Conan Exiles

Conan Exiles

DungeonMasterTools
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Update: Jan 22, 2020 @ 4:45pm

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Patchnotes:
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Tweaks:
- Renamed the Startup Bundle to "T3 Startup Bundle"
- Eldritch Forge (no token) no longer teaches the Dye Claim, Micropet Claim and Wild Call tokens - these can be learned from separate Schematics now.
- Renamed the trinket "Message" to "Written Message" to distinguish it from the Messages that ignore landclaim
- Runes, Blessings, Infusions and Modifications now stack to 1000 to alleviate inventory bloat
- Admin traps can now be placed anywhere
Fixes:
- Crafting Sundering arrows now works correctly and doesn't craft Deadbane arrows
- Vertical and horizontal messages now both weigh 0.01
- Venomous arrows now do proper poison instead of bleed
- Dropping a modified weapon/armor onto a prying kit will now correctly use up the prying kit
- Lifeblood Hammer will now be possible to disassemble into powder in the Eldritch Forge
- Fixed an issue where the Warped Mace wasn't doing any damage
- Reaper Runes now grant both armor pen and damage, not just armor pen (The armor penetration rune already does that quite nicely)
New stuff (more things for already released features):
- Added a Micro-Vault (admin placeable only, no recipes) that is smaller even than the Mini-vault.
- Added 5 new secret passages named "Shifting Cupboard" - these secret passages has an attached cupboard that swivels
- Added 5 new secret passages named "Shifting Fireplace" - these secret passages has an attached fireplace that swivels
- Added T1 and T2 Startup bundles that does not grant the T3 materials
- Languages now also have placeable books
- Added a Portal Marker and a Trade Marker that works in the same way that Town Markers do
- Added a new trap called "Slippery Patch" which works in the same way that the Oil orbs do
- Added 8 new Reward chests that function identically to the normal one, but are visually distinct; Vault, Fireplace, Cupboard, Journal, Kappa Nest, Stone Counter, Small Barrel, Barrel, Jug, Stygian Jug. These containers are called "Loot Containers" to separate them from the normal Reward Chest
- Added "Invisible Heavy Duty Backpack" (admin spawn only)
- Added "Aspect of Invisibility" (admin spawn only) which is a head-slot item that makes the person invisible. Useful for invisible thespians or just being a ninja
- Added "Old Mine" as a placeable. This looks like a mine but does not gather materials over time.
New features:
- Artifact equipment. Artifact equipment cannot be crafted or found through Claim tokens. Admins needs to hand these out specifically. They are very powerful and have features that are much more different than "more stats". Artifact equipment all have clarifying information about their features in the long description of the items, as these are more complex than normal and thus need more explanation.
-- Artifact equipment so far (Armor sets only for now): Tarantian Guard, Dagonite Warrior, Wild Druidic, Monitor Lizard, Relentless Mountain, Sharkskin and Frost-Giant armor-sets
- Added a "Inventory Cleanup Potion" (admin only) that deletes the backpack inventory of the entire player that uses it (it also doesn't get consumed on use). Useful for cleaning up your inventory without dropping the entire inventory into the world.
- Added items named "Thick Carpet" - these are carpets that are attached to trap-doors and so cover them up. Anyone can open them (Admin spawn only)
- Added an "Imprinting Plaque" (Admin spawn only) - this is a wall placeable sign that will store the name of the character that first touches it.

Previous Version: https://www.dropbox.com/s/tp60efmzidptuc4/DungeonMasterTools.pak?dl=0

Update: Jan 17, 2020 @ 10:16am

Fixes:
- Reduced the size of the Shelving because .. hot dang.
- Fixed an issue with the Mines and Ostrich hatcheries that would cause shenanigans with placement rules

New stuff (more things for already released features):
- A new Schematic (Siege Engineer) has been made which allows crafting of the Heavy Siege Boulder and Dragon-Fire Barrage - trebuchet ammunition that causes more damage than normal siege boulders. Humperdoo wants war!

previous version: https://www.dropbox.com/s/qpn32b4n7spcnfc/DungeonMasterTools.pak?dl=0

Update: Jan 9, 2020 @ 12:27pm

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Patchnotes:
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Tweaks:
- Concussion Runes now lower regular damage on weapons when applied
- Changed back the visuals for Wall chests and Reward chests to the normal, animated chest
- Finished giving the legendaries new descriptions. Didn't take as long as originally thought.

