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Iirc the language is based on your TTS language (if it's available).
https://boardgamegeek.com/thread/3206810/character-unique-cards
Did I do something to break a city script? Playing First Conquest, I went through the following steps:
Moved my hero onto the city model on the map, which initiated the siege. The monster chits were automatically moved to the player mat as usual, and the summary of reward fame and reputation loss was recorded as normal.
Played cards, etc. and defeated all of the defenders. I left all the defenders in the player area as usual. End turn. Cleanup routine removed all monsters (3) but only added two shields to the city card, retreated my hero onto the city card as well. It did not automatically give me extra card draw (should have been +2 per the rulebook). Scenario does not appear to be complete either?
Great game btw
When launching a new game, it seems to enable most variant options (weather, quests, random tile orientation, quest,etc). it also only offers 3 spells / advanced action even with 2 players + 1 dummy.
Arythea also seems to randomly disappear from MK choice during setup.
Hmm, I just started the scenario to check and went through two turns for me and volkare without issues.
Are you doing anything unusual in the setup?
chunk 4:(194,88-90):attempt to index a nil ualue
https://steamcommunity.com/workshop/filedetails/discussion/1721301081/3083256496954578110/
[Sorry, but gaining a spell of each color doesn't seem right. My translation for this entry was done using using Deepl translate software. It may be a bad translation. If you give me your corrected sentence I can paste it into my mod. Your sentence can even be phrased more to your liking, and not so English. - this reply was translated from English.]
(Рад, что вам понравилось. Перевод на русский язык выполнен только наполовину, так что ожидайте, что со временем он станет лучше. Мой переводчик отлично справляется со своей работой и не дает мне скучать, стараясь не отставать. Это привело к улучшению размеров различных элементов интерфейса, что помогает всем игрокам.[Deepl translated])
Small issue since last update added volkare city as a possible city (so up to 5 max city per game) :
It seems like it broke the script if fewer than 5 city tiles are used in a game. SO far I've only tried and encountered that bug when playing coop.
To reproduce bug :
Set-up the game as follow :
-1 MK in pos 1
-1 MK in pos 2
-1 Dummy Player
-Conquest
-Start game
-Get the following error message :Error in Script (Global): Object reference not set to an instance of an object.
Set-up just doesn't happen. No tiles in the pull, no map, etc.
You could just teach them on Coop Conquest (or Blitz Coop Conquest). Though I get wanting to use First Reconnaissance becasue of the gradual reveal of sites.
Honestly, it might be better that there is no dummy in that scenario, as it's gonna be one less thing to think about for your friend (and Mage Knight can be daunting at first). And explaining the dummy itself once you move to a normal scenario is like, 3 sentences.