RimWorld

RimWorld

Combat Extended [1.3]
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Update: Jul 14, 2021 @ 4:06pm

Update on 7/14/2021 7:06:01 PM.

# Combat Extended 3.8 “See You, Space Cowboy”
## Compatibility
- Add integrated patches for the following mods:
o Magic Wands
o Exotic Arsenal
o GeneticRim + Megafauna Patch
o Halo UNSC Weapon Pack
o [LF] Command And Conquer NOD Combat Armor
o Moa
o Rim Flood
o Rim-Shek
o Simple Ogre Race
o Thog's Guns - More Brukka Pack
- Updated integrated patches for the following mods:
o Combat Enthusiast’s Collection
o GeneticRim
o Halo: Rimworld Auxiliary Combat Armory
o Hive Armory
o Mass Effect – Playable Geth
o MorrowRim
o Rim Contractors Arsenal
o Rim Hivers!
o Rimeffect Collection
o Rimsenal Collection
o Vanilla Factions Expanded - Mechanoids
## Balance
- Increased the cost and armor protection of the bascinet helmet.
- Restored the cost of the simple helmet and plate armor to vanilla values.
- Increased sway, reload time, and warm up time of the charge lance.
- Decreased the cooldown time of the axe.
- Decreased damage and cooldown time of the warhammer.
## Misc.
- Added ammo category for HEPD grenades.
- Added a unified set of ammo for Halo UNSC weaponry to share across patches.
- Updated LoadAfter list in About.xml.

Update: Jun 27, 2021 @ 10:17pm

Update on 6/28/2021 1:17:44 AM.

## Features
- Projectiles that only partially penetrate armor will now also deliver blunt damaged.
- Added an improved ThingTracker, improving performance and pawn behavior when seeking various items on the map.
- Batches of Mechanoid ammo can now be disassembled at the Smelter to reclaim a small amount of steel and plasteel.
- Turrets can now be stunned by EMP damage.
- Added a warning that appears when using an uncompiled version of the mod files.
## Fixes
- Removed code that caused melee attacks to target legs at an unusually high rate. We’ve reverted to Vanilla melee targeting regarding what body part is attacked.
- Fixed error with the mechanoid warning letter that occurs if you lack a colony or if a mechanoid faction doesn’t exist.
- Prevented map cross-talk; Fragments and cooking-off ammo will no longer attempt to appear on deleted maps. Phantom messages like “out of ammo” will no longer appear.
- Recipe bill info windows now show the correct melee penetration.
- Fixed a bug the occurred when unloading a caravan is interrupted by a save/load cycle.
- Further improvements to projectile collision and line of sight detection; pawns should shoot walls somewhat less.
- Weapons without an ammoSet assigned will no longer break loadouts.
- Raiders will no longer refuse to shoot non-High Explosive shells and colonists will no longer automatically change between shell types when they run out.
- Fixed the humanoid widthLaying value. Humans are no longer 3.5m wide when prone.
- Fixed a bug where removing surgically removing “squishy” body parts would destroy the body part that contained them.
- Fixed some patches for Royalty apparel.