Fixes:
- Bones trap can now be picked up and skeletons should not spawn in the ground.
- Various others fixes and quality of life changes.

New stuff (more things for already released features):
- Added two colored variants for Resource Bundles to help with sorting them more easily
- Added a Corruption Affinity Blessing
- Added a Hunger Affinity Blessing
- Added a Thirst Affinity Blessing
- Added Sundering Arrows to Expert Fletching
- Added various bolts (see Crossbows below) to Fletching feat
- Added more visual variations of chests to Architect II wall chests
- Added Decorative Radium Gem and Radium Gem clusters. Can be learnt as Thaumaturge II or from it's accompanying "Schematic (Radium Gem Decor)"
- Added several new decorative items (Glass orbs, Sampan boats - two versions with different placement styles, Flaming Pot, Giant Ribcage, Snake Egg Cluster, Shelves, Baboon Statue)
- New legendaries (Flingshot, Two-Handed Dagger, The Escrima)
New features:
- Added "Challenge Totem" - a placeable with 9999999 building-score. Placing this should make it more likely for the purge to attack the area where it is placed instead of other bases. Useful if you want to re/direct purges elsewhere to stop yourself from getting the same old purges every time.
- Added Crossbows - these are very stamina-intensive, slow and inaccurate when firing them without Target-Lockingbut do a fair amount of damage. Bolts are also learned at the same time. The "Schematic (Arbelist)" teaches a basic crossbow and ammunition, while "Schematic (Heavy Crossbow)" teaches a high level crossbow and accompanying ammunition.

previous: https://www.dropbox.com/s/qpn32b4n7spcnfc/DungeonMasterTools.pak?dl=0

Update: Jan 1, 2020 @ 3:56am

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Patchnotes:
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Tweaks:
- Changed the icon for the Quiver and added two new color variations to help keep different arrows separate
- Coup de Grace no longer kills players

Fixes:
- Fixed an issue where crafting Quick Elevators gave out the old Elevators instead
- Fixed an issue (hopefully?) where Eldritch weapons became glued to the hands of people. This never happened in the devkit - hopefully now doesn't happen on live either.
- Eldritch Acid Modification is now correctly named "Eldritch Drunkards Modification" because it grants the drunkenness debuff

New stuff (more things for already released features):
- New Admin traps - Added "Bones" function as traps that spawn skeletons.
- New Admin traps - Added a new ceiling spike trap
- Added Concussion runes to the Eldritchforged weapon system
- Added Eldritch Armor Infusion to the Eldritchforged weapon system
- Added a new legendary bow that causes concussion damage
- Added a new schematic: "Schematic (Expert Fletching)" that grants the ability to craft Poison Arrows and Deadbane Arrows (Deadbane arrows cause poison on undead enemies)

Update: Dec 31, 2019 @ 1:30pm

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Patchnotes:
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Tweaks:
- Clarified description for Lillys Bow to make it obvious that aimed shots do less damage.
- Removed the visual randomization for certain placeables
- Added descriptions and quotes to a number of the legendary weapons - this is a longer project and so future patchnotes won't have this patchnote. #patchception
- Removed landclaim and foliage claim from admin-placeables. Hopefully this helps with preventing NPC-spawns near placed objects.

Fixes:
- Damage tracker buff now lasts for 1 minute and removes the feedback once duration is over.
- Fisticuff gloves no longer get deleted on death
- Fixed an issue where the gauntlets and feet items from the Chilling Champion set would display the reverse (gloves->boots, boots->gloves)

New stuff (more things for already released features):
- Toxin Crafters can now make poisons that hurt undead (Dead Bane Toxin)
- Architect specializations can now craft Quick Elevators, which move twice as fast as normal
New features:
- Eldritchforged weapons ("Big Feature(tm)" Wall of text incoming...)

TL;DR : Eldritchforged weapons are customizable weapons.

Players can customize Eldritchforged weapons by dragging modifications onto them. These modifications grant more power to the weapon itself in the form of stamina-damage, stamina-consumption, heavy/light attack damage, armor penetration and so forth, and can also add buffs to the weapon, or debuffs to targets.

It's possible to place 5 modifications on a single Eldritchforged weapon and the rules for that is as follows:
1. RUNES stack (27 different runes)
2. BLESSINGS overwrite each other (6 different blessings)
3. MODIFICATIONS (debuffs) overwrite each other (9 different modifications)
4. INFUSIONS overwrite each other if it is the same infusion but multiple different infusions can be put into a single weapon. (17 different infusions)

For 11 different weapon types in two styles (Starmetal and Iron) - a total of 545292 combinations. Humperdoo is content.

