Conan Exiles

Conan Exiles

DungeonMasterTools
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Update: Oct 28, 2020 @ 12:41pm

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Patchnotes:
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Tweaks:
- Renamed the "Wrapped Gift" from the Siptah loot to "A present!"
- Renamed Shelving to Large Shelving
- Sigils now disassemble into Eldritch Powder in the Eldritch forge
- 20 Lesser ???? now disassemble into Eldritch Powder in the Eldritch forge
- 10 Unstable ???? now disassemble into Eldritch Powder in the Eldritch forge
- 2 Greater ???? now disassemble into Eldritch Powder in the Eldritch forge
- Keepers now grant specialization bonuses on par with Blacksmiths and Armorsmith T4s
- Removed the custom dyes (already applied dyes will still be applied)

Fixes:
- Admin Inclusion and Exlusion chests now save their settings to the server properly
- "Coup de grace Truncheon" should no longer smacketh already converted thralls
- Thralls no longer eat resource bundles or quivers
- Resources bundles should no longer eat thralls

New stuff to existing features:
- Added "The Drilldo" because Mina wanted one apparently. This is only available from the cheatmenu or the Bespoke weapon chest.
- Added new placeables: "Shelving" (basically the previous shelvings but smaller)
- Added Eldritch-Powered Dyer's Table to the Thaumaturge specialization
- Added Eldritch-Powered Tinker's Bench to Skinweaver and Metalwright specializations
- Added Eldritch-Powered Tanner's Table to Skinweaver specialization
- Added new color for beards, hairs, lips, eyes, skin and eye-makeup

Special note:
- Investigating cabals, although this may take a while, sorry.

previous version: https://www.dropbox.com/s/ng6eqo2av2euq5c/DungeonMasterTools.pak?dl=0

Update: Oct 16, 2020 @ 5:39am

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Patchnotes:
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Fixes:
- Thralls no longer eat Eldarium Stockpiles, Bags of Essences and Bags of Goodies
- Who knows if server settings save properly now, did another thing to attempt to fix it. They've always done in the editor. Where's a table that I can flip?


previous version: https://www.dropbox.com/s/ng6eqo2av2euq5c/DungeonMasterTools.pak?dl=0

Update: Oct 12, 2020 @ 5:34pm

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Patchnotes:
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Tweaks:
- Wrapped gifts, Eldarium Stockpiles and Bags of Essences now stack to 100
- Potion storage now stops food from perishing

Fixes:
- Maybe perhaps the server settings set from switches will now save properly. Who knows, I'm very busy eating tacos.
- Dragons should no longer have screwed up textures
- Potion Storage should now be able to accept the new Aloe potions
- Food storage now accepts the new stat foods

previous version: https://www.dropbox.com/s/ng6eqo2av2euq5c/DungeonMasterTools.pak?dl=0

Update: Oct 9, 2020 @ 6:03am

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Patchnotes:
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Tweaks:
- Reduced the Siptah loot droprate given out by DMT slightly (and quite a bit for the convergence trap - convergence trap now also grants more varied loot)

Fixes:
- "Endless Breath" Cabal gift should now work properly
- Bleed/Poison removal Cabal gifts now trigger every 0.5 seconds to more reliably remove the detrimental buffs
- Experimental shield should no longer get crafted with 0 durability

Previous Version: https://www.dropbox.com/s/ng6eqo2av2euq5c/DungeonMasterTools.pak?dl=0

Update: Oct 3, 2020 @ 12:01pm

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Patchnotes:
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Tweaks:
- Increased base hitpoints of the Jhil-Brood and Bat-Demon pets
- It's no longer possible to Pry back kits from experimental weapons

Fixes:
- Gift of Hungry Healing, Thirsty Healing, Never Hungry Again and Corruption Immunity will now properly transfer to the Powers and Curses chest
- Blood pool should no longer disappear after placing it
- "Mythical Weapon Penetration Kit I" is now named correctly
- Serpentmen in vaults will now correctly drop Eldarium at the same rate as other vault dwellers.
- It is no longer possible to "pick up" the Doels
- The new food recipes can now correctly be crafted in the right station

New stuff to existing features:
- Gourmand Specialization now automatically learns the stat buff foods

New features:
- Implemented an item called "Admin Server Switch: Better Siptah Loot On/Off". I made a number of new items and inserted them into the loot-tables for various Siptah-related loot. These items - when consumed - will give you NOTHING if the setting is OFF (which is the default) but will grant you various goodies when ON. These are "Wrapped Gift" (Grants 1 legendary DMT Weapon - follows the inclusion/exclusion rules set up if any), "Eldarium Stockpile" (grants 50-100 Decaying Eldarium), and "Bag of Essences" (Grants 1-5 Lesser, Unstable or Greater Essences).

The loot-tables that have been affected by this is: All Storm Monster drops, The Convergence Trap rare drops, the Vault Bosses, vault chest and general vault population drops.

Special note:
I feel it deserves to be mentioned again: The drops WILL drop no matter the setting of the server, but USING them will not grant you any items unless the server setting is turned on. This is totally opt-in. Normally I would recommend servers with Pippi installed (if you don't have it - why not?) to set up additions to loot-tables there but this is a major pain for Siptah, so I decided to do it this way.

previous version: https://www.dropbox.com/s/x0r16ykyq7skeq8/DungeonMasterTools.pak?dl=0

Update: Oct 2, 2020 @ 5:08pm

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Patchnotes:
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Tweaks:
- Pickaxes, picks, and other tools have doubled their harvest rate to compensate for the normal base-game tools doing the same.
- Eldarium Ore can now be placed in the Ore Storage, and Eldarium bars in the Metal Storage

