Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Oct 15, 2020 @ 8:53am

• Evenly spaced the Shield and Command Token Bags with the crystals.
• Only host or promoted players can click the upload data buttons.
• Tweaked the text in the data upload box.
• Tweaked the turn order sort code to handle tied fame better.
• Added help box about the auto flip button.

Update: Oct 14, 2020 @ 7:00am

• Changed data upload formatting to not confuse the Google sheet.
• "Change Table" button is bigger and turned on, to see how many turn it off.

Update: Oct 13, 2020 @ 9:33am

• Added a data collection script
○ It's an optional prompt that pops up after 10 minutes of play.
○ It only records the game options chosen plus an optional comment
○ All data saved can be found here:-
https://docs.google.com/spreadsheets/d/1XyPFns0D_0GLC5CXP_cuDWsx4p_62c2ks9gjRXNdFOI/edit?usp=sharing

Update: Oct 12, 2020 @ 6:37am

• City Reminder token won't draw when challenging a rampager from a defeated city.
• Greatest City Conqueror scoring now added. Can't believe I missed this one.
• Level Up can handle multiple skill claim levels now.
• Volkares UI text about his turn is tweaked to sound right in solo play.
• Rampage! and More Rampage, won't create Ambushing or Pursuing Tokens

Update: Oct 11, 2020 @ 5:39am

• Moved crystal bags further apart.
• Fixed proximity check.
• Fixed Volkare move proximity Check.
• Adjusted Dropdown sizes to have text in more situations.

Update: Oct 9, 2020 @ 5:25am

• Used Smarter Algorithm to detect if two objects are close. Pythagoras to the rescue.
• Adjusted UI panel sizes to handle lower res monitors
• Added button bellow offers to increase and decrease the offer size.
• Initial Rampage tokens won't get attack button at Ambush range anymore.

Update: Oct 5, 2020 @ 8:22am

• Start button deactivates if you go back and choose a new scenario.
• Start button de-active text changed.
• Pursuing Rampagers added.
○ Apply shield of current player to rampaging units on revealed tiles.
○ Starts pursuing at end of the players next movement phase.
○ When avatar is dropped moves pursuing tokens one hex closer
○ Spot chosen Avoids other players and fortified sites.
○ If two places are possible, player decides. Shows arrows to both possible hexes and a reminder.
○ If the move is on to the avatar the monster goes to the player board.
○ Optional Action button triggers the Pursuers if not intending to move.
○ Walls protect the mage knight from attacks, but allows movement.
○ If undefeated, he returns to his place face down to indicate he is stunned and won't move next turn.
• Updated Setup Tooltip for Pursuing Rampagers.
• Added Pursuing and Rampaging Variants to the "Random Solo Quick Setup"
• Ambush Rings and pursuing shields get put back on if undefeated.

Update: Oct 1, 2020 @ 9:14am

• Volkare's camp as city now smokes when defeated.
• Added Random button Tooltip.
• Start at night Variant locks off if "First Reconnaissance" scenario chosen.
• Ambushing Rampagers Variant added.
○ Adds a radius circle to the rampaging tokens.
○ Allows attack button to be pressed from two spaces away.
• Menu has made room for Pursuit Variant, but isn't implemented yet.

Update: Sep 30, 2020 @ 8:26am

• Stopped dungeon Lord reminders for first tiles played.
• Fame Shields that have passed the end of the fame track will highlight now.
• Moved reminders to pop up notice.
• Added a dice button that randomizes the scenario and variants, but stays in the menu.

Update: Sep 29, 2020 @ 7:42am

• Dungeon Lords has two tokens that should be placed to indicate Secret Tomb/Dungeons.
• Secret tokens alters the location to be considered by all other scripts as a Tomb/Dungeon.
• Burnt Monastery token is working again.
• Monastery and Village Terrain tiles, when played, will broadcast a reminder to place the secret token.