RimWorld

RimWorld

Combat Extended [1.3]
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Update: Feb 15, 2022 @ 5:59pm

Update on 2/15/2022 8:59:14 PM.

- Fixed a bug where M72 LAWs/Disposable Rocket Launchers couldn't be hauled to a stockpile.
- Fixed a bug where various turrets were available before completing the appropriate research.
- Increased the fillPercent of the Field Gun and Cannon from Vanilla Factions Expanded - Pirates so that they can fire over embrasures.
- Fixed bugs with the Pulsefire Turret, Censored Armory, and Vanilla Furniture Expanded - Security patches wherein turrets were assigned the incorrect ammo and/or default projectile.
- Fixed a longstanding issue where large structures (such as crashed ship parts) were not blocking very much LOS.
- Corrected a miscalculation for the sharp AP of the 40x311mmR (Sabot) round; it's been increased to 175 from 87.5

Update: Feb 12, 2022 @ 5:26pm

[Auto-generated text]: Update on 2/12/2022 8:25:53 PM.

Update: Feb 12, 2022 @ 5:15pm

Update on 2/12/2022 8:15:06 PM.

Combat Extended 4.5 “Hit 'Em Where It Hurts!”
Features
Added Generic Ammo Mode: Replaces specific calibers with generic ammo types, for players who want a more straightforward ammo management experience.
Added a utility that automatic patches unpatched pawns (races and animals), making them functional with generated stats.
Added Bipods, used by various light machine guns and sniper rifles. Firing without them deployed imposes various penalties to range, recoil, and accuracy.
Added the ability to save and load loadouts between saves, and import/export loadouts between players.
Added the ability for skilled Melee fighters to target specific body parts in combat, similar to ranged Called Shots, for pawns with 8 Melee skill or higher.
Armor can now provide different levels of protection to different covered body parts.
Added a Medium Gun Turret that fires 7.62mm NATO, unlocked by researching Gun Turrets and Precision Rifling.
Fixes
Stats for muzzle flash and reload time no longer appear for weapons that don’t use them.
Fixed an issue where melee attacks weren’t damaging internal organs when they should.
Fixed incorrect quantity label in 155mm shell recipes.
Removed inaccurate display radii from various turrets.
Fixed an issue with grenade melee tools.
Fixed incorrect work amount for 40 S&W AP ammo recipe.
Removed a patch that was causing issues with the Character Editor apparel screen.
Compatibility
Add integrated patches for the following mods:
o [FSF] More Psycast Powers
o [LITE] Expanded Materials – Metals
o [RH2] Faction: Task Force 141
o [RH2] Faction: The Rangers
o ADE Advanced Turrets
o ADE Advanced Turrets +
o Alpha Memes
o Anima Bionics
o Archotech Expanded
o Archotech+ (Continued)
o Birds Beyond: Temperate Forest
o Cossacks of the Rim
o Crowns and Regalia
o Cursed Guns
o DOOM - Factions (Continued)
o Dubs Rimatomics
o Farming Expansion
o Feles – Felines of the Rim [1.3]
o Heyra the Horned
o Infused 2 Expansion
o Infusion 2
o Mechanoid Bench 2
o Medieval Quest Rewards
o More Psycasts
o Paniel the Automata
o RimTraits – Medieval Talents
o Seventh Seraph
o The Tuffalo
o Useless Clothes
o Vanilla Factions Expanded - Pirates
o Vanilla Ideology Expanded – Dryads
o Windows
Updated integrated patches for the following mods:
o [CP] Rimmu-Nation Collection
o [JDS] EFT Apparel
o [JDS] The Forge
o [LF] Command And Conquer NOD Combat Armor
o [O21] Outer Rim Galaxies
o [RH] Faction Collection
o [RH2] Rimmu-Nation² - Clothing
o [RH2] Rimmu-Nation² - Weapons
o Alpha Animals
o Ancient Fallot Armory
o Android tiers - TX Series
o Anty the War Ant
o Apex – Rimworld Legends
o Apparello
o Arasaka Corporation [1.3]
o CP DOOM & DOOM Kit Classic
o Dishonored Assassin Mask
o Doom Factions - Expanded
o Dragonian Race
o Eisenhans Power Armor
o Expanded Materials – Metals
o Expanded Materials – Plastics
o Gimmicks
o Half Dragons
o HALO: Rimworld Auxiliary Combat Armory
o Kemomimihouse
o Kit's Gunpowder Weapons
o Magical Menagerie
o Medieval Overhaul
o Midworld Expanded Flak Armor
o More Vanilla Turrets
o Moyo from the Depth
o Nanosuit
o Nearmare Race
o Orassans
o Psi Tech
o Pulsefire Turrets
o Rah’s Vanilla Turrets Expansion
o Ratkin Apparel+
o Ratnik-3 Prototype Armor
o ReGrowth: Extinct Animals Pack
o ReGrowth: Mutated Animals Pack
o Rim Contractors Arsenal
o Rim of Madness – Bones
o Rimefeller
o Rim-Effect Collection
o Rim-Skeletons
o Rimsenal Collection
o RimWorld - Witcher Monster Hunt
