Conan Exiles

Conan Exiles

DungeonMasterTools
Showing 31-40 of 112 entries
< 1  2  3  4  5  6 ... 12 >
Update: Sep 2, 2020 @ 2:30pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------

Hotfix
Fixes:
- Fixed the Rare fish.. holy #%?&/ on a stick, sorry about this - I should stop messing with Unreal five minutes before I go to bed.
- Ultimate Crafting station now crafts blacksmith stuff and dlc furniture

previous version:
https://www.dropbox.com/s/xzqqup824tgypyr/DungeonMasterTools.pak?dl=0

Update: Aug 31, 2020 @ 9:33am

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------

Tweaks:
- Improved the anti-climb function to work more reliably (just in case)
- Hardcoded the Rare Fish randomizer.. it should work but now it'll definitely drop the Murdersnoke, Fangfish and whatever-I-called-the-other-one.

Fixes:
- Invisible Super-Cold Standing Glow Torch now properly lower temperatures instead of increasing them
- Advanced Blunted Weapon fitting now stores in the Modifications Storage
- Crystals now stores in the Ores Storage

New features:
- Added "Cabal Crow Note (Last Joined Cabal)" - this allows you to write a message, and when clicking on it again, sends that message to all members of the Cabal on the entire server. The message will be sent to whatever Cabal you updated/joined LAST. (In order to set the correct Cabal, simply interact with a Cabal recruitment plaque or a Cabal Invite item.
- Added "Cabal Crow Note (Other Cabals)" - this does the same thing but to every cabal NOT on the list
- Added "Cabal Crow Note (All Cabals)" - this sends the message to every single player on the server (except players that have not joined a Cabal at all)
- Added "Crow Message" - and finally - this sends the message to all players on the entire server no matter the cabal - good for server events or rules or something I suppose.
- Added "Last Joined Cabal note" - this item, when used, will tell you what Cabal you joined/updated last. You will get this item every time you join a new Cabal. Feel free to throw away extras.
- Added new Cabal Gifts: Gift of Hungry Healing, Gift of Thirsty Healing, Gift of Never Hungry Again
- Added "Warning Note" - a writeable note that pops up a message whenever a player gets near it

Special note:
- Notes notes notes! Use these with caution - they WILL show up no matter the status of the player, so if a player is in combat with the Red Mother and you throw them a note, it might not be the best received thing ever.

previous version: https://www.dropbox.com/s/51isk619sgm0oxo/DungeonMasterTools.pak?dl=0

Update: Aug 27, 2020 @ 7:41pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------

Fixes:
- Hopefully fixed the anti-climb area (might have to re-place them)
- The two Eldritch-forged Katanas should now look different
- Reworked how the Rare Fish Trap works. You can now fish using only the Rare Fish Chum, and the result is a "?" icon that opens. When you open this, you get one fish in your inventory.
- Fixed a wepaon spelling error. Although was terribly tempted to leave it in

previous version:
https://www.dropbox.com/s/x0r16ykyq7skeq8/DungeonMasterTools.pak?dl=0

Update: Aug 24, 2020 @ 1:53pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------

Fixes:
- Storybooks now work properly and the item in your inventory can be read and will have the story. Storybooks you had in your inventory from before will not unfortunately, so go touch those storybooks again.
- Cabal Doctrine should now work
- Rare fish trap should now take chum, not fragments of power
- Fixed an issue where Cabal bonuses would only apply to latest joined Cabal (Do note: Cabals being a recent big feature, there are bound to be issues, please bear with me and test it out before applying it full force on your servers)

New stuff (more things for already released features):
- Added "Admin Fishing Record Reset" tool - using this will reset the fishing record on the server
- Added a Fishing Record item that is portable that works no matter how far away from the Fishing Record holder you are

Previous version: https://www.dropbox.com/s/x0r16ykyq7skeq8/DungeonMasterTools.pak?dl=0

Update: Aug 21, 2020 @ 3:51pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------
Tweaks:
- The Removatron item will now also remove placed watervolumes when walking near/in them
- Apples now sometimes appear in chests across the world

Fixes:
- Food Storage will now properly store all foods (Foods being something that doesn't give 0 food and 0 water, and isn't a weapon or armor) - this should also now be adapted to include any other mod that has food on the server
- Admin Claim Token Exclusion Chest is now spelled correctly

New features:
- Lord Foptopp's Love Poem Collection : This item will let you read some high quality love poems to your loved one.

