DayZ
VanillaPlusPlusMap
Showing 1-10 of 37 entries
< 1  2  3  4 >
Update: Jun 30, 2020 @ 6:15am

-Update for 1.08

Update: Feb 26, 2020 @ 6:35am

Fixed missing semicolon;

Update: Jan 25, 2020 @ 9:03pm

-Fixed a bug: server static 3D markers show up even though it was set disabled by server configuration.

Update: Dec 3, 2019 @ 9:24am

Update: Oct 25, 2019 @ 12:18am

- Fixed issue with X/Y coords not being accurate
- Added NewsFeed system.

Update: Sep 3, 2019 @ 7:03am

Added new feature: force players to have a map (Chernarus map item) on them (hands/inventory) to view map.
Server owners can enable that in the config. Delete the old config, and generate a new for new settings.

Update: Aug 2, 2019 @ 8:02pm

Added back the grid.
UI Improvemnets
Probably add a few more bugs :P

Update: Jul 24, 2019 @ 11:47pm

Update July 25 Change Log:
-Complete Visual and code remake of the mod.
-Addition of new map icons and identifiers (deerstand locations, town + village names, map grid coords)
-Server host can now disable showing `Me` icon on the map ( to enable this option check your map settings on server. VPPMapConfig.json located in your server profile folder )
-You can now place markers that would only save on the specific server you are playing on ( data is all local and the server is identified by IP )
-Added a hotkey to disable and enable all 3D placed markers ( Press K to use, you can edit the keybind within the DayZ settings menu for keybinds )
-Added support for over 100 icons. Now you can place upto 10,000 markers on the map ( not sure why you would need so many...but there you go. )
-Cleaned up code on server and client, made many improvements to the structure of the mod.
-MrMaffen
----------------------------

Update: Jul 20, 2019 @ 11:16pm

Fixed missing icons.
Please go into your client profile and remove the following file: C:\Users\myPCName\AppData\Local\DayZ\MapMarkersCache.json

Update: Jul 20, 2019 @ 10:26pm