o Save Our Ship 2
o SCP
o Spartan Foundry
o Star Wars – Factions
o Thog’s Guns – More Brulla Pack
o T's Samurai Faction
o Ultratech – Altered Carbon Remastered
o Vanilla Animals Expanded — Caves
o Vanilla Apparel Expanded
o Vanilla Apparel Expanded — Accessories
o Vanilla Armour Expanded
o Vanilla Factions Expanded – Ancients
o Vanilla Factions Expanded – Mechanoids
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded – Settlers
o Vanilla Factions Expanded – Vikings
o Vanilla Furniture Expanded – Security
o Vanilla Ideology Expanded – Hats and Rags
o Vanilla Weapons Expanded - Frontier
o Vanilla Weapons Expanded - Heavy Weapons
o Vanilla Weapons Expanded – Non-Lethal
o Warhammer – Dryad
o Xenohumans - Anthromorphs
Balance
Added a threshold for penalties for weight and bulk from a pawn’s apparel and inventory.
o Pawns with worn/carried bulk less than 35% of their capacity will not suffer workspeed penalties.
o Starting at 50% of their total bulk capacity, pawns will begin to suffer penalties to melee dodge chance.
o Pawn carrying less than 25% of their total mass capacity will not suffer move speed penalties. Above 25% of their total mass, they’ll begin to suffer a penalty to their melee dodge chance.
Raised the required weapon handling required for Called Shots from 2.2 (Shooting 8) to 2.5 (Shooting 10).
Stranger in Black now carries more ammo and can spawn with a backpack.
Changed the autocannon turret caliber from 20mm Hispano to 20mm NATO and adjusted stats accordingly.
For many high caliber ammo sets, swapped FMJ for AP rounds, making them more effective against heavily armored targets and less overkill against non-armored ones.
Reduced .44 Magnum base sharp penetration from 8 to 6.
Increased .454 Casul base sharp penetration from 6 to 8.
Increased 9x18mm Makarov damage slightly, reduced base sharp penetration from 4 to 3.
Increased .303 British base sharp penetration from 6 to 7.
Increased 5.56mm NATO base sharp penetration from 5 to 6.
Increased 7.97 Mauser base sharp penetration from 6 to 7.
Increased 105mm HE shell damage from 350 to 370 and added a 105mm HEAT shell.
Added a small radius of Thermobaric damage to the blast of some larger Incendiary artillery shells (105mm, 155mm).
Added a Colt .45 Long/.410 Shotgun ammo set for shorter barreled, lower velocity weapons.
Reduced the mass of the composite vest from 12 to 10.
Reduced the mass of the binoculars from 3 to 2.25.
Reduced the mass of the flak jacket from 13 to 11.
Reduced the mass of the flak pants to 2.5.
Reduced the worn bulk of the flak vest and flak pants.
Reduced the amount of ammo carried by tribal chiefs and gave them backpacks.
Increased the FSX cost for the HE IED, and set damage to 270.
Reduced the radius of the Incendiary IED from 7 to 5.
Restored vanilla heat armor value for Steel.
Increased the speed of horses from 5 to 6.
Heavy auto turrets and the KPV now require Precision Rifling.
Royalty: Increased the armor of the Barkskin dryad.
Royalty: Restored move speed and dodge chance penalties to the Toughskin, Armorskin, and Stoneskin Glands.
Royalty: Slightly decreased the amount of ammo carried by various Empire pawnkinds and adjusted their loadouts.
Misc.
Various manned turrets are now built as structures from the security tab, rather than at the machining table. Added new UI icons for each turret for this purpose.
Added the M72 LAW as the Disposable Rocket Launcher to give all players access to a suitable anti-tank weapon for killing centipedes and other armored targets.
Added HEDP ammo for grenade launchers with new art.
Added AP ammo for high caliber weapons with new art.
Updated art for various ammo types.
Restored the Minigun as a craftable and purchasable weapon.
Restored vanilla research projects for the Autocannon and Uranium Slug turrets.
Autocannon shells from the High Caliber now have Armor Piercing instead of Full Metal Jacket rounds.
Removed the MiddleHead layer added by Combat Extended.
Revised various tool tips and ReadMe file.
Adjusted the position of some research projects on the research tab.
Updated some media files.
Renamed 12x65mm Charged to 12x72mm Charged.
Added 40x311mmR (bofors) ammo, with new art.
Added new research prerequisites to most grenade launcher ammo.
Added new black powder ammunition types; cannon ball and mortar grenade.
Added an additional ammo set to the 105mm Howitzer for direct-fire versions of turrets.
Restored some vanilla values for raid points and strateg

