Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: May 16, 2020 @ 1:51am

• Rep Loss for purple monsters recognizes if it’s a mage tower or drawn monster now
• Menu now changes from gain to lose reputation as needed.
• Changed Offer Labels to make it less confusing
• Added some lines to make Offer and skills more readable.

Update: May 15, 2020 @ 8:02pm

• Fixed "Retuned" Typo

Update: May 14, 2020 @ 6:54pm

- Fixed "Grestest" Typo

Update: May 13, 2020 @ 7:40pm

- Put an error catch in if using the skill token differently to how I assumed

Update: May 13, 2020 @ 6:05am

• Made buttons click
• Created buttons for day tactic six
• Made end game toggle available at all time

Update: May 12, 2020 @ 5:32am

• Volkare doesn't trigger location events like a player would.
• Updated Main Ui with some button graphics

Update: May 8, 2020 @ 10:26pm

• Steady Tempo, Crystal Joy and Mystery Box will be left for the player to decide if they want to discard or not
• Wounds are subtracted from the final score now.(Not added)

Update: May 2, 2020 @ 9:55am

• Hand size updates based on avatar location to conquered keeps.
• Broadcast when placing a shield on a keep lets you know the script recognized it.
• Removing shields from monasteries and keeps will undo the action
• Hand size resets after each turn.

Update: Apr 30, 2020 @ 8:51pm

• Night tactic two won't auto function if end of round called

Update: Apr 26, 2020 @ 7:50pm

• Dummy having long night won't use the tactic.
• Glades need to be cleansed for them to give crystals now
• Splash screen mentions the mod caching trick now