Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Jun 19, 2020 @ 6:06pm

• Broadcast changed when dropping shields on friendly cities.
• Instruction manual thickness reduced.
• Adjusted positions and sizing of playboard tokens
• Fort next to city calculates bonus properly when entering the city.
• Hand size broadcasts only if it actually affects your hand size now.
• Half Banner cards have half backs now

Update: Jun 19, 2020 @ 3:30am

• Fame gain will update for exploring in "The Lost Relic" and "First Reconnaissance" scenarios.
• Hand size increases are broadcast now.
• Removed "all skills" from dummy drop down if not solo
• Volkare's camp as a city Affects hand size as if it was a keep now works in coop.
• Volkare deploys without error now
• Faction Leader has Defeat messages

Update: Jun 18, 2020 @ 10:45am

• Reduced length of Volkare's arrows
• Got Cities to adjust hand size -This was a tonne of work to be summed up in just one line :-(
• Coop defeated keeps gives access to your conquered keeps hand increase bonus.
• Friendly Cities found in some scenarios give the reduced hand size bonus.
• Avatar only raises for locations that could have a returning monster token.
• Stopped dummy loading an avatar
• Flipped necropolis info card face down.
• Changed drop down update timing.
• Made city info cards and Leaders not snap to anything if moving them.
• Turned off monster pile re-shuffle when deploying monsters.
• City monster deploy, lays out nicer for all cities.
• Stopped terrain tiles drawn before setup, getting tinted night colours.
• Defeated cities broadcast a message
• Volkare's camp as a city Affects hand size as if it was a keep.

Update: Jun 10, 2020 @ 5:31am

• The three ignored cards will be cleaned if turned, and deleted if face down
• Changed coop / comp skills into states of the one token making setup a fraction quicker
• Changed the broadcast message for the keeps

Update: Jun 9, 2020 @ 5:59am

• Stopped the main menu showing up during 'Start at a higher level".
• Put a pause after "Starting at a higher level" is complete.
(I suspect this was causing the cards to change their GUID. For future reference .putObject uses an animation, but the container gets the cards immediately, so taking cards without the pause has two copies on the screen at once)
• Error checks have been put in place to skip parts of the script when the card GUID isn't recognized.
• Made the shield drop reminder situational.

Update: Jun 8, 2020 @ 5:03am

- Avatar won't rigger "entering city" on the main board now.

Update: Jun 7, 2020 @ 8:56am

• Norowas command token readies during end of round
• Reduced timings during setup
• Added broadcasts when dropping shields in the correct places
• Added updating zones to City Cards and leaders, so they can be moved where desired and still operate.
• Added broadcast when placing an avatar on a city card.

Update: Jun 1, 2020 @ 7:46am

- Face down cards get deleted again now.
- Further tweaks to Protected GUID script

Update: May 31, 2020 @ 10:37pm

- Further tweaks to Protected GUID script

Update: May 31, 2020 @ 6:37pm

- Standees and tokens now work for shields dropped on forts.