Update: Dec 20, 2021 @ 7:57am

Update on 12/20/2021 10:57:13 AM.
- Hotfix for bug related to VFE: Security.

Update: Dec 19, 2021 @ 9:22pm

Update on 12/20/2021 12:22:25 AM.
# Combat Extended 4.4 “Boom. Headshot.”
## Features
- Add the Called Shot system, allowing skilled shooters to aim for specific parts of the body, such as the head or legs.
- Exoframe: Add a new, late-industrial tech exoframe, allowing your colonists to carry more mass without giving them implants or putting them in power armor.
- New ammunition textures.
- Combat Extended Guns: New 105mm Howitzer.

## Fixes
- Fixed an issue caused by the auto pawnkind patcher trying to give ammunition to pawns that don’t have an inventory.
- Fixed a typo in the 12x65mm Charged (Ion) cartridge recipe.
- Fixed an issue where lasers could not hit targets taller than walls or apply suppression.

## Compatibility
- Add integrated patches for the following mods:
o [JDS] Castle Walls
o [LF] Red Dawn
o Advanced Mortar (Continued)
o Ancient Humans
o Android Tiers SM7 Overhaul (Continued)
o Anima Animals - Community Pack
o Apex: Rimworld Legends (Continued)
o Argonians of Blackmarsh (Continued)
o Arrow Please (Continued)
o Bulgarian Imperial Uniforms
o Cybernetic Warfare and Special Weapons (Continued)
o Devilstrand Animals
o DOOM - Factions (Continued)
o Dumb’s Dachshunds
o Erin’s Au Ra
o Erin’s Miqo’te
o Expanded Woodworking (Forked)
o Filthy Orc Invasion (Continued)
o FROG Suit Set
o Frontline - Bunkers (Continued)
o Frontline - Additional Guns for Bunkers (Continued)
o Frontline - Trenches (Continued)
o Frontline - Additional Guns for Trenches (Continued)
o Gimmicks (Continued)
o Half Dragons Race
o Mechanoid Master Blaster (Continued)
o Nukes
o ODZ Suits
o Pulsefire Turret (Continued)
o Rambo Weapons Pack (Continued)
o Ratkin Apparel+
o Red Army (Continued)
o Rim-Effect: Asari and Reapers
o Rim-Effect: Drell
o Spidercamp's Horses (Continued)
o Swords (Continued)
o Toolmetrics Redux (Continued)
o Vanilla Factions Expanded - Ancients
o Wall Mounted Turrets (Continued)
o Warhammer”ish”: Dryad
- Updated integrated patches for the following mods:
o [O21] Outer Rim Galaxies
o Alpha Animals
o Extended Storage
o NewRatkinsPlus
o Orassans
o Rimworld - The Dark Descent
o Save Our Ship 2
o Simply More Melee
o Vanilla Factions Expanded - Mechanoids
o Xenohumans Expanded
## Balance
- Greatly increased blunt penetration of explosions from 10% of the blast damage to 25%.
- Attacks with comparably very low armor penetration no longer deal a minimum of 1 damage to armor, meaning armor no longer be worn down quickly by weak attacks.
## Misc.
- Added support for VFE: Security trenches.
- Added support for RimAtomics Sentinel shield.
- Removed unnecessary and obsolete “BenchBase” ThingDef.
- Assorted minor performance improvements.
- Added a debugging utility to mod options; enable it and shift-click to view various details on pawns, locations, and other items.
- Added 105mm Howitzer ammoset.
- Added Incendiary, EMP, and Smoke rounds to the 155mm Howitzer ammoset.
- Added Names to some mech ammo, so it can be used as a parent.

