Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Sep 27, 2020 @ 9:35am

• Adjust Volkare's Level Setup Tooltip
• Auto Flip button shows up when reloading or undoing.
• Volkare's Quest knows when you have defeated enough of his army and makes him skip a turn.
• City defeat is worked out by dead monsters, rather than shields.
• Volkare's reminder won't get stuck at his container anymore.
• Volkare reminder gets passed down coop assaulters.
• Fighting city monsters will deploy shields for you now.
• Stopped city shuffler and other potential bags from wiping the location data stored.

Update: Sep 25, 2020 @ 11:12am

• Graveyard sites won't act as Glades anymore.
• Necropolis acts like a graveyard.
• Hidden Valley acts like a glade.
• Added Auto flip option that can be toggled next to the help button, defaults to off.
• Increased situations the UI warns about Volkare's "crossing" attacks.
• Volkare pulling a move card when he's on the portal will end the game.
• Volkare moving into an undefeated city will end the game.
• Volkare moving into a undefended city will mark the city card removing it's bonuses.
• Volkare moving again into an undefended city will end the game.
• Fixed nextplayer routine to more accurately give the next player.
• Night tactic 4 recognizes card claims and zero's out.

Update: Sep 21, 2020 @ 7:56am

• Improved Crystals.
• Stopped summoner monsters from pulling a summon early.
• Volkare's unit crystals sit on table properly.
• Volkare reveals his token when in all his states now.

Update: Sep 18, 2020 @ 5:30pm

• Stopped Volkare's deck getting shuffled at end of rounds
• Stopped Volkare's side rules jumping into hand.
• Changed the "End Turn" to "Next Assaulter" when coop assault detected.
• Removed Volkare's arrows when next to portal or the city is revealed
(change his state to get them back till his next automation).
• Volkare heads for the portal when next to it in "Volkare's Quest" scenario.

Update: Sep 17, 2020 @ 9:09am

• Initial splash screen can be closed by clicking it now.
• Optimised unit claim code.
• Rep shield adjusting will interact with scripting zones in low physics.
• Fixed a four player game trying to count cards in the 5th Non existent hand.
• Start at higher Level can pick level 1 now.
• Help screens won't load till after setup, but Help button is available if scenario description needed.
• Fixed dice being cleaned up to weird locations
• Fixed starting at higher level breaking the coop turn order
• Dummy UI text changed to gray and cleaned up a bit.
• Added custom Volkare error message when trying to claim cards on his turn.
• Tweaked tooltips on setup menu for Volkare's levels (now mentions unit crystals).
• Volkare reminder token randomizes when resting now.
• Volkare reminder token deletes during clean-up now.
• Volkare's linked Guide arrow object replaced with a decal and appears on all his states.
• Volkare's Return has all Volkare Avatar states facing forward.
• Volkare is Automated:-
○ When he draws a wound card he rolls the dice and removes a unit if it matches.
§ Adds a gray token to his army if playing Volkare's Return scenario.
○ Re-rolls a mana dice of the card color drawn, or gold if none exist during the day.
○ Moves his figure by the card color direction,
§ revealing terrain tiles if needed.
§ heading to the city when revealed in "Volkare's Return" scenario.
§ choosing a better direction if going off the map.
§ leaving a trail for checking.
○ After automation, his reminder text asks you to check if combat would have happened.

Update: Sep 10, 2020 @ 7:55am

• Stopped wrong players from clicking Buttons during Coop start at higher level.
• Cleaned up variables
• Volkare's Camp as a city operates like the others.
• Updated Broadcast for dropping avatar on Volkare's disc.

Update: Sep 8, 2020 @ 9:07am

• Added Volkare Reminder Token.
○ Infinite bag which randomizes the token image when drawn.
• Norowas's Shield and Turn order Back have higher resolution Logo.
• Leader's monsters are discarded when the leader is defeated.
• Garrison reveal only happens for current player before his reward claim.
• Leader and city monsters home location updated when moving the city cards and leader discs.

Update: Sep 6, 2020 @ 7:39am

• Smart Play Area Help Note updated text.
• Stopped trying to flip the Non Existent Garrison of a friendly city.
• Added Broadcast about Garrison Revealed.
• Volkare's Army monster token locations recorded for return when undefeated.
• Volkare's Army monster tokens recorded as belonging to him, for future attack button.
• Volkare's Army reveals when next to him during the day.

Update: Sep 5, 2020 @ 9:33pm

• Removed end turn button tool tip when it is also the end of round.
• Deck summary now checks if each card is valid.
• Garrisons flip when avatar is dropped next to them during the day.

Update: Sep 4, 2020 @ 8:36am

• Gray tokens drawn for defence of a players keep are half fame (Rounded Up).
• Terrain database gets updated with Necropolis, Hidden Valley, and Megapolis locations changes.
• Hand size increases when next to second megapolis city now.
• Elementalist Disc edge tinted blue and labelled correctly.
• Elementalist and Dark Crusader Monster Tokens Added.
○ Uses image change to keep the GUID for both the disc and the token.
○ Counter above token allows for overkill to be recorded and affects fame gain, and level loss.
○ During end of turn clean-up he gets passed to the next coop player, or reduces level.
○ Shield(s) Auto deploys to the Leader disc.
• Fight button now draws all leader monsters and the new Leader token
• Fight button draws the city combat bonus reminder token.
• Dark Crusader Leader and green summoner pull from the correct token piles.
• Wound pile doesn't seem to absorb the objects dropped on it, so I removed the trash note from its description.
• Stopped summoned monsters giving faction rewards when cleaned up.
• Out of turn players won't get Combat Icons as they should be cooperating with the fight already started.
• Setup menu title uses a larger font.
• Dropping shield on leader token won't give Friendly city prompt.
• Fixed Interface Help Notes with line feeds and carriage return symbols.
• Changed Healing Hands icon on the faction reward reference card to the hand symbol.
• Level Up reward reminder shows up if you jumped two or more levels now.
• Stopped Scenario Tweaking leaders to level 12 from changing the Friendly city to a Megapolis.