Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Feb 12, 2020 @ 7:27am

• Skill Bags match the size of the skill tokens now
• Cleaned the position and rotation values for all the text objects. Some were floating.
• Updated Dark Crusader Faction Leader with snap points and new Hi Res textures.

Update: Feb 12, 2020 @ 7:27am

- Set the leader's starting states back to 13

Update: Feb 8, 2020 @ 5:12am

• Night tactic 2 detects a manual draw now.
• Matched scaling bags to their content's sizes. Terrain stack got bigger, Monster Stacks got smaller.
• Made Clock Bigger and tilted it for easier reading.
• Unit Claim will give a warning if claiming a unit from a location you are not on.
• Shades of Tezla Leader scoring notes fixed.
• Shades of Tezla rewards counted in the scoring.
• Removed most Zone creation during scoring.
• Increased inventory Zone size up over the mage image.
• Added 6th Graveyard for Realm of the Dead Coop 4 player, and it's monster load out.
• Fixed Graveyard bag scaling
• Changed The terrain tiles setup Rules shown in the detail setup menu
• Fixed an occasional problem setting up the terrain stack for Realm of The Dead, and Life and Death Scenarios

Update: Feb 3, 2020 @ 7:46am

• Dummy now reads his inventory, so players can adjust his results each turn.
• Reduced End Round font size when both values are double digit.
• Made the deck shrinking a bit less per round
• Removed crystals played to power units except for Magic Familiars.
• Changed Depth of hidden tactics to better avoid new table.

Update: Feb 1, 2020 @ 5:28pm

• Added Table back in to make flipping the board more spectacular.
• City scoring is now working.

Update: Jan 29, 2020 @ 8:07am

• Added Fast-Forward Conquest to the scenario list.
○ Relaxed coast rules for wedge maps.
○ Higher Level defaults to 6
○ Destroys random tactics for you.
• Trying a delayed reposition, for the high ping client problem.
• Starting at higher level with Norowas will allow one more unit before erroring to allow for his skill.
• Skill Containers get setup at the correct height now.
• Dummy Crystals are sitting on top of his card now.
• Fixed Player Count in the Info panel.

Update: Jan 29, 2020 @ 8:07am

Argh Uploaded a mid test version. read the next update

Update: Jan 28, 2020 @ 8:24am

• Made the terrain tile pile have night shading.
• Pulled terrain tiles will be shaded for day or night as needed.
• Shuffling Terrain tile stack will update it's color if the top tile changes from country to core or vice versa.
• Drop down menus update themselves, and remove mage Knights already selected
• Mega conquest can be tweaked to have megapolis's now
• Added a clock, in case you loose track of the time.
• Main menu can be reactivated by clicking the setup button in the top left. You can close and read through the scenarios and get it back up after.

Update: Jan 26, 2020 @ 5:54pm

- Made the setup move the component after locking them during setup. Before it was move then lock.

Update: Jan 26, 2020 @ 2:39pm

• Fixed one regular unit card that had bad data.
• Adjusted player setup to be a bit more friendly with multiplayer.
• Fiddled with the scale bag values a little bit.
• Removed menu Tooltips. They were getting stuck on screen when I clicked start too quick.
• Mega Conquest now auto deploys Necropolis and Hidden Valley Tokens