## Notes:
- A special thanks to Mlies, who allowed us to integrate a number of patches from the various (Continued) mods.
- Patches for the Defensive Machine Gun Turret Pack mod were moved to the base mod.
- Outdated and obsolete patches for Area Rugs and Android Tiers ++ were removed.

Update: Oct 24, 2021 @ 7:44pm

Update on 10/24/2021 10:43:49 PM.
Combat Extended 4.3 “The Leading Name in War Crimes!”
Features
Smoke from fires will not gradually settle into ash over time. Additionally, the displayed PPM scale was reduced by a factor for ten, now maxing out at 1280 instead of 12800.
Manned turrets now use the shooting skill of the pawn manning it, instead of the turret’s innate accuracy.
Fixes
Fixed a bug that was causing odd behavior from mech breacher raids.
Fixed a bug that allowed pawns with shield belts to fire ranged weapons.
Pawns will no longer attempt to reload turrets with ammo that is actively cooking off.
Fixed a bug that meant flaming arrows always started fires.
Inactive shield belts will no longer prevent pawns from shooting.
Removed an obsolete def overwriting MinifiedThing. This was causing issues with Camping Stuff.
Compatibility
Add integrated patches for the following mods:

[O21] Outer Rim Galaxies
[RH2] Rimmu-Nation² - Clothing
Anthro Race
Beast Man Tribe
Comigo's Fancy Floating Turrets
Evolved Organs Redux
Forgelings Race
Forgotten Realms – Lizardfolk
Forgotten Realms – Minotaur
Mechanite Plague
Rah's Vanilla Turrets Expansion
Ratnik-3 Prototype Armor
Rim of Madness – Vampires
Rim of Madness – Werewolves
Rimedieval - Medieval Royalty
Slime Rancher
Solark Race
T's Samurai Faction
Twi’lek Race
Vanilla Ideology Expanded - Memes and Structures
Xenohumans Expanded
Updated integrated patches for the following mods:
[RH2] Rimmu-Nation² - Security
Gas Traps and Shells
GeneticRim
Mining Co. Spaceship
Moyo from the Depth
Orassans
Rakkle the Rattle Snake Race Mod
Rimmu-Nation2 - Security
Rimeffect Collection
Vanilla Animals Expanded
Vanilla Armour Expanded
Balance
Increased 155mm Howitzer shell radius from 5 to 8.5 and reduced frag count.
Increased 50mm Type 89 shell damage and reduced frag.
Reduced incendiary mortar shell blast radius across the board.
Increased Dryad armor penetration.
Slightly reduced the weight of various RPG-7 rockets.
Markedly increased the speed of neolithic, medieval projectiles, thrown weapons, and other slow projectiles across the board.
Increase the speed and armor penetration of fragmentation, slightly decreased the damage.
Adjusted the different types of power armor to make them feel more distinct.
Misc.
Integrated textures for the Gas Shells and Traps mod.
Removed unnecessary instances of Class="CombatExtended.AmmoDef" from a large number of projectiles, which should be a net performance improvement.
Improved the performance of the turret reloading/ammo finding behavior.
Notes:
Removed integrated Fallout Collaboration Project patches. These mods are now patched within an external megapatch that can be found on the workshop.
Updated the github build script.

Update: Sep 6, 2021 @ 11:33pm

Update on 9/7/2021 2:32:56 AM.
Combat Extended 4.2 “Made With Fair-Trade Human Leather!”
Features
Added framework for weapon attachment and modification system. Artwork and .xml defs are still being completed, but we hope to have the system live in the near future!

The system will include support for stocks, scopes, foregrips, extended magazines, underbarrel attachments like grenade launchers and shotguns, and more!