## Compatibility
- Add integrated patches for the following mods:
o [FF] Bushi!
o [HLX] ReGrowth – Extinct Animals Pack
o [O21] Dragons Not Included
o [RWY] Dragon's Descent: Void Dwellers
o Alpha Ships
o Anima Animals
o Anima Gear
o Bastyon
o Colony Leadership
o Devilstrand Colour Bundle
o Erin’s Lizard Doggo
o Expanded Materials – Plastics
o Fuck it *Unboomas your Lope*
o Hive Armory
o Midworld Expanded: Flak Armor
o Mincho, The Mint Choco Slime ~ HAR ver.
o MiningCo. Spaceship
o Morgante Mafia Weapons Pack
o Morgante WW2 Italian Weapons
o MorrowRim
o MorrowRim - Ashlands Swamp
o MorrowRim – Bloodmoon
o MorrowRim - Colovian Fur Helm
o MorrowRim - Just the Animals
o MorrowRim – Trolls
o Nanosuit
o Nyaron Race
o Ogam’s Warbanner Mod
o Pawnbold Race
o Poleepkwa Race Update
o Radworld
o Rim-Effect: Core
o Rim-Effect: Extended Cut
o Rim-Effect: N7
o Rim-Hivers!
o The Joris Experience
- Updated integrated patches for the following mods:
o [HLX] Rimworld: UNSC Armoury
o [JDS] EFT Apparel
o [JDS] Exiled Dawn
o [O21] Forgotten Realms
o A Rimworld of Magic
o Alpha Animals
o Anty the War Ant
o Contractors Arsenal
o Dinosauria
o Dragon’s Descent
o Ferrex Race (Continued)
o Forsakens – Fauna
o Genetic Rim
o Kit’s Gunpowder Weapons
o Logann Race (Continued)
o Mass Effect - Playable Geth
o Megafauna
o Moyo – From the Depth
o Neclose Race
o NewRatkinPlus
o Polarisbloc - Security Force
o PsiTech
o Rabbie The Moonrabbit Race
o Racc Race (Continued)
o Rakkle the rattle snake Race mod
o Rimsec Security
o Rimsenal Collection
o Save Our Ship 2
o Spartan Foundry
o T-45b Power Armor
o TheGiantRace
o Vanilla Armour Expanded
o Vanilla Factions Expanded – Medieval
o Vanilla Weapons Expanded
o Vanilla Weapons Expanded - Frontier
o Vulpine Race Pack (Continued)
o Xenn Race (Continued)
o Xenoorca Race
## Balance
- Adjusted 12 Gauge Charged ammo cost, damage, mass, armor penetration, and pellet count.
- Increased 6x18mm, 8x35mm, and 6x24mm Charged armor penetration.
- Reduced the value of 12x64mm Charged ammo from 1.35 to 0.20 and 5x35mm from 0.71 to 0.20 to reduce wealth bloat from mechanoid ammo. Also slightly reduced the damage and blunt armor penetration.
- Reduced the size of explosions caused by 80x256 Fuel Cells when they’re destroyed.
- Reduced the amount of ammo carried by Centipedes.
- General increase to vanilla animal armor penetration, critical chance, and damage to make them less trivial to established colonies.
- The decreased the Charge Lance warmup time slightly, increased magazine capacity from 1 to 5, and increased reloading time.
- Reduced Lancer and Sycther combat power from 150 to 110.
- Hunters will now generally fire from longer range when hunting animals with a manhunter chance.
- Reduced the cost of Simple Helmets from 50 to 25.
- Reduced the cost of plate armor from 120 to 105.
- Increased the mass of power armor helmets.
- Increased the cost of power armor across the board.
- The Lancer’s Charge Lance now has a 5-round magazine.
- Assigned mortars and artillery shells to their own tradeTag to reduce the quantity of explosives carried by traders—less exploding muffalo!
## Misc.
- Added further loadAfter mod info to About.xml.
- Added a new charge ammo: 10x18mm Charged, 12x70 Charged, 6x22mm Charged, 8x50mm Charged.
- Added a new 6.52mm Carcano ammo.
- Added a new poison blowgun dart ammo.
- Added a visible Chance Factor to the info pane for pawn/weapon melee attacks.
- Added a “Winged” bodyShape for aircraft and similar, wide-proportioned pawns.
- Added new “QuadrupedTall” bodyShape for tall, tri-pod like creatures.
- Fixed typos in the Laser Charge Pack description and the cookoff damage log message—mod is now playable again.
- Removed a bunch of outdated Base ThingDefs that were overwriting Vanilla ones.
- Shields now use “ArmorSmithableBase” instead of the outdated “ArmorMakeableBase.”
- Updated Tool Tips with info on the new partial armor penetration mechanics.
- Save Our Ship 2 and Alpha Ships: Added better defaultArmorPenetration to new damage types added to make them more effective when used with Combat Extended.
- [JPT] Open The Windows: Set the base fillPercent of windows to 60%, meaning they can be fired through like embrasures, whether open or closed.

Update: Apr 24, 2021 @ 1:57pm

[Auto-generated text]: Update on 4/24/2021 4:56:56 PM.

Update: Feb 1, 2021 @ 11:05pm

Update on 2/2/2021 2:05:04 AM.

