RimWorld

RimWorld

Combat Extended [1.3]
Showing 51-60 of 60 entries
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Update: Mar 28, 2019 @ 4:31am

Update: Mar 27, 2019 @ 6:10pm

Update on 3/27/2019 9:10:01 PM.

Update: Mar 2, 2019 @ 12:46pm

Update on 3/2/2019 3:46:17 PM.
- Various fixes and improvements to line of sight system and leaning
- Improvements to loadout UI
- Tree collision chance now scales with overall accuracy
- Flak gun rebalanced: sway factor reduced, sights efficiency increased, warmup and cooldown increased
- Fixed issues with crouching and human collision sizes being affected by their body types
- Flak jacket/pants now provide thermal insulation equal to regular jacket/pants
- CE turrets now use TurretTopDrawSize variable from vanilla
- Loadbearing gear now has quality to fix issue where it would fall through vanilla filters

Update: Feb 4, 2019 @ 6:25pm

Update on 2/4/2019 9:25:35 PM.
- Hotfix for the hotfix.

Update: Feb 3, 2019 @ 12:54pm

Update on 2/3/2019 3:54:51 PM.
- Updated to CE 1.2 + Hotfix

Update: Feb 2, 2019 @ 10:02pm

Reverted to CE 1.1 until Ammo system is fixed.

Update: Feb 2, 2019 @ 7:07pm

Update on 2/2/2019 10:07:06 PM.
Updated to Combat Extended 1.2
- Run&Gun support added.
- More custom races added.
- General fixes.

Update: Jan 23, 2019 @ 4:09pm

Update on 1/23/2019 7:08:59 PM.
- Fixed molotov.

Update: Jan 22, 2019 @ 4:16pm

Update on 1/22/2019 7:16:23 PM.
- Hotpatch to fix issues with Loadouts. Thanks NIA!

Update: Jan 21, 2019 @ 2:33pm

[Auto-generated text]: Initial upload.