Fixes:
- Enslaved Children of Dagon no longer spawn in T-pose
New stuff to existing features:
- Added 4 new pets (Bison, Bison Bull, Child of Gullah x2) - these pets need to be given out directly from admins, since there are no calves or actual children of Children of Gullah.
- Then I added 34 new pets (the Vault Dwellers from Siptah) - these pets can be gained by divine (admin) favor by giving out a "Vault Summoning Token (xxx)" where XXX is the family-type of these creatures. Goblinoids, Degenerate Serpent-men, Harpies and all other Vault dwellers are now under your beck and call. They can of course also be spawned as items individually if you prefer.
- And then I added another 28 new pets (the Storm monsters from Siptah) - these pets can only be given out individually, as some of them are severely OP. I recommend these are used by admins in events only. At least the really big ones like the Avatar of Bokrug, Spider of Leng, Krllyandian and Bloodmoon Beasts. (Known Issue: the Krllyandian doesn't seem to want to be placed for some strange reason; working on it)
- Added an "Vault Claim Token" - using this will give you a random Schematic from the Isle of Siptah to learn (you still need Eldarium to craft these weapons and armors)
- Added Mythic Penetration kits for admins
- Added new wearable aspects: "Aspect of the First Men" (x4) and "Aspect of the Drowned Men" (x6)
- New Schematic: "Essence Optimization" allows you to convert "Lesser ????" to "Unstable ????" and "Unstable ????" to "Greater ????" at an exchange for 5 ???? per step.
- Added some new holiday trinkets: Keister Egg, Valentine's Heart, Webbing Ring, Iron/Silver/Gold Wedding Ring, Halloween Gift
- Pathfinder specializations can now craft Translocators for the Camp of the Castaways, the Leyshrines and Vaults on Siptah, allowing them to teleport there
- Added new prefab placeables: Hanuman's Statue, Blood Pool
- Added new legendary weapons: Khitai Crescent, Full Moon, Bloody Circle, Sown-Back-Together-Wrong, Fateful Night, True Warrior, Greedmonger, Skin Flayer, Heft
- Added "Key Storage" to Specialized Storage Schematic - a large container that stores keys.
- Added "Gift of Corruption Immunity" Cabal Gift
- Added new Schematic: "Iron Chef" - this feat grants 28 new recipes for foods - all these foods have buffs for stats attached to them. Stuffed Dragon Heads, Meatflaps, Creamball Surprise, Spleenburster Beer, Camel's Kiss, Turtle special, Chocolate Starfish and more! Note: Only one of these buffs can run at the same time on a player.

Special note:
Trying to catch up with a lot of reports and requests. If requests haven't been fulfilled it might be because I'll never do it (sorry) or because it takes a while. If you think a request has just been missed, feel free to repost it.
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previous version: https://www.dropbox.com/s/x0r16ykyq7skeq8/DungeonMasterTools.pak?dl=0

Update: Sep 25, 2020 @ 3:39pm

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Patchnotes:
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Tweaks:
- Renamed Twice-Upon-an-Arrow to "Double-take" and Thrice-upon-an-arrow to "Three flights"
- Non-craftable legendaries from the Isle of Siptah can now be made into Eldritch dust in the Eldritch forge
- Tuzun Thune's translocators and other teleporters can no longer be used on the Isle of Siptah
- Improved instructions for Eldritch-Forged weapons

Fixes:
- Fixed some spelling errors and description errors
- Rope placeable should now be possible to pick up once placed

New features:
- New Schematic: "Improved Delving Bench" - teaches a Delving bench that costs more but has a higher chance of spawning recipes and does it faster
- New Schematic: "Eldarium Infusions" - this allows Starmetal ore, Khari Steel and Starmetal bars to be turned into Eldarium (at a lossy rate)

New stuff to existing features:
- Put in a new food item called "Crasher's Delight" - because I can and it's not illegal yet

Previous Version: https://www.dropbox.com/s/xzqqup824tgypyr/DungeonMasterTools.pak?dl=0

Update: Sep 15, 2020 @ 11:15am

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Patchnotes:
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Fixes:
- Archaeologist feats are no longer given out at spawn
- Fixed a bug where the Rock Hammers would break open anything EXCEPT the resources they were meant to
- Fixed an issue with shadowblade weapons not being crafted unless you knew specific base weaponry feats

New features:
- Added "Wrapped Gift" - this item works in the same manner that resource bundles do, except for it can store any (non-dynamic) item. It can only store one of these but is not limited to storing resources as you can put armors, weapons, food etc into these gifts.

Special note:
By "Dynamic items" I mean custom tweaked weapons (like the Bespoke weapons) and others. Essentially it will spawn the base version of the item.

Removal:
The Raidboss bunny was removed because it was too powerful for Conan and caused servers to not start up properly. That's how you know a raidboss is difficult to beat; it won't even allow the server back up. As punishment for this, I have removed it and it will never make it back into the mod, except for when it gets put back in again. On the plus side, I now know how to stop servers from starting!

Update: Sep 15, 2020 @ 6:56am

recooking to fix crashing hopefully

Update: Sep 15, 2020 @ 4:49am

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Patchnotes:
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Fixes:
- Archaeologist feats are no longer given out at spawn
- Fixed a bug where the Rock Hammers would break open anything EXCEPT the resources they were meant to
- Fixed an issue with shadowblade weapons not being crafted unless you knew specific base weaponry feats

New features:
- Added "Wrapped Gift" - this item works in the same manner that resource bundles do, except for it can store any (non-dynamic) item. It can only store one of these but is not limited to storing resources as you can put armors, weapons, food etc into these gifts.

Special note:
By "Dynamic items" I mean custom tweaked weapons (like the Bespoke weapons) and others. Essentially it will spawn the base version of the item.

previous version:
https://www.dropbox.com/s/xzqqup824tgypyr/DungeonMasterTools.pak?dl=0