To give a few examples: For a single weapon, you could put this in:
2 Potent Eldritch Damage Runes
2 Superior Eldritch Damage Runes
1 Eldritch Penetration Rune

OR
5 Superior Eldritch Damage Runes

OR
1 Superior Eldritch Penetration Rune
1 Eldritch Grit-Affinity Blessing
1 Eldritch Grit Infusion
1 Eldritch Nightvision Infusion
1 Eldritch Bleeding Modification

OR
2 Superior Eldritch Penetration Runes
2 Superior Eldritch Stamina-Reduction Runes
1 Eldritch Bleeding Modification

etc, etc...
Eldritchforged weapons take a long time to craft (8 hours)
Melee weapons only (No bows or throwing weapons)
Modifying an Eldritchforged weapon instantly repairs it
Eldritchforged weapons cannot be enhanced by normal modkits or poisons
There is a Schematic that teaches the creation of the basic weapons (But NOT THE MODIFICATIONS - this is up to admins to hand out through random drops in reward chests or through Pippi loot spawners).
There are four new claim-tokens: Rune Claim Token, Blessing Claim Token, Modification Claim Token and Infusion Claim Token. All these produce random results. Rune tokens grant random quality runes (70% Basic runes, 20% Potent runes, 10% Superior runes)
All runes, blessings, modifications and infusions can be dismantled into eldritch dust. Weapons can not.

Previous Version: https://www.dropbox.com/s/qpn32b4n7spcnfc/DungeonMasterTools.pak?dl=0

Update: Dec 26, 2019 @ 6:18am

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Patchnotes:
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Tweaks:
- Removed the Emberlight Chalikar from the list of items that can be dismantled for Eldritch Powder
- Tweaked attack ranges and reduced the size of the Apex Salamander and the Father of Scales

Fixes:
- Warped Scythe now does intended damage

New stuff (more things for already released features):
- Added admin placeables: Helmet Stand, Decorative workstations, Additional trophies (Devolved Lemurian, Sandstorm cat, Locusts, Reptilian monstrosities, lions, etc)
- Skinweaver specialization can now craft the Eldritch-powered Saddlers Worktable
- Breaker specialization can now craft the Eldritch-powered Stables
- Added 31 new Quest Trinkets (various animal eggs, letters and missives, runes, various other items)

New features:
- Since the Unique Thralls have 0 growth chance, those have now been remade into unique spawnable combat encounters for admins to use. ?\_(?)_/?
- Added a potion named the "Damage Tracker" potion for admin use. Drinking this will put a buff on you that displays any and all incoming (raw) damage, so that you can test out encounters. The damage is raw, as mentioned, so before any amount of armor is taken into consideration
- Made a new note called "Message" which ignores landclaim. There are two versions of this - a horizontal and vertical version. Admins should know their playerbase well before handing these out willy nilly.

previous version: https://www.dropbox.com/s/ka0v9hbei5utazz/DungeonMasterTools.pak?dl=0

Update: Dec 13, 2019 @ 12:24pm

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Patchnotes:
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Tweaks:
- Primitive Survivalist feat has been made invisible and won't show up anymore unless you have already learnt it. This was done because the base game now have these recipes.
- Rejiggered the Admin chests so things should be a bit easier to find

Fixes:
- Monsterkiller admin weapon now works again
- Fixed an issue with the Jinxed Great-Sword
- Prime Zhaibar Knives now grants agility

New stuff (more things for already released features):
- Added legendary saddles to the loot list (Black Dragon Scout Saddle, Bone Marrow Saddle, Warmonger Saddle)
- Added more legendaries (Rigor Mortis, Oak-Splinter, Berserker's Shovel)

New features:
- New Schematic (Toxin Craft) - this teaches 7 new poison variants, amongst others: Drunkard's Toxin, Heatstroke Toxin, Frostbite Toxin, Acidic Toxin and others.
- 30 Unique Named Thralls (only spawnable by admins) to give out. Each of these can be found in the admin panel as (DMT_UniqueThrallXXX). Each of these have unique growth-potentials.

previous version: https://www.dropbox.com/s/ka0v9hbei5utazz/DungeonMasterTools.pak?dl=0

