так что ожидайте, что со временем он станет лучше. Мой переводчик отлично справляется со своей работой и не дает мне скучать, стараясь не отставать. Это привело к улучшению размеров различных элементов интерфейса, что помогает всем игрокам.[Deepl translated])
AlexGrinnn Dec 29, 2024 @ 8:42am 
это просто топ мод для любителей этой настолки. есть физическая копия,но она занимает очень много времени для раскладки и надо много всего держать в голове. А тут почти всё автоматизировано - что сокращает время в партии в двое ,а это даёт полностью насладится игрой.
Tuff-Luck  [author] Dec 24, 2024 @ 4:55pm 
Google traducido - cambias el idioma de Tabletop Simulators y mi mod intentará emparejarlo.
fantasiafinal Dec 24, 2024 @ 10:03am 
como pongo el juego en español?
Tuff-Luck  [author] Dec 23, 2024 @ 3:13pm 
My version is working, and no one else is mentioning it, so I'd look to some glitch on your computer. I've been adding new code so never say never. Keep reporting anything strange it all helps focus my attention.
Def_Oz Dec 23, 2024 @ 2:37am 
Thank you for this amazing mod. I've played many games with it, but today when I tried it again, the "explore" buttons on the unrevealed map areas are no longer showing. I tried turning mod cache off and re started a new game, but nothing. Is anyone else having this issue?
Ynead Dec 8, 2024 @ 8:16am 
Amazing, ty for your hard work
Tuff-Luck  [author] Dec 8, 2024 @ 7:41am 
I was confused until you mentioned Rise of the Forgemaster, then it clicked. Should be fixed now.
Ynead Dec 8, 2024 @ 5:41am 
It seems like the bug is linked to the "Rise of the Forgemasters" expansion.
Ynead Dec 8, 2024 @ 5:25am 
Hey, thanks for the mod

Small issue since last update added volkare city as a possible city (so up to 5 max city per game) :

It seems like it broke the script if fewer than 5 city tiles are used in a game. SO far I've only tried and encountered that bug when playing coop.

To reproduce bug :

Set-up the game as follow :
-1 MK in pos 1
-1 MK in pos 2
-1 Dummy Player
-Conquest
-Start game
-Get the following error message :Error in Script (Global): Object reference not set to an instance of an object.
Set-up just doesn't happen. No tiles in the pull, no map, etc.
Tuff-Luck  [author] Dec 7, 2024 @ 7:31am 
No plans. I won't be adding anything until I've purchased my own copy, but I have a feeling it will require a fare bit of "exceptions to the rules". A coders worst nightmare...
69 Dec 7, 2024 @ 3:38am 
Great mod! Are there any plans to add the newest expansion? (Apocalypse Dragon)
Adzi Dec 5, 2024 @ 2:00pm 
No. You can play this solo - you just need to set up the Dummy Player in the setup.
Trace Katral Dec 5, 2024 @ 8:11am 
Amazing mod. However this is one of the top Solo board games of all time. Yet you need 2 to play.
The Wise Wolf Nov 12, 2024 @ 12:45am 
@joe_momma
You could just teach them on Coop Conquest (or Blitz Coop Conquest). Though I get wanting to use First Reconnaissance becasue of the gradual reveal of sites.

Honestly, it might be better that there is no dummy in that scenario, as it's gonna be one less thing to think about for your friend (and Mage Knight can be daunting at first). And explaining the dummy itself once you move to a normal scenario is like, 3 sentences.