Fixes
Fixed error associated for flares due to not having armor penetration or a damageDef.
Removed velocity 155mm howitzer shell.
Backpacks, gas masks, and tac rigging no longer count as clothing for nudists.
Fixed TipSetDef typos.
Fixed image artifacts from some apparel textures.
Charge lance and turret weapons can no longer become relics.
Fixed a bug with minified trees.
Added a missing null check causing pawns without the Tactical Manager comp to behave strangely.
Mechanoids and non-Humanlike pawns will no longer pick up weapons off the ground.
Fixed an issue associated with conflicts with VEF and Dub’s Apparel Tweaks rendering
Compatibility
Add integrated patches for the following mods:

[Fuu] Uncompromising Tribal Faction
[LTS] Military
[RH2] Rimmu-Nation² - Security
[RH2] Rimmu-Nation² - Weapons
Animal Equipment
Aspero Race
Astoriel Legacy
FCP Makeshift Weapons Pack
FCP Minuteman Equipment Teaser
FCP Raider Armor and Apparel Teaser
Fortifications – Industrial
Kobolds of the Rim
Martens - Nature's Most Adorable Assassins
Medical System Expansion 2
Medieval Overhaul
Rim-Skeletons
[Ry] Rimcraft Collection
Rim-Effect Collection
Vanilla Expanded Animals – Caves
Vanilla Ideology Expanded - Hats and Rags
Updated integrated patches for the following mods:

A Rimworld of Magic
Alpha Animals
Alpha Biomes
Ancient Blade Cyborg
Android Tiers
Arasaka Corporation [1.3]
Bastyon
Better Infestations
Censored Armory
Clay Soldier Race
Cybernetic Organism and Neural Network
Forsakens
Hallo UNSC Weapon Pack
Idhale Race
Kit’s Gunpowder Weapons
Kit’s Roman Weapons
Littluna Race
Mantodean Insectoid Race
Mass Effect – Playable Geth
Mincho, The Mint Choco Slime
Mining Co. Spaceship
More Practical Traits
Moyo - From the Depth
Nearmare Race
Neclose Race
Nyaron
Orassans
Pawnbold Race
Poleeokwa Race
Revia Race
Rim Contractor’s Arsenal
Rim-Hivers!
Rim-Sheks!
Rimmu-Nation – Weapons
Rimsenal Collection
Save Our Ship 2
Silkiera Race
The Joris Experience
Tribal Warrior Set
Vanilla Bionics Expansion
Vanilla Factions Expanded – Settlers
Vanilla Factions Expanded – Vikings
Vanilla Furniture Expanded - Security
Vanilla Weapons Expanded – Grenades
Vanilla Weapons Expanded
Xenoorca Race
Balance
Increased the speed and damage of various thrown and pre-industrial projectiles.
Added appropriate bulks to various items.
Added fragmentation to the frag IED and reduced radius from 5 to 4.5.
Adjusted the cooldown for various melee weapons.
Flaming arrows and crossbow bolts now start fires where they impact.
Adjusted range increments for AI automatically switching firing and aiming modes.
Misc.
Added CE_PreIndustrialAmmo trade tags to various early ammo types.
Added 9x19mm Para sub-sonic ammunition.
Added 37x223mmR anti-tank ammo.
Added 105x607mmR recoilless rifle ammo.
Added HumanoidWide body shape for stout humanoid creatures.
Changed texture names for various apparel items to avoid issues with duplicates from other mods.
Added BasePawnSimple for tool user pawns than do not use the tactics comp.
Change the apparel layer of various Royalty and Ideology headwear to MiddleHead.
Added PreIndustrialAmmo trade tag to Neolithic faction traders.
AI pawns will now use snapshot when using flare guns.
Notes:
Updated About.xml. Android Tier now loads after CE. Rimcraft and Medieval Overhauls before.

Update: Aug 5, 2021 @ 11:33pm

Update on 8/6/2021 2:32:52 AM.

