Conan Exiles

Conan Exiles

DungeonMasterTools
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Update: Nov 24, 2019 @ 8:50am

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Patchnotes:
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Tweaks:
- Legendary Armor Reduction Kit now reduces armor weight much more than before
- Renamed the "Arborealist" item to "Schematic (Arborealist)". This is because, while it's possible to learn this from the "Gourmand" specialization, server admins may opt to give out this book specifically.
- Reduced the amount of stamina damage the draining kit causes

Fixes:
New stuff (more things for already released features):
- Added a few minor recipes to Skinweaver and Metalwright specializations
- Added a new Schematic (Dragonite Weapons) which are dragonbone weapons, except heavier with more damage
- Added 3 new Schematic (Home Portal) variants - see below
- Added more legendaries
- Added 5 more dyes ("Faded" colors)

New features:
- Added "Home Portal" items, and accompanying schematics (see above). These items will - on the first use - store the current coordinates of the player. When used again, it will teleport the player there. There are three different versions of this item: a One-Use Home Portal, a Home Portal (10 uses), and a Permanent Home Portal (unlimited uses)
- Added a number of "Aspect" items. These items, when worn, will transform the player/admin into different creatures - currently, there are 14 different transformations: 4 Undead, Mitra Avatar, Derketo Avatar, 2 Werewolves, 2 Giant-Kings and 3 Dagon Halfbreeds. These items are admin-only and hides all other armor worn.
- Added an Elixir of Experience - when imbibed, this grants a 1hour buff that grants extra experience points for each kill

previous version:https://www.dropbox.com/s/1vbpahn4zm9030h/DungeonMasterTools.pak?dl=0

Update: Nov 19, 2019 @ 4:05pm

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Patchnotes:
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Fixes:
- mesh fix for chests

Update: Nov 16, 2019 @ 7:43am

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Patchnotes:
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Tweaks:
- Made it so that affinity weapon scaling doesn't go beyond 50 points spent in a single attribute. Note that this is something doesn't affect the weapons at all unless you play on a server that allows more than 50 points spent into a single attribute.
- Reduced Twice Upon an arrow damage further

Fixes:
- Corrected a recipe description
- Jungle Bird Hatchery no longer places underground and crafts correctly
- A number of legendary items had scurried away from the Claim Token list, such as the Skinning Dagger of Plenty, Venaro's Axe and other items - those are now back in, making the total list of legendaries 150+ instead of a puny, measly, unworthy 145+

New stuff (more things for already released features):
- Added more legendaries, amongst other things a truncheon ("Coup De Grace") that automatically kills any non-named thralls when they get knocked out.

New features:
- Added an item called "Memory of Me". This item will - on first use - store the level and Featpoints of a character. On the second use, it will restore those values for a character. This is meant for server admins to grant players that need to reset for whatever reason and recreate their character. Note that the item DOES NOT restore learned recipes from dungeons, and it likely does not work well with leveling mods. Use with extreme caution.

previous version: https://www.dropbox.com/s/fq2n838nodgldts/DungeonMasterTools.pak?dl=0

Update: Nov 4, 2019 @ 6:17pm

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Patchnotes:
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Tweaks:
It now takes 10 Mandibles of Atlach-Nacha // Quivering Arrows to make 1 Eldritch Dust as opposed to a 1to1 conversion

Fixes:
- Fixed an issue with the Everburning torch
- Legacy no longer scales if the player level is beyond 60

previous version https://www.dropbox.com/s/ys71lqnfuyiiskk/DungeonMasterTools.pak?dl=0

Update: Oct 31, 2019 @ 2:01pm

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Patchnotes:
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Tweaks:
- Crown of Mastery now has a new look
- Admin Chests should no longer spawn in nonuseable items like monsterattacks
- Reduced the file size of the mod a little

Fixes:
- Fixed a bug that made the Repairing Grindstone "slightly" too OP

New stuff (more things for already released features):
- Added two more marker sets; one with Loot Chest icon and one with a "?" icon
- Added a new mine that collects things at 25% the speed of the other one, named "Mine (Slow)"

New features:
- New Schematic (Wigs) implemented. This allows any character to wear any female/male hair option as an equippable "armor-piece". Some of these look like a drunken night at a barbers. Others look hilarious. Most of them look good enough though.
- New Schematic (Egg Farmer) implemented. This is two recipes that allows for farming eggs over time.

old pak: https://www.dropbox.com/s/edby9y3r8assg7v/DungeonMasterTools.pak?dl=0

Update: Oct 21, 2019 @ 10:00am

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Patchnotes:
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Tweaks:
- Changed color for the Town Marker icon to yellow to distinguish it from the regular markers
- Changed the description for the Quiver to clarify that, yes, indeed - it is made out of beef. This is now canon.
- Increased the inventory space on the Eldritch Workbench
- Found the reason why Twice upon an Arrow did so much damage and fixed it. It still will be very good, just not super-op (this will fix existing bows as well, no need to get rid of the old ones)
- xx_gas_orb items should no longer appear in the admin chests
- Removing the string (text) in the Town Marker should now also remove the marker. So should picking it up
- Put in actual buff texts for some buffs to replace

