Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Jan 16, 2020 @ 2:49pm

- fame tokens deploy in a stack until I can fix the spread across various cell sizes

Update: Jan 16, 2020 @ 2:48pm

• Fixed Artifact claim error
• Fixed Greatest Relic Hunter score for Competitive Games.
• Made Greatest Relic Score Black for Solo and Co-Op
• Made Relic hunter score center across all players.

Update: Jan 15, 2020 @ 8:55am

• Added Option for starting at a higher level, which is needed for "Lost Relic" scenario.
• Optimized UI Code so other players can see what is happening in the interface.
• Removed the UI broadcasts.
• Removed skills from dummy when using him in coop (ie not solo)
• Changed the command stack to a scalable bag, so they draw face down.
• Added help note to player board(s) and removed it from above the interface

Update: Jan 10, 2020 @ 2:15pm

• Fixed new timing code not filling the offer at end of round.
• Stopped Night tactic 6 looking for data after it had been removed.

Update: Jan 10, 2020 @ 3:36am

• Moved Conquest Scenario to be default scenario.
• Made all option check boxes keep there settings when changing scenario's.
• Reworked the Offer filling code to be more robust, and avoid double dealing.
• Made Mana dice re-roll code work before the game has started to avoid timing issues
. • Fixed an issue when placing a village unit in the first draw of scenario "First Encounter"

Update: Jan 9, 2020 @ 2:36am

• Day/Night now applies during the First Setup, not the Second Setup.
• Second Setup delayed a bit more to see if It can stop the offer cards pilling up.
• Score panel fixed sizing problem when second player has a score but first does not.

Update: Jan 8, 2020 @ 3:10pm

• Terrain tile stack generation now handles removed Lost Legion Terrain Tiles.
• Deck arranging for certain scenario's now handles removed Lost Legion Cards.
• Moved cards out of the offer tracks and adjusted the timing a little

Update: Jan 8, 2020 @ 6:41am

Update: Jan 7, 2020 @ 6:10am

• Added button and script to Day Tactic 2.
• Night Tactic 2 will run during and turn sequence or draw 1.
• Dummy crystals will tighten up based on the amount of rounds in the game.
• Allowed "Custom" Scenario to Load the Main UI
• Changed "Custom" Scenario default values
• Fixed typo on one Advanced Action Description, stuffing up dummy draw.

Update: Jan 6, 2020 @ 6:16am

• Changed the order of Mage Knights in the drop down to match their release order.
• Separated all Lost Legion Items.
• Changed "Lost Legion Monster" option to "Remove Lost Legion Expansion"