# Combat Extended 4.1 “Evolving Threats”
## Features
- Added extensive improvements to raider and NPC AI in combat:
o When fighting at night, they will deploy flares to illuminate their targets.
o They will deploy smoke when they or their allies are being suppressed.
o They will adjust their aiming and firing modes based upon factors including range to the target and their ammo level.
o They will use grenades and launchers in their inventory against clusters of enemies and static targets in cover.
o They will collect ammo off the ground when running low and will switch weapons or try to find a new weapon if they run out.
o They will now make more effective use of deployed low-shields when available.
o Improved their logic for selecting targets.
o They will not take darkness in account when choosing cover.
o They will now take the opportunity to self-tend in combat.
o They will now equip or remove gas masks based upon the amount of smoke around them.
- Added a DangerTracker which should help prevent friendly fire by making pawns less likely to step into an ally’s line of fire.
- New texture for the 90mm flak gun.
- New texture for normal and improvised gas masks.
- New texture for flare ammunition.
## Fixes
- Increased the frequency of colonists automatically updating their loadouts. It was only three times a day, it is now once an hour.
- Resolved some rendering issues related to interactions with Humanoid Alien Races.
## Compatibility
- Add integrated patches for the following mods:
o Ancient Blade Cyborg
o Arasaka Corporation
o Darkest Night SK Steam
o Project RimFactory - Materials
- Updated integrated patches for the following mods:
o [O21] Forgotten Realms
o Alpha Animals
o Android Tiers
o Censored Armory
o Kit’s Gunpowder Weapons
o Magical Menagerie
o Mantodean Insectoid Race
o More Vanilla Turrets
o MorrowRim
o Rabbie The Moonrabbit
o Rim of Madness – Bones
o Rim-Hivers!
o Rimsenal Collection
o Save Our Ship 2
o Sergal
o Star Wars – Factions
o Tsar Armory
o Ultratech: Altered Carbon Remastered
o Xenohumans - Anthromorphs

## Balance
- 90mm flak gun is now a 3x3-sized structure and costs 500 steel instead of 495.
## Misc.
- Give many raider pawnkinds a chance to spawn with smoke grenades and flares.
- Advanced Optoelectronics research now has Basic Optoelectronics as a prerequisite.
- NPCs can now spawn with plasteel arrows. Reduced the frequency of them spawning with fire arrows.

Update: Jul 25, 2021 @ 4:08pm

[Auto-generated text]: Update on 7/25/2021 7:08:35 PM.

Update: Jul 22, 2021 @ 1:10am

Update on 7/22/2021 4:10:40 AM.

# Combat Extended 4.0 “War Never Changes”
## Features
- Update to Rimworld version 1.3.
- Patch Ideology content.
- The visibility of the Rigging and Backpack layers can now be toggled from the main menu in mod settings.
- Headgear can now be patched to show or hide beards and/or hair.
- Night vision stat that can be added to races, implants, apparel, and weapons to reduce the effect of darkness on shooting accuracy. Darkness now has a much greater impact on ranged accuracy.
- New artwork for Backpacks and Tactical Rigs (Thanks, Luizi!)
## Fixes
- Animal melee attacks will no longer damage internal organs.
- Fixed an error caused by weapons that don’t use ammo.
## Compatibility
- Add integrated patches for the following mods:
o Darkest Rim: Core
- Updated integrated patches for the following mods:
o [O21] Forgotten Realms
o Ancient Fallout Armory
o Bastyon
o Kit's Industrial Weapons
o Mass Effect – Playable Geth
o Rim-Hivers!
o Rim-Sheks!
o The Joris Experience
o Vanilla Apparel Expanded – Accessories
o Vanilla Weapons Expanded – Grenades
o Vanilla Factions Expanded – Medieval
o Vanilla Factions Expanded - Vikings
## Balance
- Darkness and weather now have a far greater impact on the accuracy of ranged attacks, especially at long distances.
- Increased the base mass of power armor helmets to 4.8.
## Misc.
- Ears are no longer considered ‘squishy` parts. If destroyed by a projectile, excess damage will no longer damage the pawn’s head.
- The Backpack layer is now rendered as utility pack layer.
- With the removal of ‘MenuHidden’ from vanilla, it has been incorporated as comp.
- Added heavy ammo to Royalty traders.
## Notes:
- Releases for Rimworld version 1.2 can be found on the Github releases page.
- Please note that due to the 1.3 update, the list of Supported Mods is not guaranteed to be accurate. The team will be working as mods update over the next several weeks to update the list and integrated patches.