Conan Exiles

Conan Exiles

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Update: Jul 26, 2019 @ 5:40am

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Patchnotes:
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Tweaks:
- Bosses from the Grove Portal now drop 3-5 Claim Tokens instead of 2-4 and have more hitpoints and armor
- Savage potions now work for mods that allow levels beyond level 60

Fixes:
- Fixed an issue that allowed players to summon bosses from the Groves even when not having the Wild Call tokens (although if they did have them, it would remove it)
- Had to revert the frost giant boss to a regular visual (boohoo) due to lack of normal collision on it causing it to become immortal

New stuff (more things for already released features):
- Added a number of prefab admin-placeables (ice-themed)

Other New stuff:
- Dye Claim Token can now be crafted from Eldritch Powder in the Firebowl Cauldron as long as you have the Eldritch Forge feat

Update: Jul 22, 2019 @ 9:30am

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Patchnotes:
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Tweaks:
- Improved the visuals for the Eldritch Forge a bit
- The cost to create Claim Tokens and Fragments of Power has doubled since they were too cheap
- Scrolls from the Library of Esoteric Knowledge can now also be reclaimed to Eldritch Powder in the Eldritch Forge

Fixes:
- Fixed an issue that made base game damage kits too good.
- Fixed an issue where one of the Lockpick-able Gate doors wasn't working correctly

New stuff (more things for already released features):
- Added more legendaries

Other New stuff:
- Added a series of potions called "Savage potion of ..xxxx" - each of these increase an attribute by 1 point. These points are permanent but lost when a Yellow Lotus potion or other attribute-reset method is used. You also need to be level 60 in order to use these. I recommend very sparing use of these as it is very easy to imbalance the game by handing them out willy-nilly

Update: Jul 19, 2019 @ 12:29am

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Patchnotes:
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Tweaks:
- Grove Portal now works when interacted by the owner (admin) as well.
- Lord of Winter now uses the Ymir avatar as a visual for 50% more awesomeness
- Master Durability kit now increases durability by 1500 rather than 500

Fixes:
- Fixed issues with some bosses not dropping the Claim tokens they were supposed to
- Prefabs instruction page now shows the proper one (thanks, Hanover Fiste!)
- Light Damage kit increases damage to light attacks by 12 and reduces heavy damage by 20. The Heavy damage kit increases heavy attacks by 12 and reduces light attacks by 25. Master Damage kit increases damage to both by 10

New stuff (more things for already released features):
- Added new bosses: Geddon Spider and True Hive Queen
- Made a copy of the Grove Portal called "Stable Grove Portal" that re-appears every server restart (or until manually dismantled)

Other New stuff:
- Added a number of "Dismembered xxxx" wearables that will show up as decapitated arms, legs and feet. Admin only; these have 1 armor value and are really more for show than anything practical.

Update: Jul 15, 2019 @ 4:23pm

Patchnotes:
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Tweaks:
- It's now possible to consume the Eldritch Powder in order to repair any wielded weapon by 500 durability. It will also repair any broken armor/weapon in your hotbar and backpack inventory to 1 durability.
- Eldritch Furnace crafting station now has a sidebar that isn't a copy of the furnace one.
- The devkit has some messed up materials - specifically that of the werewolf and bull. Hence, for now, the bosses used in the mod uses a spectral version of those as a temporary solution rather than have them show up as checkerboard textures.
- All the "Quest-Items" a.k.a "Trinkets" now have the keyword "Trinket" on them to distinguish them from other items.

Fixes:
- Fixed some issues with the spinning sword trap. I hope. Grmblmlb...

New stuff (more things for already released features):
- A separate claim token now exists for dyes. One Dye Claim token will spawn 25 dyes of a single random dye (from this mod).
- Added a number of Trinkets lifted from the Conan books ('The hour of the Dragon' and 'The People of the Black Circle')
- Added a third Admin Demo chest; this one only spawns Trinkets
- More decor placeables
Other New stuff:
- Ancient Cache: This is a form of Reward Chest; but it can only give a single item/itemstack, and players may only ever interact with it once during their lifetime. There is also an "Unstable Ancient Cache" which works the same way but that also deletes itself after the reward has been given out once. First come, first server.
- New feat: "Hoarder", which costs 0 points. Requires "Large Chest" feat to be learned and grants 4 new visuals for the large chest placeable. Available to players as a regular feat.

New features:
- Grove Portal: The Grove Portal will spawn a random boss from DMTools (and remove the Grove from the world as it does so). Interacting with the Grove requires a Wild Call Token, which has to be given out by an admin.

