Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Showing 541-550 of 668 entries
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Update: Jan 4, 2020 @ 5:55am

• Locked the score button during tactic selection, as it will change the order for tactic selection
• Night Tactic 6 claims the last single card face down now.

Update: Dec 29, 2019 @ 3:41pm

- Fixed monster tokens not merging properly

Update: Dec 29, 2019 @ 6:05am

• Fixed an error when claiming night tactic six stored cards
• Fixed an error when playing extra city tiles after megapolis's have used all the cities.
• Stopped Token being played to rotated terrain tiles with megapolis.

Update: Dec 15, 2019 @ 2:45am

- Fixed another night tactic 6 problem. If playing normally you won't even encounter it.

Update: Dec 13, 2019 @ 5:59pm

• More cleaning,
○ Reworked Dummy / Volkare object deploying to be based on the dummy board.
○ Updated Necropolis to have a standard 6 character GUID.
• Added help note above fame and reputation.
• Score text spacing made a little tighter

Update: Dec 11, 2019 @ 4:57am

• Major code Clean up. No change to game play, but helps my sanity
• Dice re-roll to have half standard colors is done quicker now.

Update: Dec 9, 2019 @ 2:04am

• Night tactic six buttons won't show if dummy selects it
• Efficiency end round not called Score applied every round.
• Shields dropped on monastery won't lock anymore.
• Add help button to get back the info popups.

Update: Dec 6, 2019 @ 3:01pm

• Night tactic six button won't show up when in the remove zone.
• Efficiency and Volkare score text color is back to black again.

Update: Dec 6, 2019 @ 2:33pm

• Fixed the notice appearing to bounce in or out sometimes
• Wounded units are worth half individually now, not as group.
• Efficiency scoring includes your current round in the count (not the score)
• Night tactic 6 will just claim the cards when there is no other option
• Day tactic six UI buttons need a card played or discarded now.

Update: Dec 4, 2019 @ 3:17am

• Made score board only show for player(s) who have clicked it.
• Made the player relevant pop up notes only show for that player.
• Removed fame needed to level from the Control UI, when you reach level 10.
• End turn button only activates if you have played or discarded a card.
• Added tool tips to the End Turn and Round Buttons to help explain why they might not be active.
• Fixed night tactic six trying to turn on it's buttons after it was removed.
• Fixed night tactic six showing the claim button if the deed deck is empty.
• Banner cards not dropped at bottom of units will be treated as ordinary cards again.
• Fixed the scoreboard being too long under certain conditions
• Made the scoring routine read banners on units.