Combat Extended 3.5 “Tested on Humans”
Features
Added support for drawSize to projectile textures.
Hunters will now stay further away from dangerous animals when hunting.
Colonists equipped with apparel weapons (like the grenadier armor) can now reload from their inventory.
Fixes
Fixed label on recipe to synthesize FSX.
Colonists should no longer drop forced weapons due to their loadout assignments.
Compatibility
Add integrated patches for the following mods:
o [HLX] ReGrowth - Mutated Animals Pack
o [JDS] EFT Apparel
o Fallout New Vegas – Elite Riot Gear
o Kit's Industrial Weapons
o Kit's Roman Weapons
o Mister Meeseeeks
o More Utility Packs
o Playable Geth
o RimSec Security
o SCP
o SCP – Clothing Only
o Space Worms (Continued)
o Turk's Guns
o Vanilla Animals Expanded – Endangered
o Vanilla Factions Expanded – Mechanoids*
o Vanilla Storytellers Expanded - Perry Persistent
o VFE - Mechanoids : Drones
o VFE - Mechanoids : Unoffical Add-On
o WWII German Uniforms - V's Edit
Updated integrated patches for the following mods:
o [CP] British Military Kit
o [CP] Doom
o [CP] Doom Kit Classic
o [CP] Metal Gear Solid
o [CP] Military Furniture
o [CP] Rimmu-Nation – Weapons
o [CP] Spec Ops: The Line
o [HLX] Rimworld: UNSC Armoury
o [O21] Mechadroids
o [Pratt] WWII Weapons Pack (Vanilla)
o [RH] Faction: Cordis Die
o [RH] Faction: Elite Crew
o [RH] Faction: Last Man Contingent
o [RH] Faction: Militaires Sans Frontieres
o [RH] Faction: Task Force 141
o [RH] Faction: The Ghosts
o [RH] Faction: Umbra Company
o [XND] Vanilla-Friendly Animal Surgery
o A Dog Said…
o Alpha Animals
o Android Tiers
o Animal Collab Project
o Anty the War Ant
o Apparello 2
o Arachne Race
o Black Widows 2.0
o Cupro’s Alloys (Continued)
o Cute Penguin
o Cybernetic Organism and Neural Network
o Defensive Machine Gun Turret Pack
o Dinosauria
o ED-Shields
o Equiums
o Expanded Patchleather
o Expanded Prosthetics and Organ Engineering
o Extended Storage
o FashionRIMsta
o Ferrex Race
o Forsakens
o Hand ‘n’ Footwear
o High Caliber
o Jernfalk’s Standalone Horses
o Leeani Playable Race
o Let’s Have a Cat!
o Logann Race
o Magical Menagerie
o Marilyn the Mincho Worshipper Witch
o Mechanoids Extraordinaire
o Megafauna
o Mincho, The Mint Choco Slime
o More Vanilla Turrets
o Moyo – From the Depth
o Orassans
o Racc Race
o Rah's Bionics and Surgery Expansion
o Right Tool Rebalanced
o Rim of Madness – Bones
o Rimfire
o Rimsenal – Enhanced Vanilla
o Rimsenal – Feral
o Save Our Ship 2
o Sergals Gnolls Lions and Frogs
o Soviet Armory [1.2]
o Spartan Foundry
o Star Wars - Factions
o The GiantRace
o Trading Economy
o Turret Collection
o Vanilla Weapons Expanded
o Vulpine Race Pack
o Weapons+
o WWII Soviet Faction
o Xenn Race
Balance
When a pawn is lit on fire, the size of the fire is now affected by the flammability of their clothing. This means flaming arrows don’t break the AI so much.
Misc.
Reformatted a number of old patches, streamlining loading times, resolving hidden failed operations, and standardizing format.
Rescaled the texture size of the Tomahawk missile.
Added charge mortar shell, previously loaded with Royalty, to Core defs.
Improved inventory management for animal handling to prevent message spam.
Updated the About.xml: added Giant Races and O21’s Forgotten Realms at loadAfter items.
Add textures for Mass Effect thermal clips.
Notes:
*Currently, is no ammo handling system for player controlled robots. It will not be possible to re-arm them once they've expanded all of their ammo, meaning some of the robots will not be useful.

Update: Dec 6, 2020 @ 9:00pm

[Auto-generated text]: Update on 12/7/2020 12:00:10 AM.

Update: Dec 6, 2020 @ 6:56pm

[Auto-generated text]: Update on 12/6/2020 9:55:49 PM.

