Conan Exiles

Conan Exiles

DungeonMasterTools
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Update: Sep 1, 2022 @ 1:41pm

Hello everyone and fellow penguins!

DMT built internally and works on 3.0. Cabals are no more, had to kill that feature just like I killed my firstborne son. I am now eating muffins.

It'll be uploaded somewhere I guess. I don't know this internet thing that well. Is it twitter? Sure, I'll twitter it. Or Epi uploads it using her black magic.

This is the last version of DMT that will be built because I have joined the Avengers and that is taking up most of my time. Has nothing to do with Funcom or you guys. I love everyone equally. Except for Kenneth.

If anyone wants the source code, the bald fat swede has it. Do things to it. Naughty things, I won't mind. Send pictures or more muffins. I'm running out.

I'm now out. Outside that is. This muffin tastes strange. Might not have enough ketchup.

Update: Jan 27, 2022 @ 1:18pm

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Patchnotes (mostly for compatibility's sake):
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Tweaks:
- Increased bonuses for crafting from Keeper thralls to make up for the loss of crafting material cost reduction

Fixes:
- Telavor's Flight crossbow now accepts bolts
- Ice floes (may or may not) have gotten better at not losing their stability. Or not. Or not not. Not sure.

New stuff to existing features:
- Added a new micropet: "Spooderling"
- Added MSCasaDesFlores modded arrows to arrows storage
- Added Mythical variants of Vault armors named "Masterful xxx". These are not part of claim tokens and need to be given out by admins as they're very powerful

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Update: Dec 11, 2021 @ 11:55am

crashing

Update: Dec 11, 2021 @ 11:14am

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Patchnotes (mostly for compatibility's sake):
--------------------------------------------------------------
Tweaks:
- Increased bonuses for crafting from Keeper thralls to make up for the loss of crafting material cost reduction

Fixes:
- Telavor's Flight crossbow now accepts bolts
- Ice floes (may or may not) have gotten better at not losing their stability. Or not. Or not not. Not sure.

New stuff to existing features:
- Added a new micropet: "Spooderling"
- Added MSCasaDesFlores modded arrows to arrows storage
- Added Mythical variants of Vault armors named "Masterful xxx". These are not part of claim tokens and need to be given out by admins as they're very powerful

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Update: Nov 13, 2021 @ 11:37am

Fixes:
- Bows will now work. But only with DMT and basegame arrows, because of religious reasons.

Because of course, Funcom has implemented really super-shit logic for that. The Compatible Ammunitions field doesn't in fact work at all like it should

Update: Nov 12, 2021 @ 6:39pm

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Patchnotes:
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Tweaks:
- The Eldritch forge dismantling of legendaries, fragments, etc has been adjusted to make it so that the forge always returns a single dust
- Gave up on trying to have the Scalefather black and reverted it to normal colors

Fixes:
- It's now possible to shoot all basegame and DMT arrows with bows. Also, added several arrows from other mods that are now also compatible
- Crossbows should also now accept all bolts

New stuff to existing features:
- Added new storages (Gems, Bounties and Plants). As part of this, the crystals that used to fit in the Ore storage is now moved to the Gem storage instead. The Bounties storage is for heads and such (including bounties from AoC and EEWA)
- Added several items from other mods into the other storages - this means that specialized storage containers should now be 99% compatible with: Thrall Wars, Emberlight, The Age of Calamitous, EEWA, ExilesExtreme, Shadows of Skelos Extended, Sapphire (LCDA) and Savage Wilds
- Added a new set of legendaries (xxx of the Black Ones) - they're like the xxx of the Grey Ones, but better. Because they're named "black". Which is betterer.
- Added more unhelpful loading tips so that I can bloat the patchnotes with this long piece of text that literally provides no useful information at all. So there.
- Added more translocators - these new translocators are called "Savage Translocators" and allows quick-travel on the Savage Wilds map. The Pathfinder specialization learn these automatically.

Special note:
Thanks to Gorango for a list of arrows, and Kuu for lists of items to put into the storages and locations for the translocators. You guys get cookies.


Previous version: https://www.dropbox.com/s/iri61o7pc1exfkt/DungeonMasterTools.pak?dl=0

Update: Oct 4, 2021 @ 9:03am

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Patchnotes:
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Tweaks:
- Keepers no longer reduce amount of mats used when crafting (this stops an exploit with Fragments of Power)

Fixes:
- Potion of Antagonism and Potion of Forgiveness now properly updates the purge UI and are shown in the admin cheat panel
- The Dye specialist storage container should now properly work and also accept dyes from other mods
- It should now be possible to interact with the Totem of Night and Day by other people than the admin.

previous https://www.dropbox.com/s/iri61o7pc1exfkt/DungeonMasterTools.pak?dl=0

Update: Sep 6, 2021 @ 5:54am

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Patchnotes:
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Fixes:
- Slimy the pet should now be visible (should! lil'.. basterd!)
- Ssazz should now fire his bow correctly
- Sibercat's doll should now have an icon

New stuff to existing features:
- Training Regimens should now work with pets as well
- Added new legendary weapons (Tobruk's Axe, Draco's Beastly Sword, Kuu's Curved Blade, Marli's Spear)
- Potions from other mods will now automatically be allowed in the "Potion Custom Storage" as long as they've got the IsPotion flag set

New features:
- Potion of Antagonism and Potion of Forgiveness SHOULD now work, but might not. Please test, because Humperdoo is lazy.

Update: Aug 20, 2021 @ 7:53am

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Patchnotes:
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Fixes:
- Logspam removals - most (I hope) of the log spam from DMT should be removed now


previous: https://www.dropbox.com/s/dcgqee0jztytmqs/DungeonMasterTools.pak?dl=0

Update: Aug 19, 2021 @ 2:43pm

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Patchnotes:
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Tweaks:
- Increased speed of the quick elevators to be better
- Increased health of several Devolved pets

Fixes:
- The micropet turtles should no longer all be named Leonardo
- Fixed an issue that made certain T4 thralls start at level 20
- Fixed a related issue where the UniqueThrall001-030 didn't start at the correct levels (but were supposed to). These two issues were due to it not being possible to merge the GrowthDataTable previously but now it is, and so now these work as intended. Unique Thralls "skip" levels and have custom growthcurves, and may or may not get perks as a result (this is intended as some of them are quite powerful enough already)

New stuff to existing features:
- Added the following recipes to the "Iron Chef" feat: Frosted Highland Berries,Frosted Desert Berries,Sugar Dumpling,Crunchy Frog,Cake, Sugar Cream
- Added a lot of new trinkets - I won't list them all here, because it's over 90 of them.

Special note:
In this update, Funcom removed some meshes and moved others. This has made it so that there may be quite a lot of error-spam about missing assets, and some items/placeables might have turned invisible.

Don't blame Funcom for this. They did the right things, it's just that the amount of things re/moved will take a while to go through.

No previous since its not working with update