- Admin Claim Token Inclusion Chest : Putting things into this chest will add them to the random list of items gotten from Claim Tokens.

- Storybooks : Storybooks are placeables that admins and players can write in. Once a story has been written in it and someone interacts with it they will get a copy of the story book in their inventory, which they can read at their leisure (this storybook copy cannot be placed)

- Rare Fish Trap : The "Rare Fish Trap" can be placed and by putting in Rare Fish Chum into it, you catch rare fish and.. other things. Picking up a fish from the trap will weigh it and if you are lucky, you break the server record and get no rewards at all. The record for the server is stored if a "Fishing Record Holder" has been placed by an admin.

- Schematic: "Rare Fish Trap" - this is a schematic that teaches both the Rare Fish trap and Rare Fish chum (but not the Fishing Record Holder). I actually discourage handing this out and instead encourage server admins to come up with another way of handing out the trap and Rare Fish Chum.

Cabals : Cabals are organizations / factions / groups or whatever else you might call them. This is something I'll expand on later, and it's a completely optional feature (It requires an admin to at least set it in motion and give out some core items), but it allows players (no matter who they are) to join, leave and manage cabals (depending on if the admin wants to give out that much control - it's also possible for the admin to make the cabals and prevent players from doing so). Think of this as a way of creating secret organizations and alliances for players.
- Cabal Naming Plaque : This placeable is a sign that also functions as a recruitment poster. When a player interacts with this, it will make them join the Cabal. When an Admin interacts with this, they will instead be given a "Cabal Invite" that they can hand out to players to make them join this Cabal.
- Cabal Invite : This is a consumable item that, when used, makes you join a cabal. Using it again will simply update the cabal information allowing you to "set" the last joined Cabal (see Cabal doors later)
- Cabal Ledger: Using this will not consume the item - instead, it will show you a list of all the Cabals you are currently a member of.
- Cabal Doctrine: This is a placeable book. You can write in the book normally; once you have done writing on the book, interacting with it again will spawn a "Cabal Missive" in your inventory that you can read, which will have the copy of the text from the placeable in it. If you're an admin, it will not display the journal, it will simply spawn the "Cabal Missive" in your inventory (this is a means to speed up things if you need to make a lot of these missives to hand out).
- Cabal Resignation: Using this will make you leave the cabal it is attuned to. You will get given one of these when you use a "Cabal Invite" item.
- Cabal Mass Resignation: Using this will make you leave all the cabals you are attuned to.
- Cabal Lock / Cabal Door / Cabal Hatch / Cabal Gate : These doors function as normal doors, unless you have a Cabal Lock in your inventory (and is the owner of the door). Having a Cabal Lock in your inventory and interacting with the door will unlock it for the LAST JOINED OR UPDATED cabal, allowing other Cabal members to open the door.
- Cabal Chest : Naming this chest the same as a Cabal and putting items into it will give these items to playesr that join that Cabal (do note that it will be given EVERY TIME a player joins a Cabal, so allowing players to have access to this chest as well as the Cabal Naming Plaque is a bad idea, since it is possible to dupe items that way). Keep in mind that custom-made items like the Cabal Invites, Bespoke weapons, and other items that are dynamically changed cannot be given out this way and will simply spawn with their basic values.
- Cabal Bonus Chest : Naming this chest the same as a Cabal and putting in specific items (Strength, Agility, Vitality, Accuracy, Grit, Encumbrance, Survival) will grant Cabal members these bonuses when joining the Cabal - the amount of bonus depends on the stack size of what you put in. These bonuses are permanent until you leave the cabal. You can find the "Str, Agi" etc items in the Admin chests, or do consolecommand "spawnitem x y" where y is the amount and x is a number from 2711477->2711483
- Cabal Gifts and Curses chest : As with the Cabal bonus chest, you can put specific items into this chest, namely "Gifts" and "Curses". These are bonuses that affect gameplay for players that are members of the faction. I won't go into detail about most of them, as they're listed below by name, and they also do not appear in the buff-list (in order to not clog it). The items that you place in the chest can be found in the Admin chests
-- Gifts : Lesser Healing, Healing, Greater Healing, Flight, Journeyman, Heat Immunity, Cold Immunity, Featherfalling, Poison Cleansing, Bleeding Cleansing, Double Crafting, Increased XP, Prolongued Waterbreathing, Permanent Waterbreathing, Climbing speed, Swimming Speed
-- Curses : Disease, Slight Corruption, Corruption, Heavy Corruption, Corruption-over-time, Achilles Heel, Stomach Cramps, Slipperyness, Bleeding Disease, Permanently Cold, Permanently Hot, Permanently Half Max Health

