Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Jul 9, 2020 @ 5:35am

• All players can click the dummy's end of round button now.
• Claiming unit from wrong location warning is reported in the player's color now.
• Crystals will highlight when in your play area suggesting they are mana not crystals.
• Put mana dice bag back to infinite,

Update: Jul 8, 2020 @ 8:44am

• Removed Tavern background.
• Added Larger minimalist table.
• Couldn't decide which I liked better, so added a button to toggle the tables.

Update: Jul 8, 2020 @ 6:32am

• Flipping half banner cards won't toggle full size mid flip.
• Rule Tooltips removed across all states.
• Updated the error message explaining how to change seats.
• Stopped the deck shrinking again, as wounds can't be dropped in the discard pile.

Update: Jul 7, 2020 @ 5:01am

• Random Cities isn't available for Lost Relic or gauntlet scenario's.
• Drop down scenario option won't have blitz in the scenario name when making a second choice.
• Lost Relic Scenario Removes City cards, models, and reminders.
• Rule book open script won't error if the page is already open.
• Somehow lost the changes I made a few patches ago, re adding them again:-
○ Prevented Druid Nights having Start at Night Variant for Mystery Solo
○ Forced Fast Forward conquest to start at night
○ Adjusted the Odds for Variants to be selected for the Mystery Solo Game to 3 in 10.
○ Starting at a higher level adjust the hand size accordingly.

Update: Jul 6, 2020 @ 8:33am

• Updated Coop and Comp skill descriptions.
• Did a grammar pass of all the skill descriptions.
• Coop and competitive skills found in play area at end of turn are cleaned to the next player.
• Coop skills that have been used by another player get returned to the owner.
• Crystals on skills that expect them will travel with the skill, and be deleted after doing the rounds.
• Added Master of Chaos Skill's other states to skill database
• Manual Hand size increase now deals correctly
• Rules all open to the matching page for a scenario.
• Shields dropped on city hex won't report the relic message when not playing Lost Relic scenario.
• Friendly cities get a shield from every player when found.

Update: Jul 1, 2020 @ 5:54am

• Dummy draw code only reads crystals on his card now.
• Coop skills update their description when used in solo games.
• Setup positions are now forced to use the central two first, then the external two.
• Removed 'Position"' from setup menu Mage selection.
• Changed setup option to '- Include Shades of Tezla Monsters'.

Update: Jun 27, 2020 @ 8:15am

• Updated scoring code to use ".tag" instead of ".name" to detect cards.
• Prevented Druid Nights having Start at Night Variant for Mystery Solo
• Forced Fast Forward conquest to start at night
• Adjusted the Odds for Variants to be selected for the Mystery Solo Game (3 in 10).
• Starting at a higher level adjust the hand size accordingly.

Update: Jun 23, 2020 @ 4:42am

• Hand size now remembers any manual adjusts when avatar is dropped.
• Adjusted the play area detection of cards to allow modded cards to be used.

Update: Jun 22, 2020 @ 9:19am

• Changed offer refresh to use putObject when discarding cards.
• Volkare now updates the UI properly
• Above standard hand size will have a different color.
• Claim button refresh doesn't happen when claiming a unit with no command tokens available

Update: Jun 20, 2020 @ 11:50pm

• Adjusted the 9 saved camera positions.
• Added Special icon to "Explosive Bolt" and "Power of Crystals".
• Added Graphic buttons to setup menu.
• Fixed Main UI not updating when claiming rewards