Update: Oct 31, 2020 @ 8:18pm

Update on 10/31/2020 11:17:45 PM.
Combat Extended 3.3 “Spooky Scary Centipedes"
Features
Added a mod setting to control whether or not manning a turret will disable shield belts.
Fixes
Fixed logging error associated with animal melee weapons (Alpha Animals, Witcher Monster Hunt, etc.).
Fixed a graphical issue associated with projectiles using the Graphic_Flicker graphic class.
Mechanoid turrets will no longer get full ammo when loading saves.
Compatibility
Add integrated patches for the following mods:
o Expanded Materials - Metals
o Expanded Prosthetics and Organ Engineering – Forked
o Erin’s Mountain Animals
o Jernalk's Skeletal Legion (Continued)
o Vanilla Animals Expanded - Temperate Forest
Updated integrated patches for the following mods:
o ED Shields
o Kijin 2.0
o Misc. MAI
o NewRatkinPlus
o Orassans
o Rabbie the Moonrabbit Race
o Rimefeller
o Rimsenal Collection
o Save Our Ship 2
o Silkiera Race
o Vanilla Factions Expanded – Insectoids
o Vanilla Factions Expanded – Vikings
o Vanilla Furniture Expanded – Security
o Zeta Reticulans
Balance
Disabled smoke rounds spawning for NPC faction grenadiers, since the AI can’t use them effectively.
Rebalanced fragmentation for HE grenades, increasing their effectiveness.
Increased the range of binoculars from 86 to 100.
Misc.
Shields are now smeltable, like other apparel.
Added partial support for [SYR] Individuality, full balance patch to come later.
Updated Chinese translation (Thank you Cn-mjt44 and Sumghai).
Updated Russian translation (Thank you, GunnedMan).

Update: Oct 1, 2020 @ 12:01am

Update on 10/1/2020 3:01:22 AM.

Combat Extended 3.2 "Napalm Sticks to Raiders"
Features
Patch new Royalty apparel added in update 1.2.2753
Fixes
Fixed an issue caused by interrupting an Aimed Shot with a jumppack.
.38 ACP AP ammo no longer inherits from the incorrect parent.
Fix an incorrect label on 20x110 Hispano Sabot ammo.
Fixed some incorrect inheritance affecting the MercenaryMachineGunner
Fix issue with outdated BBBody support.
Made the .338 Norma Magnum AP-I, 6mm, 8mm, and 12mm railgun rounds consistent with the stat sheet.
Compatibility
Add integrated patches for the following mods:
o Animal Armor - Vanilla
o Autocleaner
o Dishonored Assassin Coat
o Dishonored Assassin Mask
o Fantasy Metals Reforged
o Idhale Race
o Iron Harvest Pkp 17 "Eisenhans" Powerarmor
o Mantodean insectoid race
o Misc. MAI
o Miscellaneous 'CORE'
o More Consumables and Mutagens Reworked
o Nearmare Race
o Palm Cats
o Rimsenal Collection
o Silkiera Race
o Vanilla Factions Expanded – Vikings
o Xenoorca Race
Updated integrated patches for the following mods:
o Arachne Race
o Erin’s Critter Collection
o Kaiser Armory
o Moyo - From the Depth
o Reich Armory
o Revia Race
o Rimefeller
o Rimworld – Altered Carbon
o Vanilla Factions Expanded – Insectoids
o Vanilla Furniture Expanded – Security
Balance
Reduce Pila bulk from 7.5 to 3.5, halved warm up time, increased damage, speed, and penetration.
Increased MercenaryMachineGunner weapon money.
Reduced the crafting quantities for 155mm, 100x695mmR, and 120mm shells to make them more practical.
Slightly reduce the value, damage, frag count, and cost of 155mm shells.
Increased the Sharp AP of the 8mm railgun round from 57 to 75.
Misc.
Brand new art for the Combat Extended Melee weapons, thanks to Oskar Potocki!
Update Spanish translation. Thank you, Andross.
Swapped the capacities on the Centipede’s cooland tank and power core to be more consistent with their purpose.
Updated Manifest.xml to better handle incompatible mods.

Update: Aug 30, 2020 @ 9:49pm

[Auto-generated text]: Update on 8/31/2020 12:49:40 AM.

Update: Aug 15, 2020 @ 9:47pm