Special note:
I did not want to interfere with basegame functions or blueprints, so the Cabal bonuses, curses and powers are given 5 seconds after player spawn, so if you don't see it immediately, wait a few seconds. Also - test these out before you employ them willy-nilly.

previous version : https://www.dropbox.com/s/z32oi2e3n032bf1/oldDungeonMasterTools.pak?dl=0

Update: Aug 11, 2020 @ 3:56pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------
Fixes:
- Fixed an issue where one of the scroll piles would instead craft a target dummy
- Corrected the descriptions for the Naming and Imprinting Plaques
- Shadowblade specializations can now correctly craft the tier II and tier III scrolls

New stuff (more things for already released features):
- Added more bespoke weapons: La ?ltima frontera, Hacedora de hu?rfanos, Vuelta al pasado, Rompelunas Cimmeria, Espadas Reales Fummerias, Princess' Butterknives, Alexi?s Chopper, Forgotten Champion
NOTICE: The Community Bespoke weapons is closed for now as Humperdoo has had an accident involving his Hamster, a toilet paper tube and a lighter. I'll let your brain go nuts with that one.

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: Aug 2, 2020 @ 11:39am

HOTFIX

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------
Fixes:
- The Predator raidboss should now have proper textures
- Fixed a glitch in the admin item ban chest that would make it work in strange and wonky ways - now works much better

New stuff (more things for already released features):
- Made an additional Admin Tools chest since the first one filled up
- Thaumaturges can now craft the new color mote urns

New features:
- New Schematic: "Ultimate Workstation" - this workstation is big and most thrall crafters can be put into it. It can craft most things from other crafting stations, and the output for materials (silk, insulated wood, etc) are increased the better tier the thrall is put into the station. Do note that this is NOT a station I recommend handing out to just anyone, as it increases the output by a LOT.

Update: Jul 31, 2020 @ 4:07am

HOTFIX

Fixes:
- Admin 5% penetration kit now works (+5 instead of -5)
- Vanishing bomb now works
- Terror of Caebannog boss no longer crashes on dedicated servers

pre hotfix version: https://www.dropbox.com/s/kfuuu1p8ut3z5nn/DungeonMasterTools.pak?dl=0

Update: Jul 30, 2020 @ 3:32pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------
Important note:
- There is now a "Mimic", "Bespoke" and "Admin Tool" chest - these chests are the ONLY way of getting the Mimic Weapons, Admin tools and Bespoke weapons listed below. The reason for this is to reduce strain on loading the admin cheat-menu (as having more items in that list makes it take longer to load).
- I didn't understand some of the requests for Bespoke weapons (dual-wields with two separate names and visuals?) and some others were just outside the realms of things I'm prepared to do (custom meshes, colors)... I did my best but had to ignore some although it did inspire one of the features in this update.

