Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Showing 461-470 of 669 entries
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Update: Apr 26, 2020 @ 2:12am

• "Realm of the Dead" Scenario Deploy Monsters face down to Graveyards.
• "Lost Relic" only uses the fame part of the blitz rules now.

Update: Apr 25, 2020 @ 8:48pm

• Fixed relic scoring for Lost Relic Scenario
• Changed scoring ":-" to just":"
• Lost Relic places face down dragons on cities now

Update: Apr 24, 2020 @ 5:46am

- All skills variant for dummy has been moved to his drop down menu.

Update: Apr 20, 2020 @ 8:05am

• Greatest Mine Liberator now scores 5 points not 3
• You can Call End of Round on the final round now, starting the game over sequence.
• Dummy is skipped when end of round is called.
• Moved Skill Cliam buttons to their own object in the hopes of reducing the Multiplayer Claim errors
• Dummy having night tactic 2 won't prompt to optionally use it.
• Optional night tactic 2 goes when used

Update: Apr 18, 2020 @ 5:29am

• Removed tool tip from wound cards
• Renamed Out of Turn Actions to Optional Actions
• Changed Night Tactic 2 Draw 1 Automation to an Optional Action Button (drawing a new hand will still automate)

Update: Apr 17, 2020 @ 8:47am

- Hot fix for end of round bug I just created

Update: Apr 17, 2020 @ 6:38am

• Mana dice stay put until all out of turn mages are finished.
• Plunder Village button added when it's not your turn

Update: Apr 15, 2020 @ 7:51am

• Stopped Use tactic 6 button showing up on dummy's turn
• Added end game button to manually trigger final round of turns.
• Added reminder to place shields

Update: Apr 13, 2020 @ 6:14am

- fixed claim button not showing correctly after reload.

Update: Apr 13, 2020 @ 5:42am

• Actually day tactic six can be used, it just stops you getting skipped when you turn comes around.
• Day tactic six error fixed