Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Mar 4, 2020 @ 7:41am

- Added a fame mover to Main Ui

Update: Mar 1, 2020 @ 4:41pm

• Fixed Wolfhawk's competitive skill size
• Shuffled the "All Remaining Skills" bag during setup
• Manual skill move will record it's new position properly.

Update: Feb 29, 2020 @ 5:34am

- fixed manual drawn skills giving error when dropped on player boards.
- Adjusted the label and description of the "All Skills" bag.

Update: Feb 28, 2020 @ 11:45pm

• Added leveling up automation.
○ If a mages level has increased to an odd level a command token will deploy and the hand size will be
updated.
○ If a mages level has increased to an even level skills are deployed to the communal skill area with claim
buttons to the right.
○ Snap points for Communal Skill Offer moved closer to offer and increased
• Removed delayed setup reposition as it never fully worked. Rejoin the game for now.
• Ymirgh setup won't error in competitive games.
• Removed scripts from extra tactic cards.
• Per turn skills flip back up at end of each turn.
• Per turn skills reset their position.
• Removed all the Player's Skills from the Dummy All Skills bag during setup.
• Removed all Ymirgh Skills (based on setup options) from the Dummy All Skills bag during setup.
• Removed "All Skills" bag if not playing solo.
• Moves "All Skills" bag to dummy board if playing solo.
• Start at a higher level defaults to level 2.

Update: Feb 21, 2020 @ 5:07am

• Fixed a typo in the "Terrain" Stack name
• Added Ymirgh skill tokens to All Skills for the dummy.
• Dropping the current mage's fame shield will update the UI.
• Mega Conquest won't have an error if a faction leader is drawn first.

Update: Feb 20, 2020 @ 2:47am

• Mega Conquest now sets the faction leaders to the level of the last played City.

Update: Feb 19, 2020 @ 8:09am

• Updated the intro text in the setup menu.
• Added a button to setup a New users game
• Added a button to setup a Mystery game by randomly selecting everything.
• Optimized the shield dropped on monastery code.
• Completed Faction Leader Scoring
• Fixed Multiplayer scoring counting items for all players
• "Realm of the Dead" Scenario won't put cemetery on green city glade now.
• "Fast Forwarded Conquest" now properly sets the options

Update: Feb 14, 2020 @ 12:00am

-Optimized the Score Code.
-Mazes with a shield on the outside will read correctly when scoring.

Update: Feb 13, 2020 @ 3:07pm

- Fixed Dungeon Lord Scoring
- Put coop skills in the Dummy All Skills optional bag
- Fixed Monster pug discarding error.

Update: Feb 12, 2020 @ 2:58pm

- Updated Elementalist Faction Leader Token