Now for the wall of text...
Tweaks:
- Raid Bosses are now immune to Cripple effects
- Reworked how server settings works (because some server providers don't load the configs, and it was hard to get them working properly for a lot of people) - now, they are controlled from inside the game instead, as follows (requires a server restart):
-- Using the "Critalin" item as an admin will toggle emotes on/off
-- Spawning the "Admin Claim Token Exclusion Chest" and putting items into it will prevent spawning these items from Claim tokens.
-- Spawning the "Admin Item Ban Chest" and putting items into it will prevent players from being able to move, pick up etc those specific items. Be careful about how you use this.
-- Spawning "Admin Server Switch" items and using them will allow switching on/off features like leaving emitters always on/of or deleting them on startup
- A lot of items have been moved from other chests into the Admin Tools chest (most notably the Transmogs, attacks for Transmog creatures, Eldritch Gems and the Removatron)
Fixes:
- Admin Damage Reduction kits now work properly and heavy attack damage will now also be affected
- Potion storage will now also store name-change potions
- Modification storage will now also store admin kits
- Corrected some spelling errors
- Alpha pets should now all have the correct healthbar with one skull
New stuff (more things for already released features):
- Added two desert cave entrance placeables and two ice cave entrance placeables
- Added more colors of placeable motes: Green, Red, Yellow, Purple, Orange, Cyan
- Added new Raid bosses (The Predator, Bright Lord, Warmaker Reborn, Last Sasquatch, Earth Mother, Terror of Caerbannog)
- Added new Human bosses (Greed, Lust, Wrath, Sloth, Pride, Gluttony, Envy, Light of Mitra, Aroth Cursed-Life, The Void, Raging Drunkard). Each of these have rather nasty mechanics to them that I won't explain as that would defeat the purpose of the challenge.
- New Pet: "Serpentmen Brute" - get a "Serpentman Egg" (admin spawn only) and put this with the appropriate meat into an animal pen and you will get a Serpentman Brute with a smaller chance of getting a Serpentman Violator pet.
- Added a "Lore Storage" specialized storage for things like schematics and notes
- Added a version of the Crown of Mastery called "Crown of the Heavens" - this variant does not put out a map-marker for the owner
- Added Admin kits for Armor, Weight, Stamina Damage, Harvesting rate, Concussion Damage, Durability and Armor Penetration that function in the same manner that the Damage ones do
- Added "Admin Item Stat Nullifier" tool - dragging an item onto this sets all the (important) stats of an item to 0
- Added "Admin Item Defaulter" tool - dragging an item onto this sets all the stats back to their original values
- Added "Bespoke" and "Admin Tools" admin demo chests, as mentioned earlier.
- Added a new specialization: "Pathfinder" - this specialization is focused around exploration and travelling and so has multiple recipes for those purposes. Some of the recipes unlocked are: Miniature Map-Room, Dungeon/Obelisk Teleporting potions, Climb/Swim speed gear, Omni-Lure, Spyglass (and more)
- Added separate schematics for archaeology so it's possible to put this in separately from the Pathfinder specialization.
- Added a new specialization: "Shadowblade" - this specialization is focused around poisons, assassination, thievery and combat. Some of the recipes unlocked are: Gas traps, Shadowblade weaponry, Skeleton Key, Vanishing Bomb (and more)
New features:
- Base Game Addition: Made it so that if you learn Frostsmithing, you will also now learn a recipe for the Black Ice Spear and Black Ice Daggers, found in the "Frostsmithing II" feat
- Made an "AntiClimb Area" placeable. This placeable is deleted if someone with the "Removatron" item enters the vicinity.
- Added Bespoke weapons: Weapons requested by community members/admins. Find them in the "Admin Demo Chest (Bespoke Weapons)". They have 0 in all stats (and 100 durability) and are intended to be modified by admin kits to suit their prospective owners - make them as uber as you like! I recommend making copies of finished weapons using the Admin Duplicator. Implemented so far: Valkias Headtaker, Water Sprinkler of the Warpriest, Axe of Cyrrhestica, 3rd Leg, Helios, Three Witches, Arm of the Cosmic Messiah, Kiiara's Broken bow, Azumi's Death Blade, Neko's Blade, Mama's Lullaby, THE POKEY POKEY, Blood-spiller and Bloodquencher, Crimson and Scarlet, Braindead and Blackout, Despair and Misery, The Hudson Reaper, Wrath of Valoris, Lily's Kiss, Lorelei's Gaze, Ghishlain's Fist, Kassie's Embrace, Great Sword of the Khan, Kiss of Valoris, Bite of Lizra, Remja's Ritual Dagger
- Added "Mimic" weapons: Available from the "Admin Demo Chest (Mimic Weapons)". These are weapons with special visuals. You can drag any other weapon of the same type on top of these Mimic weapons and the Mimic weapons will inherit the stats from the original weapon (this deletes the other weapon - use with care). No special features or bonuses from the weapons will be inherited. Like with the previous Eldritch Gems - please test these out before implementing them on your server - customizing weapons with dynamic materials might be incompatible with other mods that also touch the same systems.