Fixes:
- Thirsty Hood now works as intended
- Fixed an issue where two Admin-chests had the same content when placed

New stuff (more things for already released features):
- Added more decor and placeables (Golden Marble decorations and others)
- Added one new specialization recipes to Breakers and Thaumaturges
- Added more legendaries
- Added a new Schematic called "Prismatic Candles" that gives access to candles with colored lights
- Added a new Schematic called "Murky Torches" that have placeable torches that give off less light
- Added a new Admin Chest for Non-Placeables

previous version: https://www.dropbox.com/s/diwhz8h1dnm42ag/DungeonMasterTools.pak?dl=0

Update: Oct 12, 2019 @ 5:41am

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Patchnotes:
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Tweaks:
- Lowered the damage for Twice upon an arrow (again)
- Renamed the Experimental Blacksmith's Bench to Experimental Weaponsmith's bench

Fixes:
- Fixed an issue where the town marker would have a visible debug line. Oops.
- Fixed an issue where Too Much Meat wouldn't work
- Fixed an issue where the Experimental workbench wouldn't adjust one of the weapons crafted in it.
- Fixed an issue where the Experimental workbench would give bows more armor pen than intended
- Blood Defiler now spawns (although not using the visuals it's intended because of strange esoteric reasons)

New stuff (more things for already released features):
- Added more legendary items

Update: Oct 9, 2019 @ 5:20pm

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Patchnotes:
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Tweaks:
- Added a new Instruction about "Schematics", which isn't a new feature of the mod, but likely will be expanded upon; Schematics allow admins to give out specific feats in the form of an item that can be used.

Fixes:
- Fixed Town Marker collision
- Fixed an issue with the Builders Gloves

New stuff (more things for already released features):
- Added new Schematics: Quiver - this works like the Resource Bundle except it only accepts arrows for storage.
- Added a number of Mythical damage kits. These are severely overpowered and meant to be used by admins on low-level weapons in order to make them much more powerful, not for common use.
- Added a new boss called the "Blood Defiler"

New features:
- New Schematic for "Experimental Blacksmith's Bench" unlocks a blacksmith's bench where players can craft experimental weapons and shields. These weapons may become very powerful (rare) or mediocre at best. These weapons can be modified with kits and put into the Eldritch forge for dismantling.

Link to previous pak https://www.dropbox.com/s/edby9y3r8assg7v/DungeonMasterTools.pak?dl=0

Update: Oct 8, 2019 @ 3:38am

Game update

Update: Oct 4, 2019 @ 12:14pm

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Patchnotes:
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Tweaks:
- Infusion items from the Thaumaturge specializations are now crafted in the player inventory as opposed to through a workbench
- Moved all other specialization crafted items into the new Eldritch Workbench (see below)
- Master Durability kit now increases the Durability even further
- All "Master" kits are now named "Legendary" since Funcom made Master kits of their own

Fixes:
- Eldritch Durability Kit now increases the Durability as intended
- Fixed an issue where the Incinerator would (visually) leave a ghost item behind
- Fixed dupe issue

New stuff (more things for already released features):
- Eldritch Jewelry set (Circlet, Anklet, Earrings, Bracelet) - These items are wearables but not craftables primarily for use by admins but can of course also be given out as rewards.
- Eldritch Workbench: This new crafting station is where all the crafting from the specializations takes place now (with some minor exceptions). This was to un-clutter the normal stations. All specializations learn how to craft this when they are learned, there is no need to find this new recipe, it'll automatically be there when you log in.
- Added new recipes for Skinweavers, Metalwrights, Gourmands and Thaumaturges
New features:
- Mine: This admin-spawnable placeable ignores ownership, cannot be picked up and gathers stone, iron, silver and gold over time. Every 30 seconds there is a change either of those resources will spawn in its inventory, with a much higher chance of rock. As an admin, you should try this out before you use it or give it out, since it MAY screw with the economy on the server.

- Town Marker: This admin-spawnable placeable works like a sign where you can write the name of a settlement and it will show up on the map as a settlement icon. It will also let people that venture near it know that they're entering a new area.

- Knowledge Keeper Thralls - this new thrall type can be randomly found in the world (wherever any other crafter thrall spawns). These thralls can be placed in the Eldritch Workbench to increase crafting speed, lessen costs, etc as per normal. In addition, these thralls can be placed in ANY OTHER crafting station (that is not automatic) and give the same bonuses - however, they do not grant additional recipes like the Exceptional/Flawless crafting recipes for weapons and armor.

- Raidbosses: The Queen of Venom and the Father of Scales can now be summoned through the admin panel. They do tremendous amounts of damage, has enormous health and drops a heckton of loot when killed.

previous version https://www.dropbox.com/s/8kqgwwuvqjm1vmh/DungeonMasterTools.pak?dl=0