ALSO...
because I was very tired and wanted to have some fun, there is a hidden item called the "Potion of Transmutation" - the reason this is hidden is that it is very unsafe to use and may permanently screw your characters visuals up if you use it (make sure that the effect of the potion runs out before using it again). In order to use it, you need to spawn item ID 2709061. I take no responsibility for anyone doing this. It's a very silly item.

Update: Jul 12, 2019 @ 6:24am

Tweaks:
- Rebalanced the Light/Heavy Weapon Damage Kit. They now reduce damage for the opposite attack-type but increases light/heavy damage more

New stuff (more things for already released features):
- Added some more prefab placeables
- Added some more quest trinkets
- Added some more legendary weapons and armor pieces

Other New stuff:
- Added a number of humanoid purges to the world. These use already existing NPCs as purge members.

New features:
- Eldritch Forge: In order to learn this, you must be given a "Schematics (Eldritch Forge)" item that you consume. Once consumed, you can build the forge. In the forge, you can dismantle (most) legendary items into Eldritch Powder. From that, you create Fragments of Power and Claim tokens in a Firebowl Cauldron.

Update: Jul 7, 2019 @ 6:59pm

Tweaks:
- All Placeables and building pieces from the mod now has 9999999 hitpoints so admins don't need to rebuild dungeons on servers that have building damage turned on

Fixes:
- Fixed an issue where the Derketo Cat idol turned into a Joshua tree when placed
- Sword trap should be interactable now
- Fixed a balance issue with the new modkits

New stuff:
- Added 25 dyes in sets of 5 for Green, Blue, Yellow, Red and Purple that can be given out as rewards or used to dress up NPCs. Some of these are pretty obnoxious; use at your own risk

Update: Jul 4, 2019 @ 8:16pm

Tweaks:
- Increased the amount of claim tokens dropped by the new bosses from 1 to a random number between 2-4

New stuff (more things for already released features):
- Added more custom reward loot including specialized Armor/Weapon Modification Kits
- Added a new Claim token for Micropets called the "Micropet Claim Token" - on use, it grants the player a random micropet from the list in the mod.

Update: Jun 24, 2019 @ 12:44pm

Patchnotes:
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Tweaks:
- Bear trap now slows down players more

Fixes:
- Crown of Mastery should now display "Crown of Mastery" on the world map instead of "noname". It also now has a description.
- It should now be possible to pick up the decorative shield after placing it
- Map Markers should now be less spammy

New stuff (more things for already released features):
- Added a spinning sword trap
- Added more custom reward loot

New features:
- The "Bear Maw Trap" is an alternate version of the Bear Trap, which can be placed and will trigger 10 times and slow the victim down severely. The difference between this and the other bear trap is that this will trigger for players and NPCs alike

Update: Jun 14, 2019 @ 11:58am

Tweaks
- Text for several RP-only "quest items" have been updated with better descriptions

Fixes:
- Removed the boat placeable as it (apparently) did not appear properly, which is strange. #darkforcesatwork

New stuff (more of things already in):
- Added more quest items
- Added several weapons, armors and tools
- Added a unique item called the "Crown". This item should only be given to a single player on a server - it's severely overpowered and grants buffs to all stats as well as underwater breathing and gasmask features. It also shows the wearer on the main map. This is not available through the Claim token.

New features:
- Added a new type of Discovery Marker that also puts a global map marker on the server. Three of these markers exists at the moment (Dungeon entrance, Combat encounter and Claw mark)

- In order to support DMs that want to create more unique encounters, a number of special monsters have been created (these can be accessed through the admin spawn menu and have the prefix "DMT_xxx" to distinguish them from existing mobs in the game). All these encounters will drop a single Claim-Token when defeated.

- Notes can now be written by DMs in ancient languages that cannot be read by players unless specific feats are learned. DMs can grant players these feats by giving them dictionaries that teaches them the feat/s. There are 10 languages that can be learned.

Update: May 29, 2019 @ 2:17am

Tweaks
- There are now two admin-chests, since the one started to get filled up with too many items. The first admin-chest is one that contains only placeables, while the other one has everything that is not a placeable. The ID for the first admin-chest has been changed, so any placed admin-chests will disappear.
- Attempted to remove decay from prefabs. God knows if the checkbox for "Disable Decay when placed on ground". Cross your fingers!

-Fixes
- Temple Adornment (statue) is no longer offset
- Gas/Corruption traps should now be possible to pick up

New stuff:
- Added some placeables (wooden boards, wooden bridges, etc). In the future, there will be snappable versions of these too.