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: Jul 17, 2020 @ 4:23pm

--------------------------------------------------------------
Patchnotes:
--------------------------------------------------------------
Tweaks:
- Increased damage for the bane weapons
- Bane weapons can now be dismantled like other legendaries
- These food-items no longer perish over time: Cookie, Candied Apple, Raw Sugar, Sugar Dumpling, Croca Cola, Cake, Frosted berries, Crunchy Frog, Candied Jelly, Sugar Cream, Delicious Bread, Apple, Rare Fruit, Orange

Fixes:
- Insect farm no longer claims to make eggs in the text or visuals
- Arrow storage no longer floats above where it's placed
- The Pirate Armor Stand now has collision and can be picked up

New stuff (more things for already released features):
- Added Food-storage (non-perishable foods only, does not affect decay timer)
- Added new legendaries (Limit Break, Crux)
- Implemented a set of "Legacy" weapons - these weapons grow in power as the player level increases, and are intended to be given out early in the game. Note that these weapons can not be enchanted or improved. Doing so will simply invalidate the enchantment when wielded. They will also not work for thralls.
New features:
- Implemented "Admin +-x Damage Up/Downgrader Kit" items. If you drag another item onto these items, it modifies the damage for that item. This allows you to upgrade or downgrade specific weapon rewards more specifically to your liking.
- Implemented "Admin Item Duplicator" that copies items. Handy if you plan on giving out multiple items that you have templated yourself by using the up/down grader kits, or just in general. This will duplicate every single stat on the item, even enhancements like kits or loaded ammunition.
- DefaultEngine.ini now supports banning of specific items (from basegame, DMT or any other mod) by template ID. This ban does not affect admins or NPCs - only players. Note - these items still exist and can be crafted but cannot be picked up, moved or looted (affects hotbar, equipment and backpack).

[/game/mods/dungeonmastertools/dmtools_characterac.dmtools_characterac]
BannedItems=123
+BannedItems=456
+BannedItems=789

Special thanks:
- Thank you everyone for the 80k subs, I appreciate it.
- Thank you for all the suggestions on the discord, I appreciate them too - if I don't act on them it's because it's too tough or I'm too lazy or dead.
- Thank you to the triplets Epi, Chepi and Pepi for their help. That last one is made up.
- Thank you to Rousch for being a bulldog.
- Thank you to Germany for Wienerschnitzel and Schwartzwald-cake and Apfelstr?del

Previous Version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0