Update: Dec 6, 2019 @ 6:29pm

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Patchnotes:
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New stuff (more things for already released features):
- There is now a second Eldritch Forge feat called "Eldritch Forge Light" which teaches all the recipes that the normal feat does, minus the recipe for the Claim Token.
- There is now a separate Schematic/feat for learning the Claim Token if you rather use them separately
- Added more admin-placeables (the ruin pieces from the Wine Cellar)
- Added more legendaries (Azzu's Treecapitator, Adaliese's Pick)

previous version: https://www.dropbox.com/s/kbn6olsaedb4itk/DungeonMasterTools.pak?dl=0

Update: Dec 4, 2019 @ 3:01pm

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Patchnotes:
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Tweaks:
- Had to remove a couple of boss spawns due to the latest Funcom update (Goodbye, Scorpion Queen! Goodbye, True Hive Queen!)
- Increased the time it takes for the Eldritch forge to turn legendaries to dust so if one mistakenly put in ones favourite item, it's now easier to stop the process in time
- Knowledge Keeper thralls now have the "Keeper" profession tag under their name when spawned in the world.
Fixes:
- Chilling Godbreaker Boots now crafts properly
- Bone pile (ID 2709297) should now be possible to pick up/delete
New stuff (more things for already released features):
- Added more legendaries (Amongst others three new armorsets and Affinity two-handed weapons - these do less bonus damage than their one-handed brethren)
-- (Mercenary, Azatoth's Fang, Breaker, Bloodbound Axe, Bloodbound Sword, Bloodbound Daggers, Bloodbound Mace, Breathless, Prime Zhaibar Knives, Creeping Cold, Homewrecker, Imp's Kidneystone, Floe, Whalebreaker, Fleshgouger, Mending Shield, Fleabite, Oafish Mace, Great Axe of Agility, Great Axe of Vitality, Great Axe of Accuracy, Great Axe of Grit, Great Axe of Encumbrance, Great Axe of Survival, Great Sword of Agility, Great Sword of Vitality, Great Sword of Accuracy, Great Sword of Grit, Great Sword of Encumbrance, Great Sword of Survival, Spear of Agility, Spear of Vitality, Spear of Accuracy, Spear of Grit, Spear of Encumbrance, Spear of Survival, Hammer of Agility, Hammer of Vitality, Hammer of Accuracy, Hammer of Grit, Hammer of Encumbrance, Hammer of Survival, Katana of Agility, Katana of Vitality, Katana of Accuracy, Katana of Grit, Katana of Encumbrance, Katana of Survival, Long Short Sword, Lifeblood Hammer, Werehyena Helmet, Werehyena Chestpiece, Werehyena Gloves, Werehyena Wrap, Werehyena Boots, Blunted Lance, Frenzied Squire,Glorious Khari Overseer Helm,Glorious Khari Overseer Mantle,Glorious Khari Overseer Bracers,Glorious Khari Overseer Tasset,Glorious Khari Overseer Sandals,Acclaimed Khari Overseer Helm,Acclaimed Khari Overseer Mantle,Acclaimed Khari Overseer Bracers,Acclaimed Khari Overseer Tasset,Acclaimed Khari Overseer Sandals, The Brittle Spire,Berserker's Edge)
- Added a Repairing Armorstand for the Skinweaver specialization, this works in a similar way to the Repairing Grindstone - it takes Silverite thread and clicking it will repair any equipped armorst to maximum durability for the prize of one silverite thread per armor piece
New features:
- Added "Level XX Elixir" items - these items are intended for admins to give to players after a reset to get them quickly back up and running
- Added "Startup Bundle" - this item is also intended for admins to give playesr after a reset. It grants a large amount of building and base resources
- Added a "Elixir of the Journeyman" that grants a player all of the Journey steps in the game. Worth noting is that this potion will also grant all the XP from those journey-steps, meaning that the player will be at least level 43 when this potion is used.
- Added a number (30) of fighters and archers with unique levelling stats. These are meant to be spawned by admins and can be found in the admin panel by spawning "DMT_UniqueThrall"

Update: Nov 24, 2019 @ 3:25pm

Patchnotes:

Fixed an issue where the home portal recipes were given out by accident. Previously owned recipes, items and feats are removed and new ones are now in to replace them. Sorry about that.
that "Sorry about that" was for you >.< wasn't expecting a new version to have to be made again sigh